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Showing content with the highest reputation on 2021-11-30 in all areas
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4 points
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So here is an example in less than a minute of effective use of the extra range of polearms.3 points
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Unfortunately, (@Freagarach please correct me if I'm wrong) I don't think we can currently switch capture from the default.2 points
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Always I've always said there is a lot of excessive micromanagement when capturing feature must be optional, it should be secondary feature. For many newbies it may be the worst option in the game.2 points
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Buenos días o tardes; Nuevo diseño de cascos(finalizados); -Gorros (cascos) (Para fases 2 y 3 de); -Infantería ligera; 1. Lancero; ----------------------------------------- (Scortamareva) 2.Hondero; ----------------------------------------- (Trokalobutiam) 3. Espadachín; ------------------------------------- (Caetranan) 4. Escaramuzador; --------------------------------- (iovanan) -Caballería ligera; 1.Jinete con lanza;--------------------------------------(Epones Pretre ) 2.Jinete con venablos;---------------------------------(Epones Aeiste ) Modelos; -Los gorros de cuero(cascos)que están atrás son para la fase 2 y no todas las unidades tendrían que llevarlos pero si la mayoría. Los gorros que están delante son para fase 3 y lo llevarían todas las unidades y el penacho blanco sería un indicador de facción. (las referencias las subí antes) -Cascos (de metal) para unidades campeonas; Noble; referencias; (las máscaras no son lusitanas son cántabras ,pero el casco es el mismo) Emboscador ; referencias Bandolero(jinete); referencias -Cascos (de metal) para unidades de Héroes; Viriato; Cauceno; Púnico; Disculpen las molestias*2 points
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There is something wrong with elephant archers and bolt shooters. If there are no enemy units around, they will attack nearby enemy building and do not change focus unless the building is destroyed or the player orders them to do something different. In gameplay that is hugely annoying, since these units do little damage to buildings. I don't complain about them attacking buildings, what bothers me more is that they don't automatically switch targets when an organic unit appears.1 point
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How can we get even more interested and varyfing Games in 0ad? In the past week there have been some 1v1 where Valihrant, me or Letswaveabook won a game by only building pike. This is leading to very fast optimums, which arent wished in the sence of good 1v1 or interesting and entertaining games. The best Idea to choose (without rebalancing units) is in my ominion to let the costs rise exponentially, prob with the factor Cost (Unit) = 50 * 1,005^n --> whereas 50 is the cost for example 50 food, 50 wood. The next unit will cost the same, then 51 and then slowly rising. if you train f.e. 20 units you might consider to swap to the new, unnused unit. This way new units and rising to new ages I - II i-III going to the next age becomes also a ressource itself. There should be a mode where you can turn this off to play in standard.1 point
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Lobby: Eternal Blizzard Offender: ali70 He left the game at the end. Thank you. commands.txt1 point
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This is a new record! It would be nice if you can upload your replay to show us how you achieve it. I will put you and your time in the leaderboard if you post your replay. Would you consider posting your replay with commentary on your Youtube channel? It is remarkable to achieve 100 pop in 7:19.1 point
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Hello, Some idea for fun 1)I would welcome an idea that from 20 minutes of play, the cost of research is reduced by 1% per minute of play. little chance for later player to be strong in lategame. If you want to make the game less repetitive, you will need other ways of playing. Mainly game mods, maps, options to be selected by host. For example more map like danubius / survival / control mid map ffa / one can get ideas on other rts like warcraft 3, age of empire which have a relatively easy to use map editor. 2)The possibility of two players playing on the same player. It can be fun and give more possibilities of microphones management. 3) A mod with battles like in "total war game" where we would send large armies to fight. 4)Sometimes to get bored you can host games with slightly less classic rules. Such as FFA diplomacy with a slightly strange map, a rather large map. Besides there are very nice cards with gaia, would it be possible to have these identical cards without gaia to play them without being annoyed please? I find that increasing the cost of units over time does not make sense, it is a loss of reference in relation to the available resources.1 point
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1 point
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Ty for the mod. I really like the bigger minimap and the stats in the upper left hand corner. Is there any way to switch of the new information about the Units and techs on the right hand side solely (So I still want to see the stats)? As I wrote I like the minimap, but have a little problem with it. It takes more space as it actually visually takes. So approximately a cm around the minimap I can' click on units even if I can see them. Maybe u can have a look at it and find the reason for it. ty1 point
