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Showing content with the highest reputation on 2018-02-24 in all areas
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A while ago I wrote a concept for making playing Sparta seem more thematic through redesigning some of its core mechanics, giving it distinct early, middle, and late game options to explore. As the response was…not too responsive, I haven’t bothered refining it. Regardless, I want hopefully continue the conversation of increasing the options various factions offer from one game to the next by turning to the subject of Persia, which I find to be misrepresented. First I’d like to first explain the organisation of the Persian army. The numerical majority of forces in the army were provincial levies. These forces were typically not very disciplined and would serve as cannon fodder in many cases. The second kind of soldiers were practically a professional force that mainly consisted of Persians, Immortals. They were infantry, consisting of 10,000 men of which 1,000 were an elite force called Apple-Bearers, the best. In general, this force was a capable army, but the Apple-Bearers were the greatest of them (As a source, I would recommend reading “Immortals and Apple Bearers: Towards a Better Understanding of Achaemid Infantry Units” by Michael B. Charles.). Finally, the nobility formed arguably the best of the Persian military: the cavalry. Thus, having established this, I would propose that there be a provincial barracks. This would serve to train the levies, who would work as citizen-soldiers. Since they would never be professional and drill often, these units should not accrue experience. Their role should be primarily economic, but also should be excellent for dying for the greater good. The Immortal infantry would have two modes, archer and spearman. Hypothetically it could just be a unit that can switch between weapons. Either way, they should be able to beat most citizen soldier infantry, but be beaten by other champion infantry in straight fights. Their advantage would lie in decent reliability alongside multi-purpose roles. Naturally, being a standing army, immortals would be of the champion class. The Apple-bearer could be a number of things. For instance, Immortals could gradually gain experience until they promote into them. Alternatively, they could be a specialised unit that only is trained in one building. Either way, the Apple-Bearer's role should be roughly identical to that of the Immortal, only being much better at it. Finally, cavalry would remain largely the way they are, possibly starting at level two at the cost of a longer training time to reflect their elitism. Thanks for reading my ideas on the subject, and I'd like to know yours.6 points
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Your input would be needed here then (sorry it's a bit of an old topic!): In short I would like to use modern pronunciation for Hellenistic factions including Ptolemies, and the commonly accepted pronunciation of Ancient Greek for Athenians and Spartans.2 points
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Yeah, Napatan, was basically a dialect of late Ancient Egyptian language, was in use throughout 0AD timeframe, especially during the Napatan Period. Meroitic replaced Napatan as the dominant language around 300BC-ish. Meroitic is not understood, but has some resemblance to proto-Nubian (Nilo-Saharan) and Beja (Afro-Asiatic). Modern Nubian seems appropriate enough. I'll still try to do some recordings myself soon, but I don't know if it will be up to standard. We'll see2 points
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I'd say all of these are acceptable colors. Men from Caesar's legions especially would have access to these, though the Coolus would be the most prominent style and still some Montefortino helms here and there.2 points
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It should now. Not backport-able: you will need to update your mod to be A23-compatible to use it.2 points
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Hey, I just want to say that if you'll be doing anything for Ancient Greek, I'm native Greek and can help give the correct terms and pronunciation if needed2 points
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Hello, my name is Abdurrahman I'm a voice-over artist on a Youtube channel named Viola TV. I was wondering if you needed some recordings and voice acting in the game. I would love to help as I'm a big fan of RTS games.1 point
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We got at least one, at most two more weeks. But the sooner, the better.1 point
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I would not think so more local training point for provincial levies as the levies are not mercs. Enjoy the Choice1 point
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Maybe the remaining team can adopt, finish and maybe improve this map next release. I've always wanted to see it and never lost my expectation that it is going to be finished. (It could become a random map script too by loading the PMP file created in atlas.)1 point
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r21353 adds 3 more civs to the dropdown item, which is the most we can display on 1024x768. There might already be a ticket or patch about automatic resizing (@bb_?)1 point
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Basically I'd expect the Romans to be subdivided into the Principate (27 B.C. to 284 A.D.) and the Dominate (284 to 476/565/641). Of course the Roman empire and army evolved continuously, but the basic structure was not very different under e.g. Septimius Severus (end 211) than it was under Augustus (end 14). On the other hand the Dominate is fundamentally different in many respects from the Principate. Late Antiquity is in many ways closer to the Early Medieval Era than it is to the Classical Period.1 point
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I'll help. I broke it I'll fix it. Apologies are like putting tape on broken glass. I'll fork DE and make a pull request or commit directly depending on how you want it @wowgetoffyourcellphone1 point
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They definitely could have improved on their storytelling. As for the acting, personally I thought it was mediocre (on pretty much all voiced characters, the only two that stood above the rest were the King and Urbosa); I've definitely experienced worse before. I tried to remind myself that sometimes even good actors can be ruined by bad writing, so gave her (Zelda's actress) the benefit of the doubt. It seems to me both story dialogue and dungeons may have been late additions in the development cycle. Hopefully they will improve on these weak points for the next major title. Actually, I found some of the voiceovers made by Zelda Universe on some of the older games to be on par with (if not better than) some of the voice acting that appeared in Breath of the Wild...1 point
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Roman Legion training and combat techniques. @Alexandermb there are good shield attack moves.1 point
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i'll have to try a basic formation if circle shape is accepted by the formation component, if its possible then this will have the same as orbis, but just specifying wich units will be in the center and leave the swordsman/spearman make the orbis.1 point
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In all seriousness though I'm not really happy with how she turned out in that game. Part of the problem is her voice actress, which might be one of the worst acting jobs I've ever heard in such a huge budget game. Her character is also a bit schizophrenic and inconsistent; one moment she's a tough as nails no nonsense adventurer, then she's a socially maladjusted weirdo trying to get you to eat frogs, then the next moment she's an emotionally unstable wreck. There's no real natural transition between her jarring emotional states, probably due in part to the fractured "recovering lost memories" method of storytelling. For a character who supernaturally is supposed to embody wisdom in that universe she's also kind of a dolt in that game.1 point
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