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Showing content with the highest reputation on 2019-11-09 in all areas
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I am not telling 3 level spear one should be defeated by champion cav sure he will loose and be dead, i am telling melee champions should win 1v1 easily against melee if not facing champion. There should be question about quality vs quantity. For example, greek phalanx is superrior to roman tactics used in early battles, but greek soldiers were defeated because they were not trained enough. If there will fight greek "champions" they would probably win.3 points
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3 points
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You can tweak that a bit with the "gravity" (I don't know if it's still here in current svn). That's basically linked to the (max) height of the trajectory (parabola).3 points
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Could battle grunts and cries be simultaneously played with these attacks? Like an occasional grunting while attacking. I imagine that would make battles even more alive. I really enjoyed the variety of the sounds presented. It really made a noticeable change and improvement.3 points
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2 points
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2 points
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I sign up. I have trouble with my ISP atm. and have to play using my mobile connection, which is already at 50% of its volume for this month... These are dark times.2 points
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2 points
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I was talking about a dedicated male/female villager/worker/laborer unit. But there's different opinions out there, so I don't really want you to waste time on it unless there's some agreement on the matter, especially because it has been a contentious question in the past. Personally I think we can have citizen soldiers as they are, as well as a dedicated economic unit, the villager. They're not mutually exclusive.2 points
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I have been making noises I'll reintroduce the Ponies Ascendant legacy sound question as well. Swordsmen are getting a tone down before you ask, were a bit quiet and overcompensated with gain anywho, fishing for opinions again1 point
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I really like this. It would be nice if the icon of the garrisoned unit showed the rank, so we would know in which rank the units are. For that the icons need to be separated, not sure if that would be possible.1 point
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(Seleucid) Median cavalry The Median people were once the rulers of an expansive kingdom spanning central Persia to Asia Minor, seizing the opportunity to create a unified Median state after the collapse of the Neo-Assyrian Empire in 605BC. The Median Kingdom endured until 505BC when the Persian king Cyrus the Great conquered its lands and formed the Achaemenid Empire. Under the Achaemenids, the Median people were considered prestige citizens, with equal status to their Persian kin. They held power as government officials, generals and as 'satraps' or governors. In battle, the Medes were known for the extraordinary agility of their horsemen, which they used against the crumbling Assyrian Empire, outmatching their enemy's skilled cavalry with superior mounted archers.1 point
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Vs spear can make some damage take as example a spearman vs a knight in AoE. You need 4-5 vs 1 to take down.1 point
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A question for everyone, especially for @Lion.Kanzen Should one spearmen rank 1 win 1v1 fight vs champion cavalary spear or sword?1 point
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Yes, just insert e.g. <RestrictedClasses datatype="tokens">!Support</RestrictedClasses> in the attack node; see e.g. the fishing boat template. Actually !Worker would work.1 point
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That's really wunderbar... Although on the second hit there is a slight delay between the ball hitting the ground and the particles popping up. I don't think the delay should be there. Otherwise lovely work!1 point
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all soldiers should have class Soldier, so put that into restricted classes for dogs, but they will not to be able to defend themselves against soldiers if i remember that mechanic correclty1 point
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I think the color of the second particle (white cloud) shouldn't contrast as much with the first particle (dirt). Make the "steam" a little dirtier, less foggy, more sandy/rocky, and I think we have a winner here.1 point
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1 point
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1 point
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Yes, they can have natural crush attack but cavalry must have litlle bonus to all missile units. But for cavalry can be a little pain catch them if they are a lot. 5-7 of them can take down an heavy horseman. Slinger must be a defensive support unit for infantry like spearman.or for defending walls.1 point
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But still have problem with that cavalry if they catch them.1 point
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I think yes, because they throw roks which with speed delivered high blunt damage. Armoured nights were invurable against pierce damage of arrows and swords but they were vunerable to hammers and any blunt damage dealing weapons or projectiles like rocks.1 point
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There’s a sweet spot, projectiles fall at 9.8m/s/s as a constant, projectile speed only dictates time it takes to travel that distance from the origin to the target. the arc is calculated with these variables in mind. Low projectile velocity can actually make them travel at incredible speed in an extreme arc because of this1 point
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1 point
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Right now you need just a little micro. You assign unit producing buildings to a hotkey, ctrl+#. You set rally point from each building to any task. You select group with #, and train.1 point
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1 point
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Yes, and maybe two more surface hit varieties for it would complete the dish.1 point
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Interesting how a single stat can completely throw off the balance:1 point
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Maybe I misunderstood, but there's a decent amount of variety in Hellenistic towers, including both square and round towers as part of the same fortifications (like the round towers of the gates of Perge vs the square towers on the rest of the wall). They both seem capable of housing artillery (bolt throwers at least): Sorry to sound contrarian, but Archimedes-tech-level Greeks were smashed by Romans, Parthians and Scythians. Of course we don't have Parthians and Scythians yet, but one day, one day, when we develop those civs we'll finally be able to check those pesky Greeks Either way, I think it's perfectly fine, even preferable, for the Greco-Roman civs to stand out in terms of artillery/siege and anti-siege. Those were some of their specialities and it makes those civs unique in that regard. Giving non-Greco-Roman civs Archimedes level tech would make those factions feel less than genuine. Just give everyone battering rams and be done with it. When and where there is evidence for more complicated siege equipment, then yes, let's do it, if not, then nah... Not really, no. The argument for siege equipment among the Mauryans and Kushites is based on their written histories which mention them in both cases. The freestanding towers are just a standard RTS convention but as i indicated, I don't think this should be extended to artillery towers. Let them be unique.1 point
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I guess we could hack the Phenotype to switch sounds also but the attack effect would only be cosmetic cause we cannot change states on the fly (also would break balancing,) One thing that could be done is offer multiple options to player for the tower to upgrade to. That would be more of @borg-'s area. Not all of civs have those towers I believe.1 point
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Swordman The metallic sound is very good but the sound is not in a box with what I'm seeing, it seems to hit a cardboard box or a piece of playwood. There's also a little echo in the room.(little) The fast sound bounces off the wall and back into the microphone, that's why I notice it. The best improvised booths are the cars. That sound is better in combat against units than against buildings. Spearman. Is good, very good, but must be different depending by your target. I guess the problem is coding sounds, hitting target, example hitting stone or hitting a human. Can be nice mix the soind with other sounds incluiding grunt (human), Listen to the soldier's groans and some small voices of battle cries. The sound is really good in overall. Pd: When they're all attacking, it becomes monotonous, it needs moaning. Visually the unity is striving, sonorously it seems that not even getting tired, is contradictory. Check sounds in AoE DE.1 point
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If possible, take spearman cavalry and pikeman attack speed to a realistic level, at this moment the spearman cavalry attacking animation is too slow because of the attacking speed.1 point
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1 point