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  1. Extended from this thread: Github Repo: https://github.com/JustusAvramenko/0ad_terrains_overhaul @maroder, myself, and others are looking to build upon the biome and map work we did for Alpha 25. We will post discussion and progress reports in this thread. We will also entertain suggestions, bug reports, and criticism here. First thing Maroder is working on is improving Gulf of Bothnia random map. First thing I am working on is improving the India biome. I'm making wider spaces to build and removing the obscene amount of grass props. ------------------------------------------------------------------- In addition to improving the existing new biomes from A25, I'd like to add a few more for A26: Hispania-North Africa Italia Persia ------------------------------------------------------------------- We would also like to work with the team to extend and expand the biome code to allow for more flexibility and interesting maps. Wishlist. Note: Not all random maps are required to use all options available in the biome files: Additional Gaia options fish1 fish2 treasure1 treasure2 treasure3 bushForest1 So, these are bushes, plants, and saplings that line the edges of forests. This is crucial to make forests look natural. bushForest2 dangerousHuntableAnimal Boars, etc. riverineShoreAnimal1 Crocodiles, Hippos, etc. riverineShoreAnimal2 dangerousAnimal1 Tigers, Lions, Wolves dangerousAnimal2 Additional Decoratives bird1 bird2 oceanAnimal1 sharks, etc. oceanAnimal2 dolphins or Portuguese man o' wars, etc. rockShore cloud1 dust1 Sand storms, etc. dust2 Resource Counts. Allow biomes more fine-tuned control over various resources. Patch: https://code.wildfiregames.com/D3995
    4 points
  2. @Jofursloft @chrstgtr @ValihrAnt @Feldfeld @Pudim @badosu and others, come.
    2 points
  3. I've made bushes passable and destructible by buildings. They don't block pathfinding or construction. Used a mixin: <?xml version="1.0" encoding="utf-8"?> <Entity> <Obstruction> <BlockMovement>false</BlockMovement> <BlockPathfinding>false</BlockPathfinding> <BlockFoundation>false</BlockFoundation> <BlockConstruction>false</BlockConstruction> <DeleteUponConstruction>true</DeleteUponConstruction> </Obstruction> <StatusBars> <HeightOffset>8</HeightOffset> </StatusBars> </Entity> This prevents bushes in your base from blocking you from constructing buildings, which was a huge problem for India and other biomes that heavily use bushes.
    2 points
  4. What would make sense to me is that spectators could use flare to point other spectators interesting locations of the map, and when a player is eliminated / has won, he is considered a spectator.
    2 points
  5. Yes, coop _is_ cool. (https://trac.wildfiregames.com/ticket/2459)
    2 points
  6. Each captured horse benefits your cavalry. Garrison them into a Corral or Stable to keep them safe. Hover over their portrait to see the exact benefit! I found it weird that horses were treated the same as deer or sheep. Should definitely look into adding this to the base game.
    2 points
  7. Wildfire Games, an international group of volunteer game developers, is happy to announce the re-release of 0 A.D. Alpha 25 “Yaunā”, the twenty-fifth alpha version of 0 A.D., a free, open-source real-time strategy game of ancient warfare. This version is a maintenance release. Gameplay remains untouched and both versions of Alpha 25 remain multiplayer-compatible. We strongly advise you however to upgrade to benefit of the following fixes: Ranked matches did not longer grant points in the lobby. Mod installation no longer require restart. Mod installation no longer prints errors when installing mods by double-clicking Mod installation now overwrites the existing mods to allow for easier updates. Fishes are now easier to spot on lowest settings with the addition of seagulls. The team wishes to apologize for the inconvenience and hopes you will be enjoying your time playing 0 A.D: Empires Ascendant.
