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Showing content with the highest reputation on 2021-10-31 in Posts

  1. New random map created by me and @Jammyjamjamman, adapted from the Corinthian Isthmus 2v2 skirmish map. Available in v0.25.7 of CM2. Bases start with 1000 stone and 1000 metal next to their CC instead of 5000/5000. Mines are placed randomly but so far, they seem to be available very close to the territory borders. I'll make changes if necessary.
    5 points
  2. I think this is a known bug, but wrong images in the wrongplace
    4 points
  3. But look at dat GEAR!!!
    4 points
  4. https://trac.wildfiregames.com/ticket/3806
    3 points
  5. I'd qualify as a "new player" for our purposes here. I've played 3 rated games (and several unrated ones) and lost all of them. I don't find the rating system itself alienating. It doesn't really bother me much how I'm rated. If I have a problem with it, it's the other part of what you said - that it's not very accurate. I've played at least a couple of games against people who were rated lower than me or not rated at all, but were clearly as skilled as people rated about 1300-1500. It'd be nice to have something in the game lobby that genuinely sorted things out for newer players to find people closer to their skill level. I don't mind playing some games against people more advanced. I learn something from the games. But I don't really want all my games to be that type.
    3 points
  6. Only sketches for now. The third constitution was created from Stan's Blender file.
    3 points
  7. To get the size correctly you import an existing dae file and make sure to tick the import unit options.
    2 points
  8. Taaa daaan! Managed to add my ugly model into my dummy civilization in the game and IT WORKS!! Soooo it's going to be all downhill from here!! (ahaha not really: now comes the BIG part but this thing at least is done!) Stan don't kill me: I know the model is ugly and the props are floating
    2 points
  9. Meh. I paid for those units and their fighting power (through upgrades). If I can overwhelm a player with 100 units, it's their fault that they don't have 100 units to repel my attack.
    2 points
  10. Is there a ticket or diff for this? Seems like a basic multiplayer lobby feature that is sorely missing.
    2 points
  11. I think just keep track of "overall games played" and "overall games won" which would include all games. This would actually give people a reasonably good idea on a player's rank. I'd split it into buckets based on total population since 200 pop games are totally different than 300 pop games. As long as you know how many total games someone has played you can estimate skill. Most people have similar learning curves and after playing XYZ games generally are well proficient. You can even hash login IP's and then make a players name more red indicating current IP hash matches a previous hash therefore possibility of a smurf, so be weary of rank.
    2 points
  12. Funny. It's a new mechanic in AoE, but that is how it works in AoM.
    2 points
  13. Hi @Grapjas. I tested you mod for a few games now and i must say it's a very interesting mod. It took a game or two to get the nuances of ranged combat (with the new ammo system), but nothing too difficult. So far, what i was able to noticed was: Javelins have aren't viable for long term skirmishes (although they have high damage, their 3 ammo limitation turns them into a worse spearman very quickly, unless they are under a fortress) The two weapon system is very helpful against siege engines (since ranged units will use their melee weapons instead of ranged ones) The persian champion chariot is bugged (has no cost besides population, produces very fast, but doesn't attack or do damage) Great clashes seem to be laggier than the base game (which isn't unexpected considering that it has to deal with charge and ammo now) Loved the changes to the priest and the addition of the healing camp. I find it weird, though, that it can't be built on owned territory). It seems that you removed certain techs from the game (the archery tech in the arsenal that reduces spread, hoplite tradition and woots/toledo steel) =========== That's it for now. If i find anything else, i'll let you know. Overall, nice mod!
    2 points
  14. For the mod's period, i think Lombards would indeed be a better choice.
    1 point
  15. That's fair enough. It's about what I'd expect as a response. If there were an adjustment, I'd think it would have to be a very mild one that still left 100 units much more powerful than 20 units. Maybe just not five times more powerful.
