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Showing content with the highest reputation on 2019-05-19 in Posts
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Hello 0.A.D. Community, i open this task for have a log and a workplace for an important fix of the game units meshes. The problem was reported by @fatherbushido: So this is a new space for re-export ALL the infantry animations once again for avoid having problems in any future. The animations will be show with the next schema: Red: Need to export Green: Exported Yellow: New Addition Categories: Gathering Swordsman Spearman Archer Javelinist Crossbowman Halberd/2H Axe Claymore/2H Sword Civilian ... I theres a desired animation add it in this topic so i'll add it to the list. I will made a github repository for keep all the animations in there since i'm constantly moving from my home to another place for always keep a backup and also let the community use the files if theres a new adition. Space reserved for the animation list.2 points
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They have weak armour, so I mean drawback is there. Now I do know that the supposed counter for slingers is skirmishers but the skirmishers are slaughtered unless you have a 3 to 1 or even 5 to 1 odds or some siege weapons supporting your men. But if the slingers have support such as basically any other unit then your screwed.2 points
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I think special attacks should rather be handled by allowing multiple attacks. Abilities I'll get back to someday I guess. I've had new ideas.2 points
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No marble tiles, please; cobbles are fine. [EDIT]: Also applies to Greek centres and stoas.2 points
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The mentioned aspects are good, but I think that we could definitely think more out-of-the-box. For instance immortals were known to be constantly at the number of ten thousand because the empire always reinforced them to that number. I think that it would be neat to have an ability to promote an ordinary citizen soldier or archer to being an immortal at a cost based on the experience of that unit. It likewise would be cool if Spartiates were available in the village or even the town phase to open up new offensive and defensive purposes for the unit; after all it's weird to have the male citizens only present at the late phase of the game.2 points
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I work, but not too long, come home tired, and want to do something. Programming, art, anything. I get stuck, hit a roadblock. And I just don't commit to much at all. As such, I haven't improved my skills much in years. I have a hundred abandoned projects. I can't get out of bed, what the heck How do y'all stay p r o d u c t i v e ?1 point
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Pop growth : - 5 pop house / 75 wood (less stairs effect in pop growing) - 20% building time - pop room gain by building some other structures than houses - no metal based human units (metal takes longer to gather than wood) - no stone buildings (except towers and castle) (stone takes longer to gather than wood) --> easy to spam barracks (with their + pop room) - rotative farm too boost food production (and thus, possible to lower the number of food workers ) When you know that pop growth is an exponential phenomena, those cumulated advantages gives to celts an insane advantage. and for units : - Cav Hero for best dancing (Vecingetorix is the best hero of the game) - Sword cav for best siege destroying and quick raids - Slingers, best basic unit since .. very very long time. With basic micro and some healers, slingers can get all <<< and quickly the player dont need even need siege as those massed slingers can destroy absolutely everything or can easily retreat in formation with few dumping. - Brits have a dog which can reduce ennemy pop in early game and already give a substainable advantage. I hope that in next version of 0ad i will see team games with 1 or 2 gauls/brits .. and not 6-7 as we often do now.1 point
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Although champions have high combat utility and a lack of resource gathering and construction ability to differentiate them from citizen-soldiers, they feel boring since they are basically just the unit design of old school rts and nothing more. I'm not saying that those characteristics are bad; they just are stale without anything else at play. If we compare them to the unique units of Age of Empires II, there is a stark contrast. Every unique unit in that game has a nuanced function even if they are heavily based on a preexisting unit. The argument I mainly wish to make is that 0 A.D. and affiliated mods should take a similar approach in the available champions. As they currently are, players only take them in my opinion because they are typically the most efficient unit in terms of combat and nothing more. I'm not saying that there aren't some that follow this line of reasoning; the Iberian champion cavalry are a good example of a cool design.1 point
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cut off sugar, sweets, they make you lazy af eat more meat buy coffeine pills and take them daily start exercising in home listen to music 24/7 when in home for dopamine increase, unless youre reading something eg reading complex stuff about programming work on your projects while listening to music cut off socialmedia, youtube,reddit,forums,games, TV, xbox, every pleasure form. if u dont cut it in 100% it may be hard to stay on track what u want to achieve? i cant be productive unless i believe in my aim. i wont learn a language unless i want to code an interesting application that will make ton of money and bring me fame in my belief. mindlessly creating simple things like calculators make no sense because you will give up sooner or later due to boredoom and zero satisfaction. You need idea for application/product, then choose correct means/programming language/anything with certain criteria,then do it1 point
