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Showing content with the highest reputation on 2021-05-25 in all areas

  1. I prefer to train them from a building captured to Gaia.
    3 points
  2. @gameboy this is not a new bug. It's been there for a while. Vladislav might fix it someday but he is currently working on some other things with a higher priority.
    3 points
  3. He put it in a photo editor it's a joke as he is tired of your harping on this everyday. Enjoy the Choice
    3 points
  4. We are getting close to the alpha 25 freeze date now. Much ink has been spilled on a variety of worthy topics, hopefully not too much of it in vain. Happily, I've got the privilege of an unusually light work week on my plate starting tomorrow. If there are any last minute tasks that need doing, I can help out. I'm guessing I should join onto the designated IRC to coordinate efforts and get help with using the version control system. Or is there a better way that you would prefer?
    3 points
  5. Honestly unless we're talking about civilisations that were famous for fielding mercenary armies like Carthage or the successor states, I don't really see a good reason for mercenaries to be trained in the village phase.
    2 points
  6. A CC needs 33 seconds or so to train 5 women. 5 houses need 30 seconds to train 5 women. So in that sense, the tech gives as much production as a CC if you have at least 5 houses.
    2 points
  7. ProphetMohammad has already tried a women rush, and it didn't work. I also saw him pushing with 100 women. Didn't make a dent. If you research loom that might be better. But you inspired me to make a new unit: berserk women
    2 points
  8. It will, because it will nerf my secret killer strategy: The women rush!
    2 points
  9. I haven't had time for this, but here I am.
    2 points
  10. There's just not much to do in general in the first 5-8 minutes except build ur eco, scout a little, and train units. At least in DE there are trading posts and mercenary camps to capture and map creeps to kill. Also you can rpg your hero a little bit.
    2 points
  11. I think we were saying with these 2 >>>>> female gatherers and animals armor
    2 points
  12. Sorry guys my school messed up our exams so we have to re-sit them. I won't be available until Friday evening UK time, but by then I would be liberated from the school so I can get onto SVN and TG.
    1 point
  13. Fair enough. I was generally just saying that only cultures that fielded large amounts of mercenaries historically should be able to do this kind of strategy in most cases. You are very correct in that there should be interesting options for every civilisation in the early game for aggression or defence, whether that consists of mercenaries or not.
    1 point
  14. Hi @alre o/ You can use setBaseTerrainDiamondSquare to get a realistic heightmap. Currently there is no painter for it though but you can either apply it to the entire map or to an own heightmap you can then manipulate before applying to the g_Map.height. The SmoothElevationPainter can blend in terrain elevation into the surroundings if you only want parts of the map to be mountainous. You can use getSlopeMap to see how steep the terrain is to e.g. paint cliff/rock texture. There is no way to determine what parts exactly can be traveled by which unit for the components that handle that are not running during map generation.
    1 point
  15. In addition, you can still get the farming and lumber upgrades without going to mine more metal.
    1 point
  16. Yeah, though mercs will not anymore. At least they still can build.
    1 point
  17. Map upgrade done. Now I need someone's help to identify: all the skirmish/scenario/random maps that are subpar, all the assets that are so bad they shouldn't be used So that we can make a mod out of it
    1 point
  18. Ok sorry guys I misinterpreted your request. I will just take armour off women and animals then. That probably won't make a difference.
    1 point
  19. The more the merrier. If more people test A25-SVN, more bugs will be found.
    1 point
  20. @ChronA Indeed you are most welcome to join us for a chat on IRC to discuss the open tasks. A start would be to create some gameplay patches that were discussed and mainly accepted on the forum and/or give your opinion on the already open gameplay patches (https://code.wildfiregames.com/search/query/hT5qQCqmuquS/#R). We're happy to help you getting up to speed with SVN or git.
    1 point
  21. No one is seriously proposing this.
    1 point
  22. I think one of the problems is that there is a total lack of reward for minor engagements. In Age of Empires II, scout fights are common cases in which players can work to capitalise on their micro skills, and even a small difference in hitpoints can be critical up to early Feudal Age. Cavalry instead are mainly rewarded by just gathering chickens, which was of course the primary thing that horsemen did historically. Much of this could be fixed by incorporating more rewards into scouting, which in turn could lead to early game engagements. Resources that can be captured already exist in game. The issue is that these are rare in most maps, and in fairness, it would be difficult to balance since depending on the amount of randomness, it could lead to a large snowball in the early game. I would say that one thing I personally find disappointing is that rushes basically consist solely of cavalry. I would personally like that to change; how it could be done is a separate matter.
    1 point
  23. That is just a sign of a stable mind! I think this is a fair point.
    1 point
  24. This situation seems to be natural state of the citizen concept. If you attack your opponent, the opponent will tend to have more units at his base than those in your attacking force. Sometimes players make some cavalry very early and rush, hoping that you can find a group of women that are ill protected. However as the game progresses, there will be less unprotected women. However there is something we could do to help rushing and encouraging people to make more women. There are 3 strategies: -booming with women: Only food is needed for the units. -cavalry rush-- Mainly food is needed for the units. -turtling with citizen soldiers and sentry towers: requires as much wood as food for the units. So if we would want to make turtling less common, we could increase food gathering rates and reduce wood gathering rates. So I would be in favor of such changes.
    1 point
  25. I actually played a game with everything having 0 armour. It was an absolute disaster; my rams got killed by arrows from the civic centre. All of my pikemen died after marching past a few defence towers. Enemy spearmen are taken out in 1 hit, and archers pose a serious threat to any siege. So this is a very very bad idea. Please don't change anything.
    1 point
  26. 1 point
  27. Hello! By chance, I stumbled over this blog post and tought that developers of 0 A.D. might be interested in it. As it's from 2018, you might know it already, though. https://pvs-studio.com/en/blog/posts/cpp/0581/
    1 point
  28. yep that is known most of it was already fixed by @vladislavbelov in 0.24B and 0.25 https://trac.wildfiregames.com/changeset/24905, https://trac.wildfiregames.com/changeset/24903 https://trac.wildfiregames.com/ticket/2023 https://trac.wildfiregames.com/ticket/5288
    1 point
  29. it's because someone hasn't had time to fix it.
    1 point
  30. I don't think they will solve it overnight.
    1 point
  31. No need to pay tribute to Age of Empires, 0AD > AoE, so it's more like AoE needs to pay tribute to 0AD.
    1 point
  32. I went through 2 years of post history of a certain former staff member also involved in the thread and traced it to a thread from September 2018. Evidently no patch was made since what exactly needs fixing was unclear. The issue arises due to bad map code. On the other hand one could also argue it is because of incomplete placement functions. I guess none of us reached the conclusion given that either fix is pretty easy.
    1 point
  33. Issue was found and patched three years ago. Apparently the patch was not commited I guess.
    1 point
  34. It seems that the architecture of the villas and the forums is practically the same.The only thing that varies with the forum is the size.
    1 point
  35. Nice work. @nani Can you provide a patch?
    0 points
  36. Wait we can make jesus!!! OP hero. Maybe he should have a feature where he dies and then your temples change into churches wow. Maybe he can train apostles (up to 12). Maybe jesus could make a trickle of food as a hero bonus. From the miracle of spontaneously multiplying the food for all those people that one time.
    0 points
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