Leaderboard
Popular Content
Showing content with the highest reputation on 2019-05-18 in all areas
-
3 points
-
Hi all, I would like to invite you to Sunday Pro Games - Week#5 live-stream event. There will be a 4v4 match at 18.00 (UTC) on Sunday with dual-commentary by Alistair and @Feldfeld on this youtube channel. If you want to convert UTC time zone to your time zone you can visit this website. -You can Play/Watch/Contribute/Ask questions during the event. It's only one match once a week. So, Players who want to play should be in the room a little early. -You can check the current from this post: League Fixture. -Players who want to Spec/Contribute/Ask questions should watch the event on Alistair's channel: Here is the link. -We're playing on Anatolian Plateau this week. Remember this is a no-wood map. There will be more maps during the event. -Rule Breakers get yellow and red cards. If you brake no dancing, no wonder rule during the match, you get a yellow card. If you don't follow the rules intentionally you might get a red card. 2 yellow cards mean 1 red card. If you have a red card, you are banned for the next event. -You can watch previous events on this channel. Please let me know If you have any questions. Have fun, @psypherium @Feldfeld @ValihrAnt @camel @Boudica @ffffffff @JC (naval supremacist) @Unknown_Player @borg- @chrstgtr @Lefo @Pudim @Philip the Swaggerless @Stockfish @PhyZik @itrelles @nani @Hannibal_Barca @LeGenDz @phoenixdesk @LANDLORD3 points
-
Rhodian slingers hired out as mercenaries for many civs, including the Greek states, Hellenistic and Successor states, fought for themselves, and for Republican Rome.3 points
-
2 points
-
@user1 Reporting Felix2007 Told me 'you quit' before quitting himself. Weird, was he ordering me to leave first? commands.txt metadata.json2 points
-
2 points
-
I'm struggling to make instant noodles don't tell me I need to acquire a whole friend now2 points
-
2 points
-
1 point
-
1 point
-
Pop growth : - 5 pop house / 75 wood (less stairs effect in pop growing) - 20% building time - pop room gain by building some other structures than houses - no metal based human units (metal takes longer to gather than wood) - no stone buildings (except towers and castle) (stone takes longer to gather than wood) --> easy to spam barracks (with their + pop room) - rotative farm too boost food production (and thus, possible to lower the number of food workers ) When you know that pop growth is an exponential phenomena, those cumulated advantages gives to celts an insane advantage. and for units : - Cav Hero for best dancing (Vecingetorix is the best hero of the game) - Sword cav for best siege destroying and quick raids - Slingers, best basic unit since .. very very long time. With basic micro and some healers, slingers can get all <<< and quickly the player dont need even need siege as those massed slingers can destroy absolutely everything or can easily retreat in formation with few dumping. - Brits have a dog which can reduce ennemy pop in early game and already give a substainable advantage. I hope that in next version of 0ad i will see team games with 1 or 2 gauls/brits .. and not 6-7 as we often do now.1 point
-
Although champions have high combat utility and a lack of resource gathering and construction ability to differentiate them from citizen-soldiers, they feel boring since they are basically just the unit design of old school rts and nothing more. I'm not saying that those characteristics are bad; they just are stale without anything else at play. If we compare them to the unique units of Age of Empires II, there is a stark contrast. Every unique unit in that game has a nuanced function even if they are heavily based on a preexisting unit. The argument I mainly wish to make is that 0 A.D. and affiliated mods should take a similar approach in the available champions. As they currently are, players only take them in my opinion because they are typically the most efficient unit in terms of combat and nothing more. I'm not saying that there aren't some that follow this line of reasoning; the Iberian champion cavalry are a good example of a cool design.1 point
-
That's true. Do you think the icon is the best to convey the idea of gatherable trees bushes ? I agree ! The best model I've seen so far is the one from Hyrule Conquest I actually wanted to import the current deer model in Blender to do some tweaks, but some of the anims are really messed up.1 point
-
The first I was trying but have incorrect position of the hand. i can do it with correct composition. the second i can make from one i did. i can custom more if you wish1 point
-
@Freagarach sry I am fighting with unit test anyway I replied on phabricator1 point
