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Showing content with the highest reputation on 2021-11-16 in all areas
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Buenos días o tardes; (good morning or afternoon) -Actuales avances en los lusitanos ,en proceso; (Current advances in the Lusitanians ,in process) Espero que os gusten; (I hope you like them;) @Lopess, @Stan` , @Lion.Kanzen , @wowgetoffyourcellphone , @Yekaterina , @soloooy0 , @Genava55 , @Dizaka , @Carltonus , @Trinketos , @fabio @Alexandermb @av93 @Radiotraining @alre @Dasaavawar @Ardworix , @Phalanx , @Ultimate Aurelian @Loki1950 @maroder @Belisarius17 @Mr.lie @Mosé @GunChleoc @whocares @Sundiata, @DarcReaver @feneur @Itms @intipablo @wackyserious @balduin @Radagast. @iNcog , @Thorfinn the Shallow Minded @Mythos_Ruler y @sanderd17 . No olvidéis probar el mod para dar críticas o sugerencias (Do not forget to try the mod and to give yours criticism or suggestions) Disculpen las molestias* (Sorry for the inconvenience *)8 points
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I have in mind to make defenses with Fort carts. It occurred to me to create special places for them where carts are formed (using the garrison function) And shoot defenses in addition to archers, which can be built fast. With this the siege pressure will be more brutal in phase 2. It will serve both to pressure and to defend, I want it to be like the Korean tower rush of AoE2.3 points
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They should have gone for the armour plating technology!2 points
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The men carrying the log need to be more muscular. If you have a cylinder with a diameter of 80 cm and a length of 3.5m, with a density of 510 kg/m^3, that is 900 kg. 4 normal men can't use that as a ram, you need to be extremely strong. The art looks good though.2 points
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I'm going to try the mod, see if my pc supports it, a hard drive died 1 month ago T.T, I think I'm going back to multi in a long time T.T2 points
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Sorry yes, here are the specific points : the roof textures (straw) look ok from far away, but when you zoom it they lack details. Something with more detail and or a normal texture would be nice. Generally I guess all textures would profit from some normal maps to give them a more realistic look. Also at the moment the buildings use two different kind of roof textures: the old iberian one (e.g. arsenal) and the new one. I guess it would be better if that would be consistent. I don't particularly like how the stone texture on the temple and wonder looks. A bit too stretched. The sauna and the corral use water objects that are just a blue color. Should probably use the player_water material like the wonder. The ground texture of the wonder is much too coarse. The ground texture of the castro should be a proper texture. Looks like that is only one color. _____________________________________________ And another thing I just noticed: The castro uses unique palisades. It should just use the palisades that are already in the game (iirc how its done for the building of the britons).2 points
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Hola , buenos día o tardes; -Aquí les presento las texturas para los escudos de las unidades campeonas lusitanas; Noble/aristocrata; (infantería)----------------------------------- (Arimo) Emboscador; (infantería)----------------------------------------- (iabarannta) Bandolero(unidad con dos jinetes);-------------------------------(Epones Arimos) Púnico (Héroe jinete) ;--------------------------------------------(Apimano) Cauceno (Héroe jinete);-------------------------------------------(Kaikainos) (Viriato-Héroe con modelo en jinete y en infantería- tiene su propio escudo) Texturas; (Las referencias ya las subí antes, basadas en estatuas de guerreros y pruebas arqueológicas) Disculpen las molestias*2 points
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Sounds good. Whats more to worry, if the weapons tech of various civs was accurately implemented, it would cause quite a problem. Look at the range and and draw weight,450m & 340 kg they give on wiki. Bow length (cm) 70-145 99 122 58-91 80 Tiller length (cm) 60-70 25.5 95.5 Power stroke (cm) 46-51 41 10-18 16 Draw-weight (kg) 68-340 55-90 20.5 36-90 90-270 180-680 Range (m) 170-450 230 91.5 340-411 Lock mechanism bronze vertical trigger bronze block and lever rolling nut – bone, antler rolling nut rolling nut – metal Spanning device winch, stirrup (12th c.), belt claw (late) claw & lever stirrup (12th c.), belt claw (12th c.) winch winch pulleys, gaffle, cranequin, screw, cord pulley (15th c.) Crossbow material composite composite wood composite steel https://en.wikipedia.org/wiki/Chinese_siege_weapons1 point
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Here are some example drawings, but don't ask what dynasty or period they are, its all bit unclear from sources. https://en.wikipedia.org/wiki/History_of_crossbows https://en.wikipedia.org/wiki/Chinese_siege_weapons There is already this present , so It think this kind of thing, maybe slightly bigger with longer bow arms mounted on a wagon, or tower, wall etc1 point
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only archers would be missing, many archers, try Han crossbowmen. It looks pretty good. would be to combine a tank and a fort. In theory it should house any missile unit.1 point
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@Lion.Kanzen @Lopess Now I remember why I picked Wei Qing as hero https://en.wikipedia.org/wiki/War_wagon Just shows how so much more sophisticated ancient cultures were than officialdom give them credit for. This is like a tank on the ancient battle field, or crossbow tactics are the same as line tactics with firearms. First line shoots, steps behind next two lines, two guys reloads, while other lines fire.1 point
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I read the Han used wagon forts too in their campaigns against Xiongnu, in the Tarim basin region. What I read, the Han mounted heavy crossbows on the wagons. Would make sense if you want to defend against mobile horse mounted enemy.1 point
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that's what everyone's ideas are for. That's why inspiration ideas and sketches are needed from everyone.1 point
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"The female citizens don't seem to have anything indicating the player color. This may be confusing I guess." Good notes, regarding unit textures, we are hoping to finalize all textures and after that unit colors will be implemented. "Why is there a castro and a fortress? Is that not the same?" In this case it will be a special structure, Duileoga can give you more information.1 point
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I kind of agree with Vali that extra hunt can be a little rng, maybe without that too?1 point
