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Alexandermb

===[COMMITTED]=== Celtic Shields

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Try to reduce the noise on the paint. I think only the specular should show that it's not perfectly smooth. :) But scratches are nice. Might use a little normal bump :)

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I am working but I take the opportunity of a break just to suggest you different damage type if you want to go in this direction. 

A shield can be made from several planks, an unique large plank or from complex work similar to plywood. The shield can be covered or directly painted. The cover is generally in leather. Thus the cover can be scratched or teared. The shield bosses can also be damaged from direct blow from other shields. 

An example from germanic era:

https://en.m.wikipedia.org/wiki/Thorsberg_moor

The Clonoura shield is also another example with traces of blows and hits. 

The Vaedebro shield is finally an example where it is possible to see traces of fixing like metallic clip. 

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17 hours ago, Genava55 said:

I am working but I take the opportunity of a break just to suggest you different damage type if you want to go in this direction. 

A shield can be made from several planks, an unique large plank or from complex work similar to plywood. The shield can be covered or directly painted. The cover is generally in leather. Thus the cover can be scratched or teared. The shield bosses can also be damaged from direct blow from other shields. 

An example from germanic era:

https://en.m.wikipedia.org/wiki/Thorsberg_moor

In my perspective following the thorsberg (wood planks) shield and the covered leather.

Wood: Base Shape of the shield structure.
Player color - Celtic Design: Leather cover teared from hits revealing the wood, (i wish i could give bump map in that teared zones making it look like scratches)

1- Yesterday Texture already commented by stan | 2 - Texture used in most of the shapes | 3/4 - New texture baked today adding wood planks, and teared leather cover (player color) above both player color and celtic design.

Spoiler

image.png

Edit: Added specular map and norm map with the affected zones here the result:

Spoiler

image.pngimage.png

Note: Both textures can be applied to the shields by leaving the damaged variant when healths drops below % Amount.

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Your shields are really pretty nice @Alexandermb !

These ones however, could be problematic to distinguish since the player color is really tiny and narrowly displayed:

image.png.fffef9724a9ec6ffacd0b6406da40813.png

And these ones with some player color, especially the player 7:

image.thumb.png.70dd18e624b59b5094ad7836cd39c9df.png

image.png.bb0c609d1a327526ce6c01c6819c7171.png

The rectangular ones are very cool on the skirmishers:

image.png.f3c7f17ecd10e6e0724a60fee08991b7.png

 

Some patterns have very often trouble to be displayed correctly, like this one that appears often like this:

image.png.455df0cc50c3e0f666e0076c5d48be1a.png

I know it is based on this shield I suggested, but it seems a bit hard to have the right condition from random generation to display it correctly. Maybe it should be better if the griffin/bird heads were a bit smaller

image.png.e8d4c4132cd3a7227ce44525c530d289.pngimage.png.b9327c363628b100fb690a7288a07bf5.png

Edited by Genava55
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On 3/9/2019 at 1:53 PM, Genava55 said:

Your shields are really pretty nice @Alexandermb !

1 -These ones however, could be problematic to distinguish since the player color is really tiny and narrowly displayed:

2 -And these ones with some player color, especially the player 7:

3 -The rectangular ones are very cool on the skirmishers:

4 -Some patterns have very often trouble to be displayed correctly, like this one that appears often like this:

 

Thanks! late reply 80 hours whitout power and will have more so take your time :P

1- maybe use the middle pattern but use full player color instead of wood.
2- maybe leave only the black middle variant.
3- Perfect, i assumed their size could be perfectly suited for skirmishers.

4- i hit enter by mistake

4.1- will reduce the size, while increasing the separation of the griffins.

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Update: 

  • Added a few designs.
  • Updated some of the already done.
  • Change the colors of some of the designs for a better distinction using some player colors.
Spoiler

image.png

while waiting for @Genava55 doc design i've already started some of the faction distinctions:

2 Shapes for Brit Spearmans; Both Big Shields

Spoiler

image.png

2 Shapes for Brit Javelinist; Both medium shields

Spoiler

image.png

2 Shapes for Gaul Javelinist; Both medium shields

Spoiler

image.png

1 Shape for Both factions Slingers: Small shield Basic rank; Medium shield Elite rank

Spoiler

image.png

3 Shapes for Gaul Spearman; Big Shields

Spoiler

image.png


Applies for the cavalry version of the infantry.

Having some doubts of this design (Wijitmaker profile pic), its a flag in the modern days:

Spoiler

e25ee38b06565da6e701cfcc596c208f9255df25v2_hq.jpg

Files:Celtic_Shields.7z

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5 hours ago, stanislas69 said:

Pattern license ?

