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SciGuy42

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Everything posted by SciGuy42

  1. Looks nice, I'll try it out soon. If you're looking for how to make structures not loose points when in neutral territory, I had to do the same in some of my scenarios, you can find an example here, in line 137: https://github.com/SciGuy42/Macedonia_0ad/blob/master/maps/scenarios/Macedonia_31.js Basically, periodically (like every 10 seconds or so), the function is called and it checks every structure of the player and if that structure has gaia capture points, it sets those to 0 and adds them back to the player in question. Also, by default, towers that are garrisoned with
  2. Thanks, I figured it out! The latest mission now has a proper victory check Once I am done (mission 40 should be the end), I will go back and work to fix the victory conditions from the start.
  3. Macedonia 31 - Margiana Oasis (328 BC) After Spitamenes' forces failed to capture Bactra, there were fewer and fewer places for them to find shelter and supplies. One of the remaining towns where the Sogdian rebels could still use for re-supplies was the oasis town of Margiana. In the spring of 328 BC, Alexander sent out his general Craterus to the west, to fortify the town and prevent Spitamenes from using it as a base. Playing as Craterus, you arrive south of Margiana. Your scouts report that Spitamenes' horsemen are circling the town, while two large rebel camps are located to the
  4. Macedonia 30 - Bactra (328 BC) After the victory over the Sacae at the Jaxartes, Alexander had the opportunity to deal with the revolt of Spitamenes, the Sogdian rebel leader. Alexander headed south, to Maracanda which was beseiged by Spitamenes, but by the time he arrived, the siege was lifted and the Sogdian rebels were gone. During the winter of of 329/328 BC, Spitamenes, on the other hand, had moved on to Bactra, the capital of Bactria, and has captured several nearby settlements. You have been sent by Alexander to reinforce the Macedonian garrison and assist Artabazus, the loyal
  5. Next up: Macedonia 29 - Battle of Jaxartes (329 BC) After securing Alexandria EschatĂȘ, Alexander's forces continued to battle the Sogdian rebellion. The Sogdian leader Spitamenes was besieging Maracanda in the south; at the same time, an army of Saka mounted nomadic warriors appeared north of the Jaxartes, eager to join in the struggle and take away the loot. The Macedonian king sent an officer named Pharnouches south to confront Spitamenes, and personally attacked the Sacae in what was to become a sensational fight. The Jaxartes is wider than a bowshot, which meant that the Macedoni
  6. Thanks, that makes sense! Do you have an example of how to declare the human player a winner (and loser) from code? In many of my missions, the goal isn't to destroy all enemy units and structures (sometimes it is impossible in fact) and also, the human player may lose even if they have units and structures. I will need to implement the victory conditions so that it will work with this scheme where certain missions need to be officially done before others.
  7. Macedonia 28 - Alexandria EschatĂȘ (329 BC) Of the many cities founded by Alexander the Great, Alexandria EschatĂȘ was probably the one that created most problems. This must have surprised Alexander, because the march to the river Jaxartes, in the early summer of 329, had been easy. The last resistance to his rule had vanished after his friend Ptolemy had captured the Persian leader, Bessus. Now, he wanted to build a city on the bank of the river that was the boundary between Sogdia and the Hunger Steppe, which was inhabited by the Sacae (known as Scythians to the Greeks). It was to be
  8. Thanks, someone actually made a commit that does it, I think: https://github.com/SciGuy42/Macedonia_0ad/pull/1/commits/1bebcafe51ddd61e5b96356e717b084a77d9d59c Do you know what the requires command does? Is that a pointer to the .js file or something else? I am asking because for one of the missions, two .js files are needed.
  9. Next up: Macedonia 27 - Conquest of Aria (330 BC) In September 330 BC, the Macedonian king Alexander the Great conquered Aria in pursuit of the leaders of the Persian national resistance, king Bessus and the last satrap of Aria, Satibarzanes. Alexander used siege towers to take Artacoana, the Arian capital; the inhabitants were killed or sold as slaves. The empty town was rebuilt and called Alexandria. Your forces have recently arrived and your first order of business is to identify the supply routes that caravans are using to supply the town and block them with your troops. We canno
  10. Added Macedonia 26 - Death of an Emperor (330 BC) After defeating Ariobarzanes, the Satrap of Persis, Alexander's army marches on Persepolis and sacks the city. Darius has fled further into Bactria, along with Bessus and other loyal Satraps. Alexnader is in hot pursuit, for as long as Darius lives, he cannot claim to be the legitimate emperor of the former Achamenid Empire. As Alexander's forces close in on Darius, things are not as they seem. Bessus has betrayed Darius -- as the Emperor lie dying, he formally conceals the title of Emperor to Alexander. In exchange, he wants only one
  11. The next mission is up: Macedonia 25 - The Last Stand (330 BC) In the winter of 330 BC, Ariobarzanes led a last stand of the remaining Persian forces at the Persian Gates near Persepolis. After the conquest of Susa, Alexander split the Macedonian army into two parts. Alexander's general, Parmenion, took one half along the Royal Road, and Alexander himself took the route towards Persis. Passing into Persis required traversing the Persian Gates, a narrow mountain pass that lent itself easily to ambush. Alexander eventually found a path to the rear of the Persians from the captured prisoners
