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Showing content with the highest reputation on 06/05/20 in all areas

  1. Hi everyone, I am happy to present a 5-part campaign titled "Macedonia: Rise to Power"! The campaign covers the times of Philip II and ends shortly before Alexander the Great gains control of the kingdom. Some screen shots are included later in this post. The scenario files for A23 can be found here:; https://github.com/SciGuy42/Macedonia_0ad For A25, conversion is still underway. The first 5 missions have been converted and can be found on the a25 branch of the github: https://github.com/SciGuy42/Macedonia_0ad/tree/a25 To install, you must download all files from the maps/scenarios/ folder in the repository and place them in the /maps/scenarios folder where your custom scenarios built with atlas are saved at by default. On Linux, this should be at /home/<user>/.local/share/0ad/mods/user/maps/scenarios. Note that for A25, you also have to put the Trigger.js file from the repository into your custom mod folder. Most of the scenarios rely heavily on scripts so make sure to also download the .js files which also go in the maps/scenarios folder containing your scenarios. The scenarios feature more or less typical build and conquer mission, as well as sieges and battles without much building involved. Make sure to read the text in the description of each mission before you play it. Often, there are intelligence reports that can be quite useful. In many cases, there are multiple ways to approach the mission strategically. The AI should be set to Petra, I recommend Medium or Hard difficulty with Balanced option. It's totally fine to play it on easier difficulties as well, especially on the first try. Hope you enjoy! I am definitely looking for feedback -- there may certainly be some bugs or inconsistencies or issues -- please make note and post! I am looking to do a round of updates in about 2 weeks but need to take a break now. If my wife hears the opening music of the game one more time, I'm in trouble UPDATE Nov 2021: - The campaign is now complete with 45 missions, starting with Phillip's rise to power and ending with Alexander's death. Conversion to a25 from a23 is currently underway. UPDATE Oct 2 2020: - Added Missions 16 and 17, covering Alexander's conquest of Tyre. Also made small changes to some scenarios based on feedback from the users. UPDATE July 27 2020: - Added Missions 11-15 covering Alexander's conquest of Asia Minor UPDATE June 19 2020: - fixed some of the winning conditions bugs that were reported - added support for difficulty levels -- switching the AI between Medium, Hard, and Very Hard will now often result in effects beyond gather rate (e.g., more troops garrisoned in enemy towers, better starting teach for enemy, etc.) - Enemy units that spawn and attack now usually march in formation - Added wall towers to fortified cities and settlements I will shortly be posting the next set of five missions. Thanks for all the comments and private messages. And here are some screen shots: UPDATE June 25 2020: Added the next set of 5 missions, comprising Alexander's Balkan Campaign. Features a naval map, new scripts and triggers, and another siege. Enjoy! Some screenshots (minor spoilers): Some screen shots from missions 11-15: Shots from 16 and 17, the conquest of Tyre:
    7 points
  2. 5 points
  3. I'm just back, I've been doing some moving stuff since my 3D course is going on again, so I'll be off for a few months maybe but when I come back I'll come wiser, I'll be ready to do rigging and animation, I think that's pretty necessary rn, so I hope it's not needed in the future (that would mean progress is going on) but if needed I'll be here, so I guess I'll be off for a time. See you all soon and thanks for the opportunitty you gave me I'll swing by the forums when I have a little spare time (just like rn) Thx for everything and I'll be back
    2 points
  4. Hello & welcome to the forums Is there any chance you could give a try to http://code.wildfiregames.com/D11 ? It's a patch that adds a campaign screen, and you should be able to fairly easily make a campaign that starts your scenarios in order.
    2 points
  5. better result. @LordGood @wowgetoffyourcellphone
    2 points
  6. those sword hits are way too high pitched and overpowering the grunts arent as invasive as i thought they would be though, If you want flesh hits lion it may work well on death
    2 points
  7. enjoy i finish my first test. I disable the others swors hits @LordGood @wowgetoffyourcellphone Stan ask me your approval.