-
Right, but he's just saying that ranged units had inherent weaknesesses (like ammo) that they don't in the game, so we have to compensate for this (not necessarily add logistics to the game).1 point
-
Flavian Amphitheater (The Colosseum) Pantheon of Agrippa1 point
-
This is where they are from: https://en.wikipedia.org/wiki/Rhodes1 point
-
1 point
-
Well, maybe half a friend will do, you might find those on discount. And if they are good friends, they will put up with eating instant noodles too1 point
-
well yeah but so does athens and i've seen recently less celts. And if you need that much stone then mine it its not that hard. It would be pointless to implement that it would really complicate the game. Plus adding possibly hours of time to every game.1 point
-
Originally, Champions were supposed to have special abilities, like weapon switching and stuff like that. In DE, not sure about core game, Spartiates have a 10% attack bonus vs. non-Greek units. Also, 2 Spartiates can be upgraded to Olympian Champion status, costing Glory and Metal. Mauryan Maiden Archers can switch between arrows, fire arrows (both cost a small amount of wood), and sword (a small amount of metal).1 point
-
1 point
-
Also it might mislead people into thinking building are garrisoned when they aren't. Which is why I restrained from putting units on scaffoldings (you can use the prop points do so though)1 point
-
That is why I explained that no killing of civilians would be involved. The proposed panic animations will correspond when an enemy player attacks a structure (or even as an alternate death animation, like surrendering with arms raised and kneeling, then disappearing magically Civilian props would only be inside the parameters of a structure, like sitting on a bench just outside a house or playing just outside the door. I imagine a market or a CC filled with civilians would be nice and make it more distinguishable.1 point
-
1 point
-
As in young goats or as in human children? If the latter, I suppose it was removed to avoid accusations of inappropiateness.1 point
-
1 point
-
The main issue with ranged units in RTS in general is that they have unlimited ammo. While in real life an army need supply and logistics.1 point
-
Update: Fixed behaviour of vision in water and improved detection of hills. Now unit will see up to the top of hill. So you will have not black holes unless hill is flat. Sometimes side of hill will not be detected if there is smaller hill before it and blocks vision of unit but I am afraid further improvement would need more complex computation and checking. Compiled version in first post.1 point
-
@__najimakimoda Everyone is different on how they keep themselves productive, but here are some tips I found to help remain productive. (1) Set small daily goals. I try to set a goal to make an object(mesh) or texture a day. (2) Don't rush your project. Rushing can lead to fatigue which can also lead to dropping your project. (3) Start projects that you are interested in. Working on projects that you like can give a boost in your productivity. (4) Listen to music to help stimulate your creativity. Hope these helped1 point
-
1 point
-
1 point
-
https://obrigadeiro.blogspot.com/2015_10_04_archive.html fits with timeframe equipment. I can see many Sassanids influences.1 point
-
1 point
-
The UV mapping for the pikeman shields could be rotated about 80 degrees clockwise. It's always bothered me. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Started a new skirmish map: Palmyra.1 point
-
That would be very bad, some civs need to be different to have certain advantages and disadvantages leaving diverse building costs makes some civs have advantage like especially the ptolemies who have no house cost because they need fast pop growth to make metal production cause you need metal unless you want an army of women and sprearmen/pikeman.1 point
-
Well they send catapult projectiles with their slings don't they ?1 point
-
1 point
-
1 point
-
Hi *Genrih* (sorry) Please don't think I was in any way offended! I just wanted to point out that there was probably some unnecessary (and perhaps inaccurate) mesh coarsening going on to reduce the triangle count. The baking I was referring to was just creating nice screenshots, and I mostly model animals (which are textured differently, you could easily just bake a bit of AO directly onto the diffuse texture). That would probably not work with buildings though. You can just delete the subsurf modifier (it is just applied to the pillars) if you are going to import it to another software (and just reapply a subsurf again if it ever comes to baking AO)1 point
-
1 point
-
0 points