    1 point
  8. my idea is that they make a mode where we control the characters in the first person
    1 point
  9. I suggest that it is among the three heroes: Cauceno, Viriato and Sertorius. Caucene, because he did the feat of crossing the columns of Hercules, and attacking the Romans at their base in North Africa. What did denotes a certain naval mastery of Lusitanian. About it, says Apiano: Viriato for obvious reasons which I won't elaborate on. Especially, I think it would be interesting to add Sertorius as the third hero of the lusitanian faction. In spite of being of Roman origin. Sertório was certainly, after Viriato, the greatest "general" who led the lusitanian in a war as intense or more intense than the one waged by Viriato. There was a moment when the Romans mobilized 130 thousand men against the Portuguese of Sertorius. This also implies an increase in the gameplay of the Lusitanian faction. This is because, with Sertorius, it is mentioned by Plutarch that Sertorius' troops created a naval flotilla, siege weapons and other weapons, previously only used by the Romans. In other words, the Lusitanian faction could have available weapons already available in the Roman faction. Finally, I think, that Roman weapons could be made available to the Lusitanians in the third and last phase of development.
    1 point
  10. Not sure why it wasn't done in the first place tbh . Maybe there is a reason. Can it be abused in mp to destroy enemy resources ?
    1 point
  11. When Star Wars Characters play Persians in Alpha 25...
    1 point
  12. How do you communicate via chat your position? Does the map always have the same orientation for all players? Then using something like "I'm at 3 o'clock between the 2 mountains". But the flare is really nice - and easier. Sometimes, I wish it would not disappear so fast.
    1 point
  13. it works now, get direct download guys if you dont wanna waste time.
    1 point
  14. 'Sende die ausgewählten Einheiten in einer Angriffsbewegung zu der angegebenen Position nachdem Ressourcen abgeladen wurden.' O.s.ä. Ich spiele auf englisch, deswegen bin ich mit den deutschen Termini nicht vertraut. Bzgl. 5426 weiss ich nicht wo du hängst oder wieviel ich von dem Gegenstand verstehe. ~'Wir sollten die (ungefähre) Größe bei den x/y Karten anzeigen statt dass wir "Kartengröße: sehr groß" oder ähnliches in den hardkodierten Karten-Beschreibungen verwenden.' btw There's a bullet point missing in the German translation of the manual. hth
    1 point
  15. Couldn't it be re-activated after victory was declared?
    1 point
  16. One could also consider clicking five times with the <Alt> button pressed to occupy the tower to only have five units move, from that 30+ group. (The <Alt> button sends the command you give to only one unit of the selection.)
    1 point
  17. Improved Stone Mines for India, and you can definitely see fewer grass sprites. We need new models for the "small" Metal mines that pair with the new metal mines added in A25, as the current "small" metal mines re-use the small stone mine models. @Stan`
    1 point
  18. Maybe it was in German, but you read it in English. Jk
    1 point
  19. I'm really sorry guys and should pay more attention to keeping track of these things. Unfortunately, the kids and I have played so many further games that I have no clue when/in which game it happened. I can try to find the replay, but I am really not very optimistic to find it. Not that I fear the effort! PS: I checked but could not find that specific game anymore, sorry! Next time, I will note down date and time and try to take a screenshot and provide the replay - promised!
    1 point
  20. The problem isn’t 1v1s. The problem exists in team games where a player can have an incredibly successful rush and then get steamrolled by an enemy that boomed (ally of the player that got rushed). As a result, most rushes are only partially done because at some point (which occurs quite early) you put yourself more at risk of doing damage to yourself (vis a vis the booming enemy) than you can ever do to the rushed player. This is particularly true if your pocket ally is worse than your enemy’s pocket ally. Because of all this, most rushes in team games last only one or two waves. Multiple wave rushes are also much more common in 1v1s, which is partially the result of farther walk distances that give rushed players a chance to recover. ETA: so basically, loot helps make a “good” rush (ie, something like 10 kills and 5 deaths) be a viable strategy. “Lesser” rushes like 7 kills and 5 deaths can often cause you to lose a game even though you actually “won” that initial fight
    1 point
  21. he means signaling the position of each player to his/her allies. sounds like a good idea to me, although it's not better than each player giving the position in chat, so that you know where's who.