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Hi, I'm new here so please excuse me if this question or suggestion is out of line. But the first page refers to issues highlighted back in 2012, could a more current list of known issues be shown (or, maybe direct me where I can check those). Also, if advantageous for forum members, any chance that the most recent post is shown first (i.e., newest to oldest sort)? A common issue appears to be the lag when things get busy, is there a minimum spec for the server, or the computers that players are using? Much appreciated, and really glad I found this site. Looks like a great community!1 point
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Pathfinding is mostly good now with the threading. Problem is the JS code. Bottleneck seems to be the attack part now. You can host your own lobby but currently you cannot host a 0 A.D. server for there is no way to setup the game if you're not the host.1 point
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Está bien, haré una revisión de texturas en 3D y algunas unidades nuevas pronto, tan pronto como termine de ayudar al mod lusitano o lleguen mis vacaciones. Después de las revisiones tengo la intención de crear una civ ciudades estado andina, necesito investigar más la parte buena y tengo algunos buenos libros en casa y archivos PDF para estudiar sobre ellos1 point
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Simple answer is, it's not always worth it because it depends on your goals. Berry tech is most efficient for a long boom (it lets you research wood tech earlier), but that isn't what I was trying to do. I put my first 6 women on berries, which led to more early pop at the cost of efficiency (i.e., the wood/farming tech, which would've repaid itself in a few minutes that were beyond my event horizon). If it was a 120 pop challenge my time probably would've been comparatively much slower because my growth curve was sharply flattening.1 point
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lol seriously??? I cant belive u r serious about that xD are u from here or just traveled once?1 point
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The lag from these networking/pathfinding issues, just that. I was not aware how that was important. The community on 0ad is more civilized though, I miss that (except I see JC still has his antics xD)1 point
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https://www.academia.edu/36347875/De_cuando_los_cráneos_se_hicieron_montaña_y_mar_la_sangre_La_Guerra_en_el_Clásico_Maya_Tesis_Doctoral_ A great read, I will make some cautious reviews (mod preclassic mayas) as this is the classic period.1 point
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As someone who is mildly red-green color blind (the most common category of color blindness), I would prefer having symbols instead of colored highlights in every case, but I also acknowledge that accomodating for me may not be a priority in all cases.1 point
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What surprises me the most at the moment is that your batches are usually not higher than 4 and sometimes even only 1.1 point
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Still need a replay from that though, if you wanted to be on the leaderboards anyway. In any case it's just a fun challenge that can potentially make your routines better and learn from others.1 point
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ofc it is the spot In general I like more empanadas than pizza but nothing can beat the stuffed fugazzeta they make.1 point
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What about this? To me it seems like the crossbow was very imprecise. Seems like it was a real threat up close but not really from a distance.1 point
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true, but AOE4 will probably get to a truly stable release within a year or so (not counting balance tweaks and further civs to be added as DLCs), unlike 0AD.1 point
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maybe you are getting smarter, so much so that your perspective on my writing changes1 point
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As someone who prefers mainland +90% of the time in a25, I would happily welcome the return of Slopes.1 point
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Ya va tomando forma. No se te olvide/ don't forget to share the files. Si no solo se van a quedar en ideas conceptuales.1 point
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I like the idea, but maybe it could be used to affect more the gameplay. For example, if there is a minimum distance between pyramids (similar to the one of tower), then the Kushites would be forced to spread pyramids (it could be interpreted as spreading cultural influence? ). This would make phasing up slightly more risky and makes early aggression on Kushites a more relevant strategy.1 point
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I think the contrary is true. Britons start with a war dog and have slingers in p1. Gauls on the other hand have no good way to utilize the 300 stone they get at the start. So basically you have a head start with Britons. The gauls have +10% attack for melee cavalry, which is not super relevant. Also I prefer to have the chariots over the melee champion cavalry. They get a technology for faster farming, but that is not relevant until you have done the second farming upgrade. So while the Gauls have advantages, they get them late. The Britons can field 20 war dogs that do not require population, so you can't say Britons are just worse in the late game. The Gauls have good heroes, but the Britons with Caractacus are good as well.1 point
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-Para las unidades "Auxiliares vettonas" había pensado en 3 tipos; 1. Infantería vettona mercenaria( com lanza); -------------------------(Scortamareva Secias) 2.Infantería vettona mercenaria (con venablos);-----------------------(iovanan Secias) 3.Jinete mercenario Vettón(com laza);---------------------------------(Epones Secias) -Los escudos vettones serían más grandes que la de los lusitanos (que usaban caetras"escudos pequeños") y los auxiliares vettones tendrían dos tipos de escudos , unos redondos y grandes para la caballería y guerrilleros (con venablos) y otros ovalados y alargados para los lanceros . -Si tienen más interés en investigar , busquen el "Centro de interpretación de la Cultura Vettona" Disculpen las molestias*1 point
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Posdata; La información la saque de los castros vettones de ; Castro de Ulaca. Castro de El Raso. Castro La Osera. Castro Las Cogotas. Castro de Yecla. Castro Las Merchanas. (Entre los principales) Disculpen las molestias*1 point
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https://www.thoughtco.com/ancient-maya-architecture-2136167 https://www.thoughtco.com/ancient-maya-economy-and-trade-21361681 point