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I was hoping to download 0ad and play some balanced game but i think its still gaulfest/britonfest1 point
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mativen been reportedlike 20 times still doin fine LOL they cant really ban players because theres only 20 online in the lobby1 point
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Basically, you already have understand the main points. To sum it up, the Rome's Comitium was rectangular until around 300 BC when it got circular stands/bleachers. Sadly, the stratigraphical record is difficult to interpret and the Comitium has been destroyed and rebuilt by Sylla in the 1st century BC. So the historians rely on the changes occurring in the Roman colonies to get hints about the date of its changes. Circular Comitium in colonized cities give a range of possible dates for the adoption of this architectural characteristic, like Cosa (273 BC), Paestum (273 BC), Alba Fucens (303 BC) and Fregellae (328 BC although debated). The author of the linked chapter suggests a narrow range by including the moment when Pythagorean ideas reach Rome and the tribes reforms by Appius Claudius in 312 BC. The two pictures you choose are the Comitium of Cosa and of Paestum. Here, from another publications, the Comitium from Alba Fucens and Fregellae. However, the historical representations of the second century BC Comitium in Rome, is a bit simpler: The Rome's Comitium is associated with the Graecostasis, Columna Maenia, Rostra Vetera and the lapis niger. Statues of Pythagore and Alcibiade are also mentioned.1 point
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You got one red card. So that means you can't play the next match. I think it was for week #3. So, you are free to play. I'm not sure if you banned from the lobby but you can play in Sunday Pro Games events. The red card is just for one match.1 point
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I think the ban its just for the next game Jean Claude. Come and play. But next time be smart and dont blame the caster.1 point
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@Karamel I hope you succeed. DoM like units behavior and more realistic mechanics is really missing in the game.1 point
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These points came from your team game. You did a good job maybe, but individual success is not important here like 1v1 matches. If your team wins, everybody in the winning team gets 2 points. If you are in the losing team you get 1 point. If you see your skill score it's 0.56. You can't even compare with winning or losing. I think individual skills matters but not enough to win a team game because all the players are really good actually. Sometimes rushing can help your team to win the game, sometimes it's a defence tactic. You can play really good in a match but that doesn't mean you win and your teammates lose. You win all, or you lose all. Being in the winning team is the most important thing here. Your individual skills affect less.1 point
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JC behave, u cant discriminate people for his skin colour, u can just discriminate ideas or religions1 point
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No idea, I'm not familiar with the art/ files. For recognizability, if would be good if the new Roman centre were similar in shape to those of cart, mace, etc. and in colour similar to the Roman houses.1 point
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I dunno. I seem to like it. The Hyrule one is really good, but cartoony. Maybe you can reuse the animations and just adjust the model.1 point
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I'm pretty sure their "ammo" was refilled on the fly by some poor servant dudes running all over the battlefield as needed. Or they'd retire to their baggage train to refill (and have little drink and rest in between the fighting). Also, if there are archers on both sides, both sides would have people running around collecting the "spent" enemies' arrows lying all over the place.. I suspect the same for sling rocks. "Infinte" ammo is an acceptable RTS abstraction in my opinion. The main issue isn't even the ranged units themselves... It's that directionality of shields' defense is not taken into account. Firing arrows at a shield wall isn't quite the same as shooting them from the back, or the sides, or shooting at unarmored units. Combined with battalions and working formations, adding directional defense into the game would really add some tactical depth, and make battles feel more like actual battles instead of mosh pits.1 point
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Hi all, I would like to invite you to Sunday Pro Games - Week#5 live-stream event. There will be a 4v4 match at 18.00 (UTC) on Sunday with dual-commentary by Alistair and @Feldfeld on this youtube channel. If you want to convert UTC time zone to your time zone you can visit this website. -You can Play/Watch/Contribute/Ask questions during the event. It's only one match once a week. So, Players who want to play should be in the room a little early. -You can check the current from this post: League Fixture. -Players who want to Spec/Contribute/Ask questions should watch the event on Alistair's channel: Here is the link. -We're playing on Anatolian Plateau this week. Remember this is a no-wood map. There will be more maps during the event. -Rule Breakers get yellow and red cards. If you brake no dancing, no wonder rule during the match, you get a yellow card. If you don't follow the rules intentionally you might get a red card. 2 yellow cards mean 1 red card. If you have a red card, you are banned for the next event. -You can watch previous events on this channel. Please let me know If you have any questions. Have fun, @psypherium @Feldfeld @ValihrAnt @camel @Boudica @ffffffff @JC (naval supremacist) @Unknown_Player @borg- @chrstgtr @Lefo @Pudim @Philip the Swaggerless @Stockfish @PhyZik @itrelles @nani @Hannibal_Barca @LeGenDz @phoenixdesk @LANDLORD1 point
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----- perhaps I'm not sure which take. the first is similar to one we had. @Stan` http://magistraburke.blogspot.com/2012/08/paestum-ancient-posidonia.html1 point