    1 point
  22. I decided to upload these 2 replays because some people asked me on the lobby and because I think they can be useful for many players. Uploading these replays is NOT a way to say "Hey look, I am better than @ValihrAnt or @Feldfeld: 1) they are players way stronger than me 2) when I will have a replay of a game in which I lose against these two gods and I play decently, I will upload that too surely!. Nevetheless, these games are two exceptions in which we both played really well and that I think can teach many things to many people Jofursloft vs Feldfeld.zip Jofursloft vs Valihrant.zip
    1 point
  23. This was removed to prevent cheating and abuse IIRC. @Imarok
    1 point
  24. Buenos días/tardes; -Muchas gracias , si , la Península fue muy apreciada por sus metales , culturas locales como Tartessos se enriquecieron con su comercio y sobre todo lo evidenciaron; los cartagineses ,que invadieron la zona para hacerse con sus recursos minerales para poder pagar a sus mercenarios y los Romanos también , tanto , que llegaron a contaminar el medio ambiente (como pasó con el Rio Tinto). -Así que podrían tener una bonificación de recolección de metales. Disculpen las molestias*
    1 point
  25. With a little research you will see that there are many differences, just for a start the Iberians were not Indo-European, what happens now and that the current Iberica civ is a large coopilation of the peoples of the Iberian penisula at the time. The fact is that the research-based Lusitanian mod focuses precisely on the Lusitanian tribes and is therefore more accurate, I don't think we should worry about being radically different from the Iberian 0ad for two reasons. 1. The Lusitanians and Iberians geographically close would have one thing or another in common. 2. The civilization represented in 0ad has some characteristics of the Lusitanians (ex hero Viriato). About " guerrila warfare" some things being done in Delenda est, I haven't seen the background as I don't have much time to play lately. But nothing is too difficult to prevent you from being tempted.
    1 point
  26. No había Seleucidas, Ptolomeos,Macedonios, Espartanos,Atenienses, Britanos y Galos. Todos los griegos eran una sola facción , los celtas, etc...por ende los Iberos nadie se tomó la molestia de separarlos. Por ende nadie los entendía. Fuera del mundo de la península nadie hablaba de ellos.
    1 point
  27. Buenos días/tardes; -Gracias por preguntar @PyrrhicVictoryGuy ; -La jugabilidad y las bonificaciones aún necesitan pulirse , hace falta más apoyo de la comunidad para dejar claras las diferencias con los íberos y otras facciones.(Los íberos también necesitan una ligera modificación)En este caso pasaría lo mismo que con los "celtas" que se segregaron hace tiempo en dos ;"Britanos" y "Galos". (En este caso , los actuales "íberos" representan a todas las tribus de La Península ibérica , eso es un error histórico ...Además , las mayores guerras que se libraron entre indígenas de la Península Ibérica y los invasores romanos , fueron las Guerras Lusitanas (que llegaron a combatir en África) y las Guerras Celtíberas (pero los Celtíberos son facción con menos posibilidades).De esta forma las facciones quedan más definidas e históricamente más fieles. -Todo está en desarrollo , cualquier sugerencia , crítica , aportación... son tanto bienvenidas como necesarias. -¿Qué Bonificaciones o jugabilidad plantea usted @PyrrhicVictoryGuy ? Disculpen las molestias*
    1 point
  28. Buenas ; Actuales edificios disponibles en el Mod Lusitanos (o que estarán en breve); Disculpen las molestias*
    1 point
  29. Buneos días/tardes ; -Tiene todo el sentido , habrá que crear la Facción lusitana al tiempo que reestructurar la facción Íbera . Disculpen las molestias*
    1 point
  30. Some excediste canbrelese and normalize the health drink some teas like mint and other and you see how the body naturally responds to their natural way.
    1 point
  31. @wowgetoffyourcellphone@chrstgtr I also notice that in TGs I see good players who have a lot of fun rushing sometimes get carried away and do what I call "over-rush". What happens is the value of further rushes decreases and the overall effect is that you slow yourself down. Sometimes I see one super successful rush where the victim is then placed very far behind in boom, and the attacker can either use the population lead to have a faster boom and finish the victim later or the attacker can keep rushing. If a weaker player has a successful rush against a better player, they might want to keep rushing even if it slows themself down, because the weaker player was less critical to their own team. Sometimes a game can be lost by a good player slowing themselves down by continuing to rush a player who is already behind from the first rush.
    0 points
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