  12. Thanks for the suggestion. If someone points me to an example, I'll be happy to add this.
  13. Update: added Macedonia 24 - Gaugamela (331 BC) The final showdown between Alexander and Darius is at hand. A much smaller (but much better trained) Greek and Macedonian army meets the much larger Persian forces near the village of Arbela. Darius has gathered forces from all corners of the empire, including Indian war elephants and cavalry. He rides in his chariot flanked by his most trusted soldiers as well as Greek mercenaries. As Alexander, you are in charge of the companion cavalry, as well as a few other elite units. A small force of Egyptian warriors has also decided to follow
  14. Yet another update: added Macedonia 23 - Zopyrion's Campaign Zopyrion was made a governor of Thrace by Alexander the Great. In 331 BC, he led an invasion of Scythian lands, "thinking that, if he did not attempt something, he should be stigmatized as indolent". He collected a force of thirty thousand men, marched along the Black Sea coast and besieged Olbia, a colony of Miletus (which was taken by Alexander in 334 BC). You have been put in charge of our reserves with the main goal of procuring supplies for our main force. What could possibly go wrong?
  15. Another update: added Macedonia 22 - The Spartan Revolt While Alexnader leaves Egypt for Persia, the homeland is in trouble. The king of Sparta, Agis III, has taken it upon himself to organize a revolt again Macedonian rule. Alexander's man in Macedonia, Antipater, must put out the revolt before it gets out of hand. This one uses the Thessaly skirmish map, thank the original creator for all the eye candy!
  16. Update: added the next mission, Macedonia 21 - Up the Nile River. A more or less standard build and conquer scenario with a few twists. Enjoy! This concludes the Egyptian chapter of the campaign.
  17. Update: Added Mission 20: The Oracle's Quest Alexander finally meets the Oracle of Amun at Siwa Oasis. The Oracle is ready to give his blessings -- but Alexander must perform a task. An adventure like no other. This is basically a tactical RPG using 0ad as the engine
  18. Another Update: Mission 19: On the Road to Siwa (332 BC) After conquering the fortress of Gaza, Alexander was greeted in Egypt as a liberator and a living God. He set out to meet the Oracle at Siwa, and on the way, he and his bodyguards seek shelter at a small village. Little do they know that the village's warrior princess has been kidnapped and needs to be rescued while remaining Persian holdouts and anti-Greek Egyptian rebels plot an attack.
  19. Update: Added Mission 18: The Siege of Gaza (332 BC) If you played any of these, please let me know, even if you think they totally suck! Always looking for feedback.
  20. Yeah, there are actually multiple ways to win in that one but not including the one you took I have started going through the scenarios and making them a tiny bit easier, let's see how it goes.
  21. Well, I was afraid it was too easy So my first suggestion would be to play on the lowest difficult level above sandbox. Keep in mind though that for some scenarios, you have to set certain players to sandbox (read the description). The description also contains a lot of hints, make sure to follow them. Often, you have to act very quick on those hints right as the scenario starts. The other advice I have would be to try playing them with an explored and revealed map (you'll have to edit the scenarios using atlas). That should make things a lot easier. I myself have played through all
  22. If you want to make improvements, I would be happy to give you access to the repo, just make a branch. The only thing you should not do is modify unique entities and trigger points. This campaign is heavily based on scripting, so what may appear to be random ruins or something may actually be important.
  23. Not sure. It is compatible with the 0ad version available on Ubuntu. Assuming the scripting API is backwards compatible, it should potentially work with newer versions but that may be just an assumption.
  24. Line 266 here: https://github.com/SciGuy42/Macedonia_0ad/blob/master/maps/scenarios/Macedonia_12.js Unfortunately, in practice it didn't work very well perhaps because the AI kept unlocking the gates.
  25. Just added the towers. They will be fine to garrison, it won't make much of a difference but should help you last longer.
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