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It can easily be done, testable in a mod. In Delenda Est, there's the aura for Cult Statues called "The Cost of Splendor" which makes each subsequent Cult Statue more expensive. So, you could look into that for how that works in practice. Although, I am not sure an aura would be the way to go or some new template component instead. @Freagarach?1 point
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Dear @user1 Offending player: fy ended rated game when he was about to lose My lobby name: jonnyk21 Thank you! commands.txt metadata.json1 point
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First try: 08:04 on latest trunk (rP26025). The hardest part for me is when to start farming. ^^ 2021-11-30_0003.7z1 point
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@user1 Me, Xander played against IdontlikeAugustus I was clearly in the better position, he just left commands.txt1 point
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@user1 Me, Xander played against Dihiya. commands.txt Just when I won, he left without resign. Pls adjust rating1 point
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@user1 Me, Xander played against Ali70.commands.txt He just earlyquit. not fair1 point
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I made myself a commitment not to make any big commitments to new mods (I have a lot to do in real life) but I'll be here very excited to help. (I have some nonsense on the computer).1 point
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Yeah, I was reading a bit through the thread. I'm very down with that! I could also write down some rough ideas for world building. Not that I have some at the moment, but I can think of something. Unless you have already some people in mind for the mission! that would be fine as well. From what I've seen nobody is claiming paternity over the project, so it really just needs a push to get the ball rolling and break from the initial uncertainty1 point
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Hi, I want to report sardaukar, he left a game without resign. Thank you!!! commands.txt metadata.json1 point
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Hello. You must fix the building templates. ProductionQueue component has been split into Trainer and Researcher components. Without this fix, the mod is unplayable.1 point
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Buenos días o tardes; -Nuevo símbolo de facción (escudo) ; -Los colores son a sugerencia de @wowgetoffyourcellphone, naranja y negro , aunque no sé si era a esto a lo que se refería wowgeto... ( o si tendría que invertir los colores). (Es una remodelación de la anterior , pero no será la definitiva ) -Mezclé diferentes símbolos de escudos y otros elementos artísticos galaico-lusitanos , lusitanos y castreños, dándole un aspecto muy distinguido de los escudos que usarían las unidades. A lo mejor quito la parte metálica , pongo más ornamentación o quito algunos elementos... ¿Ustedes qué opinan? @Lopess, @Stan` @Lion.Kanzen @Ultimate Aurelian @Trinketos @Carltonus @soloooy0 @artoo @maroder @Radiotraining @wowgetoffyourcellphone @Dizaka @nani @m7600 @Belisarius17 @Genava55 @Mr.lie @ribez @Dasaavawar Disculpen las molestias*1 point
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nothing22595 always swear(if that is the right word for using bad words) at players, he is not civil in game.1 point
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I have a friend that speak nahualt so she can help us to record some of this voices, I going to send this list https://open.spotify.com/show/6sdoJn6IXki9IIdu4uvmij1 point
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No one seems to care about color theory, which I took my time to explain in my post which everyone ignored. You cannot achieve high quality no matter how hard you try without color theory, the game doesn't look good, to say to the very least. Please take your time reading the below info and trying to understand why this is so. I'm not trying to offend anyone but what my eyes are seeing confuse me and is hard to process naturally and sociologically. This all affects gameplay and enjoyability of the game as a whole, gameplay aside. AND FINALLY NOISE (3). This is the "noise" that I'm talking about, look at the circle below, do you see how nothing adds up? All the colors and values are broken and distorted and in general @#$%ed up. http://howtonotsuckatgamedesign.com/2014/11/color-theory-game-design-1-fundamentals/ http://howtonotsuckatgamedesign.com/2014/11/color-theory-game-design-2-4-glyphs/ http://howtonotsuckatgamedesign.com/wp-content/uploads/color-theory-for-game-designers-1.pdf http://howtonotsuckatgamedesign.com/wp-content/uploads/color-theory-for-game-designers-2.pdf You should always establish the values first and only then add hue (color). A good way to do this is to take a screenshot of the 3d model and paint a visualization in photoshop. Do you see how dark and @#$%ed up everything is in this beta build of age of empires 2 back in the day? It looks like @#$%. now look at how they fixed the color and value issues for their commercial release of the game: In closing1 point
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7:19 Improved the start of ValihrAnt: - Correct number of builders at berry - Correct recruiting in City Centre - Correct number of builders for houses at the start and in the 30-100 phase, escpecially the start, 30-50 - wood upgrade I timing - i never build a farm with 5 cit or make them Shift+ clicked There are no bonusses or extras used, but at the moment i will not upload that replay cause it shows a lot of mathematics especially in the start or all the correct numbers when it comes to optimizing.0 points