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Well, maybe half a friend will do, you might find those on discount. And if they are good friends, they will put up with eating instant noodles too1 point
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Originally, Champions were supposed to have special abilities, like weapon switching and stuff like that. In DE, not sure about core game, Spartiates have a 10% attack bonus vs. non-Greek units. Also, 2 Spartiates can be upgraded to Olympian Champion status, costing Glory and Metal. Mauryan Maiden Archers can switch between arrows, fire arrows (both cost a small amount of wood), and sword (a small amount of metal).1 point
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@__najimakimoda Everyone is different on how they keep themselves productive, but here are some tips I found to help remain productive. (1) Set small daily goals. I try to set a goal to make an object(mesh) or texture a day. (2) Don't rush your project. Rushing can lead to fatigue which can also lead to dropping your project. (3) Start projects that you are interested in. Working on projects that you like can give a boost in your productivity. (4) Listen to music to help stimulate your creativity. Hope these helped1 point
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All true, just saying that we should maybe focus on perhaps having attack animations based on different techniques found in the different countries, so that a Greek archer's animation might look different from a Persian archer's animation. My main beef is the fact that the archers in the game fire 100s of arrows at 2 arrows per second in some cases and looks ridiculous in pitched battle. Before we turn the game into an archery sim (how do we simulate the "shooting them through the eye slit thing anyway?), perhaps just having animations for the different draws, etc. would be pretty cool. I kind of wish the game had a dynamic animation system so that archers could aim higher for long range targets, while aiming more directly for closer range targets, if you know what I mean. even if it's not 100% dynamic, could maybe have a "high aim" and "low aim" variant for each draw animation and the engine can pick the right one based on target distance.1 point
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I will not be discouraged quickly, if I think of (or find) a nice feature I try to implement that, purely for myself (how selfish). If I think it might be of use for more people than just me, I upload it on Phab. A physics manager would do a much better job indeed Would be cool to have that. That is so much cooler! I'll check it out next week. Makes me aware again that I have started programming almost exactly two months ago1 point
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I'm sorry to revive a really old thread, but I am experimenting with charging and I think it is good to keep information together. I currently have a system in place (thanks @Angen (batalion mod) and Councel of Modders (Mythology mod) ) where a unit starts charging at a fixed distance (set in its template) and, if it has enough mass over the enemy, it pushes the enemy backwards. But I would like some feedback on where to store some variables. Currently I have: Min/Max charge distances in UnitAI.js (because they are called there). ThrowbackResistance in Armour (function of Mass and whether a unit can brace itself (i.e. is idle; which in turn comes from UnitAI again) ). Mass in Identity. Any (other) feedback and/or places where I can find comparative code is appreciated! My intention is to submit this as a patch for #994.1 point
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1) I've checked your stats and they don't really look that bad. You have about 50 % win ratio. In my opinion, as few as two games won could get you above the initial rating. I wouldn't switch for another account, not exactly because it's not allowed, but mostly because you now have a history of games won and lost, so people can check that you aren't a smurf or someone that just installed the game. There aren't so many people playing regularly, so it's even more important whether your name sound familiar or not. 2) Well, the regulars don't keep getting worse over time. :-) 3) You never know for sure. There are even some low-level players with high score. It's easy to achieve when you only play rated games against players you know you can beat easily (and especially if they are overrated). The rating serves as an indicator but it's not absolutely reliable. 4) I agree that communicating the host's intentions is really something we should work on. Often people get unassigned without any explanation. It wouldn't be hard to tell in the host name that the game is intended for higher-level players. On the other hand, I wouldn't say it's bad not to include newbies in all the games. I've seen way too many games getting spoiled by unskilled players that just want the game to start fast and then quit the host a few minutes later without any explanation. I wouldn't come join the training of Real Madrid CF and then be all surprised why they don't let me play with them, like come on, guys, it's just a game, right. I can totally play football too. Even though there are no real pros in this game, with all these leagues it's started getting more serious and more sports-like, so I see some resemblance. 5) The host name alone allows for more text than most stable hosts are willing to enter already. :-) 6) I don't know about any specific documentation of 0 A.D. rating system. Anyway, I know it's just a customized version of the Elo rating system, which is used for chess games. The important things to know include that only the current rating of both the players and the binary game result is used to determine the rating adjustment. The bigger the difference in the rating, the more points you can get if you win "against expectations", and the less you lose if you lose. The exact course of the game or factors like the number of total games played aren't considered.1 point
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