    1 point
  16. Icon Shape = Representation Temples = Wonders Diamonds = Civic Centers/Military Colonies Yellow Nuggets = Metal Mines Gray Blocks = Stone Mines X Marks = Relics Squares = Mercenary Camps (Delenda Est)
    1 point
  17. Ohh Triforce pieces... Not only that I'm blind.
    1 point
  18. Found this on Reddit. Two days after launch it's already 13th played title on Steam. Like it or not, is anyway destined to be the next "big thing" for a while. At least is having a good momentum in the competitive arena. I see this as an opportunity more than a menace to 0ad. It means that there's hunger for good old rts games out there, and I think it's a solid alternative to commercial titles with boisterous marketing teams but a bit of less soul in it
    1 point
  19. I like the idea and the overall look, I just think the roads are a bit much
    1 point
  20. Could be looking like this, just added some grass over the pads.
    1 point
  21. I don't want to sound too snobby, but considering how the water looks on the lowest settings that may be an improvement jokes aside yes that is a problem but none I can solve.
    1 point
  22. @user1 My name: clavz host name: Basiliskos Host closed the match when losing. commands.txt metadata.json
    1 point
  23. You'll just have to put up two markets; max distance for max profit. You can also use ports as trading posts, which also allows you to put them up outside your own territory, thus maxing the distance. You might want to make sure you can protect your business. On Gualdalquivir River for example I do it frequently when the fords are secured.
    1 point
  24. I don't know if I understood your question correctly, but in edit mode we can click the "A" key and everything in that object will be selected. See the .blender of the models, note that initially they are in a pink color because it will not find the texture in the indicated location, just indicate the correct location on your pc. Temporary texture, I'm using it as a base for modeling, in the future we can improve it without the need to change the 3d models a lot. arabe_b_milleniumAD.blend
    1 point
  25. Yeah, it was a positive remark. I knew about it, but it comes so late that i kind of forgot about it. Thank you, i'll test it out.
    1 point
  26. Meanwhile, I started what could be a storehouse ... now I'm going to see how to project materials on it One (dumb) question: - is it possible to group objects in edit mode? Sometimes I would like to grab the whole object, and not the single faces/edges.
    1 point
  27. Happy Sunday people And regarding live streams - apologies, haven't had chance to comment yet @MikeZski- but sounds like an interesting concept.
    1 point
  28. The "fact checkers" were right once at last.
    1 point
  29. Campaigns really would do a lot for single player appeal. If we're brainstorming ideas for how to improve multiplayer games - and not necessarily thinking about the work that would go into it (I don't know the first thing about coding or about how difficult it is to do specific things with code) - I'd put forward something like this: make individual units less effective at fighting when they're part of large armies. When individual troops are part of a group of troops larger than a certain number of units, let's say 20 for example, each individual unit loses attack points. Again, don't know if it's practical, but it would at least reduce the effectiveness of the "spam out units and then send 100 skirmishers to overwhelm the opposition" strategy.
    1 point
  30. i'm to lazy for 3 game, go only 1 game by opponent?
    1 point
  31. Okay update: I figured out how to mess into the documents and files of the game and I managed to create a customized civ!! Yuhuu!! I know it sounds risible, but for me it was quite a milestone to understand the system Now comes the fun part: all the meshes / textures / props needed to populate such civ ahaha! Let's go!
    1 point
  32. Basic roast of units from the Barracks. - The style of clothes comes from images of traditional rural life from classic russian painters like Apollinary Vasnetsov - This is just a blueprint, so feel free to add comments on weapons, army composition and type of units that could fit the scenario and timeframe around 1000 a.d.
    1 point
  33. Have uploaded Sundays live recordings
    1 point
  34. water supply.blendwater supply.blend1
    1 point
  35. What I think could increase the playability for 0ad single players is to add campaigns, which can also give some nice stories about history. Like the rise of Seleucid the first would make a good story.
    1 point
  36. I discovered 0AD in 2015. I started playing multiplayer in 2017. I'm still here, not getting bored of it :)) (0AD is the only game I play)
    1 point
  37. Hotkeys are a deal breaker for me. I will not buy as long as I can't set them how I want. And even then, I will need to actually have the time to play the game.
    0 points
  38. multiple offence against me(nothing22595) continued... part 2 offenders - Megalodon - exits without surrender 4 times in a row commands.txt commands.txt commands.txt commands.txt
    0 points
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