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Showing content with the highest reputation on 2017-06-13 in all areas

  1. Also, using the celt ram made this one similar but not the same, siege_ram for the norse faction, it have 6 mens and they are animated for: >Move >Attack
    3 points
  2. My only gripe about the aesthetics is that the world lighting looks pretty dull. It doesn't have that bright sunny look that Age of Empires is known for.
    2 points
  3. Someone would comment that you should switch to Developer's Mode, which I don't know how to do. But I guess this is another call to have a "Build Your Empire" game mode or something. No fighting any enemies, just casually build away.
    2 points
  4. Units they are movement/animation very good. I would like to see something similar on 0a.d someday.
    2 points
  5. It can mean several things. One being that you cheated your way to get up the ranks.
    2 points
  6. The 6x6 foundation does not behave like other foundations when it transitions to scaffold variant. All the wood bits and stacks of stones and wheelbarrows disappear. I tried fixing it but it still won't work. I even used the 2x2 foundation actor as a guide, but it still wouldn't work. Bug in the mesh?
    1 point
  7. Here i will be uploading the meshes i've been doing for the mod. @Skhorn By now the done meshes are Norse: >Drekkar >Longhouse >Gate >Sentry tower >Tent's props >Longphort Carolingian: >Big Structure for School or Abbey proposal (Based on a real structure), >Sentry tower >Dock Anglo: >Storehouse Pictures of the buildings Drekkar animations showcase. (Note: The drakkar moving animation have the infantry of the picture with animations and the Viking leader on the front the oaring people have 4 idles animation and 1 for walk or run the viking leader have 2 idles, 1 walk/run animation and 1 for order attack.) >>>>>>>>>>> New meshes.7z <<<<<<<<<<<<<< MODELS HERE (UNZIP ON MILLENIUM AD FOLDER) (Fixed missing textures and drekkar sail)
    1 point
  8. It was good to see Day9, since I kind of stopped watching him since he stopped making StarCraft II content and switched to Hearthstone, though since I recently got into Hearthstone and he will be back for StarCraft Remastered, maybe I should start watching him again.
    1 point
  9. For patching public.zip one could extract that, patch it, then compress it. (There are also binary diffing/patching tools, and our zip files are not compressed, so that shouldn't be too hard to do.) Also you might want to check the documentation for your patch(1), especially the -E (or --remove-empty-files) option.
    1 point
  10. Mine is late, around 2002 I think, in an internet cafe in our local village, while researching for a test. The internet speed is really slow, so while waiting, I played the game for the first time. But what a game. It introduced me to historical RTS (I have already played Command and Conquer and Red Alert series). And ever since, I'm hooked! Then, Empire Earth happened, and as they say, everything is history.
    1 point
  11. Most likely too late to get into A22, but this should solve your problem (I know you already have a copy of this file in your mod): diff --git a/gui/structree/load.js b/gui/structree/load.js index 1559722..a1710a4 100644 --- a/gui/structree/load.js +++ b/gui/structree/load.js @@ -212,6 +212,10 @@ function unravelPhases(techs) phaseList.splice(reqPhasePos+1, 0, myPhase); phaseList.splice(myPhasePos, 1); } + else if (reqPhasePos < 0 && myPhasePos < 0) + // If neither phase is in the list, then add them both to the end + // and hope that later iterations will relocate them if incorrect. + phaseList.push(reqPhase, myPhase); } return phaseList;
    1 point
  12. Such a patch can be generated by creating the diff between the two released revisions. Notice you can only patch a git or svn clone, because the released version contains all javascript, XML and so forth in the public.zip flie (if you want to patch that, the patch would be about the same size as the release). I'm not sure that people will be able to figure out how to patch their system. Also patches don't delete files if they're not applied with svn or git. If the patch is applied correctly, it will be in sync with people who downloaded the release though. Other than that, that what fcxSanya said.
    1 point
  13. Yes, I just checked. Here are all the errors I get in the structure tree There is something wrong as the chin cc doesn't appear on phase 1 in the struct tree.
    1 point
  14. That's not totally true, I use it now and then.
    1 point
  15. Got-it. Thanks. best regards, bobg
    1 point
  16. The proportion/scale of units is the same, I never didn't like that. Inaccuracy of units, unit with longbow... but as arcade game unrealistic , is good to play. I ask for beta key, the page of the game is beautiful. Still a "refrito" as we called in Spanish refrito means a thing that you fried before and fried again. Like nuggets in fast foods. Im happy but I hope they improved the gameplay.
    1 point
  17. Fixed the longphort using the prop max-min height, the problem is the build placement, and obstruction parameters. This is how it will look in the atlas. Longphort_files.blend
    1 point
  18. First you need to know where 0 A.D saves your screenshots. you use Windows or Linux or may be Mac? whe you have the file(the screensave) attach here.
    1 point
  19. They do same with Sun cross, the symbol of 0 A.D. https://en.m.wikipedia.org/wiki/Sun_cross and with many other symbol. We had these discussion before.
    1 point
  20. This is the console, that we never use, even for developing, and which is likely to be removed in the future. The key to make it appear (or disappear) is the one on top of Tab, left to the 1 (it is ² on French keyboards, not sure about other layouts). Regarding the swastika it is a shame it was used by Nazis. Other beautiful symbols, like the Norse runes Sigel and Odal, were twisted the same way.
    1 point
  21. I made this shield texture, is a important symbol in many cultures, special in Hinduism. https://en.m.wikipedia.org/wiki/Swastika
    1 point
  22. It's an ancient symbol, so I don't really see why it should be removed (especially not when it's so clearly different from the Nazi one). If the game had been set in the modern world I'd say it'd have been best to not include that kind of symbol, but given that it's appropriate given the time and geographical location I think it's fine to keep it. Might be useful to educate people on its varied history though
    1 point
  23. I'm against removing the swastika, but maybe we should make the dots more prominent so people will notice that it's the Hindu symbol. https://en.wikipedia.org/wiki/Swastika
    1 point
  24. The default action is for units to capture buildings, siege weapons (and any units you have given specific orders to destroy via Ctrl-clicking) do destroy buildings though.
    1 point
  25. you need use ctrl and selec build for destroy
    1 point
  26. @niektb @stanislas69 @wackyserious @shieldwolf23
    1 point
  27. It means that as your fortress is lower (it checks height in 8 direction iirc) than what is around, you have a range penalty. (You can have a bonus too). (keyword: parabola of safety)
    1 point
  28. Army of lions!!! ( used wololo to turn some lions also turned some elephants and rhinos )
    1 point
  29. Thanks lets get things back on topic then look! Cactuseses!
    1 point
  30. I've contributed some new textures for the Gallic units. Arjel Kenneth (wackyserious/arjelkenneth)
    1 point
  31. @Itms add @wowgetoffyourcellphone To the credits. Several work from Delenda Est were updated.
    1 point
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