    2 points
  8. Those three buildings were made on the commission of @Andrettin I might make more in the same style in the future I haven't finished with the farmstead and cc level 2 & 3
    2 points
  9. Maybe we can play tomorrow (saturday)? We'll be available
    1 point
  10. Other players I talked to thought this would be a good enhancement, so I created a ticket.
    1 point
  11. <Gain>0.25</Gain> <GainUpper>0.25</GainUpper> <GainLower>0.20</GainLower> Works for me.
    1 point
  12. normalized. alarmattackplayer_1.ogg
    1 point
  13. public\audio\interface\alarm\alarm_attackplayer.xml I believe is <Gain>0.75</Gain> May I suggest we make the alert positional? Also, Spacebar (or configurable hotkey) can focus the camera at the alert position.
    1 point
  14. Btw, the "red square" on water (i've seen it in several topic's) still appears (please look at the middle-top): 0 A.D. 2020-06-05 15-11-21.mp4
    1 point
  15. I guess we have a clear winner Thanks everyone who participated, and thanks @Samulis for the sound EDIT: rP23736
    1 point
  16. Yesterday YouTube channel Hometeam History uploaded a video about the ancient history of Kush, mentioning its archers, decisive naval battle against Lower Egypt, fictional story of Macedonia avoiding Meroe, and Rome's inability to defeat them. It's a fun short listen if you're interested in history. Every video feels a bit embellished as a non-historian (sources are listed in his Patreon apparently), but the voice is quite soothing. I listen to the videos during my workouts.
    1 point
  17. 15-20 variants would be nice. This way I avoid the monotone in the actual recording, when the number of same sword class like I used to test is big , or many like 100 men. The sounds tends to be a playlist if I'm correct. The actual variance is just only 5.
    1 point
  18. Definitely not intended. Sounds like it has the wrong base variant or is using the wrong spear prop (hoplite vs. regular spear).
    1 point
  19. Nope, some Chinese publisher bought the rights to it, got the same dev team as before.
    1 point
  20. I can but im focus in sword variance right now.
    1 point
  21. But the sound! What will happen to the sound then?! ClinkClinkclinkClinkClinkclinkClankClinkclinkClINKClinK ...do you hear it? I can hear it. Such a beautiful, all-permeating sound. 0ad may have other sounds - do not be distracted by them - those serve only serve to accentuate the ceaselessness of the Bow. Accentuate? Nay, they are entirely too fleeting for that. The Bow unrelenting, unwavering nature does not need highlights. The Bow forms the substrate from which all other sound emerge. ClinkclinkClinkCLINKclink Lesser, unworthy games use sound waves. 0ad neophytes know of semiautomatic Bowstring waves. Only True 0ad masters - only the Bow chosen champions - can experience the unbounded bliss, the amaranthine intensity, the deafening WALL OF SOUND of countless full-auto Bows focusing their might on the everlasting Ram. oh actually it's everyone never mind. clinknkClankClinkClink
    1 point
  22. Hi @user1 Reporting frank93 for quitting a match he hosted without resigning. I'm damagum. commands.txt
    1 point
  23. Building placement features had been discussed since a long time. Those kind of features are highly dependent of the kind of game, of the obstruction design and so on. Among the specificity of 0AD and derived games, the buildings are rotated rectangles (and don't align on a grid). * Some discussions which occured in the past: https://trac.wildfiregames.com/ticket/3685 (enforcing distance between building for realistic placement) https://trac.wildfiregames.com/ticket/3920 (magnetic grid) https://trac.wildfiregames.com/ticket/3920#comment:2 (dev input) https://trac.wildfiregames.com/wiki/GameplayFeatureStatus (Entity alignment to terrain grid) https://code.wildfiregames.com/rP23330 (building snapping feature) (feedback about snapping feature) * Some other games concept: (placement helpers for batching) * I also remember a person in the lobby having a custom gui mod for building placement (with a nick starting with L) edit: it's @Lefo Now my questions are: What do people want? What players want? What developpers want? Does someone has a proper consistent clear design in mind? Thanks for your inputs!
    1 point
  24. i want post-processing without ur mod fxaa :{
    1 point
  25. Norse trading town. Can't wait til AC: Valhalla. Will be copying all their settlements into 0AD
    1 point
  26. I'm assuming we don't have a window because WxWidgets is providing the window. That being said, this might now be buggy. Thanks for the investigation, I'll try and give this another look next week.
    1 point
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