Good question :wacko: Most of them come from academic publications, some are very old.

These one have been modified significantly thus they should be ok:

image.png.9303324c07c979ab6879488b3884e80e.png

These ones come from a recent publication but... they are very basic (it comes from coins).

image.png.f1380edca51758e09e1b09aab687e136.png

These ones come from google image, you can find them everywhere. These are very old patterns redrawn thousands of time:

image.png.2580a123c0d43eb7f8859b192debcee1.png

Maybe these ones could be problematic, they come from recent publications:

image.png.266b2afb314edd181a4b05fbb718188a.png

Else, some Britonic shields found on the web:

Spoiler

image.thumb.jpeg.7a8b6e439e84c7d84dcfc637e0ec85fe.jpeg

Cheiftain's_shield_LLp.jpgCeltic_warrior.jpg

image.thumb.png.abcb011732d1debc4ba5b8b31710bafb.png

image.jpeg.24a66397b7e1af2ed2ac903b3c76ea90.jpegimage.jpeg.027f25da49dab25cfd7977cd81949736.jpeg

coolget543534543.PNG.efbd70eb5127145559955e7033a59ba7.PNGcool6546456.PNG.d84ce07d159d290106aaa8979fa5c4ae.PNGcool4325.PNG.66be0e019db2aaa08477b7afcabc4090.PNGcoolget5435345243.PNG.1a57618f37ef326bccd5a924a083cec5.PNG1929815_15971376017_6435_n.jpg.4e6282f17bba300533a96b29de928fdc.jpgcool3242.PNG.1b79e333dd93952201fd2af685841457.PNGimage.png.a44bac81e7744f9719fb0efba5a468bd.pngimage.png.8c584ea85b18e627311e39d84d814ba2.png

 

Edited by Genava55

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On 3/5/2019 at 1:13 AM, Alexandermb said:

Something like this? @stanislas69 

  Hide contents

image.pngimage.pngimage.pngimage.png

Oh My god! like 30 minutes to try upload this images, seriously ? my internet is getting better

 

  Reveal hidden contents

 

Such a nice work :)

But could you add some damage to the shield boss? A shield with heavily used planks and a brand new glossy boss looks a bit strange...

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Units Designs:

Spoiler

Gauls roster:

  • Village
    • Swordsman - Cingetos (Warrior). 
      • Basic => No helmet  / Trousers / Naked chest or tunic / Cape or no cape / Long shield (Oval1, 2, 3) without shield protection
      • Advanced => Berru or Montefortino / Trousers / Cape / Naked chest or tunic / Long shield (Oval1, 2, 3) with shield boss (group1)
      • Elite => Ciumesti or Montefortino / Trousers / Cape or no cape / Leather cuirass / Long shield (Oval1, 2, 3) with shield boss (group2) and orle protection 
    • Javelin skirmisher - Bagauda (bellicose/fighter)
      • Basic => No helmet  / Trousers / Naked chest or tunic / No cape / Medium shield (Oval8, Square2) wicker or wooden without shield protection
      • Advanced => No helmet / Trousers / Cape / Naked chest or tunic / Medium shield (Oval4, Oval8, Square2) with shield boss (group1)
      • Elite => Berru or Montefortino helmet / Trousers / Cape / Naked chest or tunic / Medium shield (Oval4, Oval8, Square2) with shield boss (group1)
    • Sword cavalry - Eporedos (cavalryman).
      • Basic => No helmet / Trousers / Cape / Naked chest or tunic / Long shield (Oval1, 2) with shield boss (group1)
      • Advanced =>Ciumesti or montefortino helmet / Trousers / Cape or no cape / Leather cuirass / Long shield (Oval1, 2) with shield boss (group2) and orle protection
      • Elite => Port, Alésia or Boé helmet / Trousers / Cape or no cape / Chain mail / Long shield (Oval1, 2, Hexagonal1) with shield boss (group3) and orle protection
  • Town
    • Champion naked warrior (spearman) - Bariogaisatos (furious spearman). Fast and scary for fresh recruit (bonus against basic version of units ?)  
      • General => No helmet / Naked / Cape or no cape / Medium shield (Oval4, Oval8) with shield boss (group1)
      • Advanced => Berru and Montefortino / Naked with Golden torcs and armlets / Cape or no cape / Long shield (Oval1, 2) with shield boss (group1)
      • Elite => Port, Mihovo or Forêt helmets / Naked with Golden torcs and armlets / Cape or no cape / Long shield (Oval2, Hexagonal1) with shield boss (group3)
    • Spearman - Ambactos (who-is-around, attested word from Caesar for Gallic retinue and clients). 
      • Basic => No helmet but leather or textile cap  / Trousers / Tunic / No cape / Long shield (Oval2, 3, Hexagonal1) without shield protection
      • Advanced => No helmet but leather or textile cap / Trousers / Tunic (thick) / No cape / Long shield (Oval2, 3, Hexagonal1) with shield boss (group3)
      • Elite => Alesia or Coolus helmet / Trousers / No cape / Chain mail / Long shield (Oval2, 3, Hexagonal1) with shield boss (group3) and orle protection
    • Slinger - Selgos (hunter).
      • Basic => No helmet  / Trousers / Naked chest / No cape / No shield
      • Advanced => No helmet / Trousers / Naked chest / No cape / Small shield (Square1)
      • Elite => No helmet but leather or textile cap / Trousers / Tunic / No cape / Small shield (Square1)
  • City
    • Champion sword horseman - Comaterecos (patrician)
      • General => Alesia, Agen, Port, Boé or Forêt helmet / Trousers / Cape / Chain mail / Long shield (Oval1, 2, Hexagonal1) with shield boss (group3) and orle protection
    • Archer - Selgos (hunter) - Archers. Upgrade for the slinger!
      • Basic => No helmet  / Trousers / Naked chest / No cape / No shield
      • Advanced => No helmet but leather or textile cap / Trousers / Tunic / No cape / No shield
      • Elite => Port or Coolus helmet  / Trousers / Tunic / Cape / No shield
    • One champion chosen by the player from this list during the third phase:
      • Champion Lance cavalry - Epouanos (horse-killer). Anti-cavalry special unit. Regional Belgian, Eastern Celts and Rhine-Germans
        • General => Mihovo, Kessel Port or Horned helmet / Trousers / Tunic (thick) / Celtic cape or Bear fur cape / Shield (Hexagonal1, Oval8) with shield boss (group3)
      • Champion Swordsman - Soliduros (Bodyguard). Regional Aquitanian.
        • General => Alesia, Agen or Mihovo helmet / Trousers / Cape / Chain mail with or without phalera / Long shield (Oval1, 2, Hexagonal1) with shield boss (group3) and orle protection
      • Champion Axeman - Namantobogios (smasher of enemies). Regional Lepontian/Rhaetian (South-eastern Alps).
        • General => Alesia, Port or Negau helmet / Trousers / Cape / Chain mail or Leather cuirass / Shield (Oval1, Oval4) with shield boss (group3) and orle protection

Britons roster:

  • Village
    • Spearman  - Catucos (combatant)
      • Basic => No helmet  / Trousers / Naked chest and body paint / No cape / Medium shield (Oval 5,6,7,8) without shield protection
      • Advanced => No helmet / Trousers / Cape / Naked chest and body paint/ Long shield (Oval1,3 Hexagonal2, Square3, 4) with shield boss (group 4)
      • Elite => Coolus or Meyrick helmet / Trousers / Cape / Tunic (thick?)/ Long shield (Oval1,3 Hexagonal2, Square3, 4) with shield boss (group 5)
    • Javelin skirmisher - Adretos (who runs fast, attacker).
      • Basic => No helmet  / Trousers / Naked chest and body paint / No cape / Shield (Square1, 2) without shield protection
      • Advanced => No helmet / Trousers / Cape / Naked chest and body paint/ Shield (Square2, Oval8) with shield boss (group 3)
      • Elite => Coolus or Meyrick helmet / Trousers / Cape / Tunic / Shield (Square2, Oval8) with shield boss (group 4)
    • Light cavalry with javelins - Marcacos (cavalryman).
      • Basic => No helmet  / Trousers / Naked chest and body paint / No cape / Shield (Square2, Oval5,6,7,8) with shield boss (group 3)
      • Advanced => Ashmolean or Berru helmet / Trousers / Cape / Naked chest and body paint/ Shield (Square2, Oval5,6,7,8) with shield boss (group 4)
      • Elite => Coolus or Meyrick helmet / Trousers / Cape / Tunic (thick?) / Long shield (Oval1, Hexagonal2, Square3, 4) with shield boss (group 5)
  • Town
    • Slinger - Telmiuicos (slinger)
      • Basic => No helmet  / Trousers / Naked chest and body paint / No cape / Shield (Square1) without shield protection
      • Advanced => No helmet / Trousers / Cape / Naked chest and body paint/ Shield (Square1) with shield boss (group 3)
      • Elite => Coolus or Meyrick helmet / Trousers / Cape / Tunic / Shield (Square1) with shield boss (group 3)
    • Lance cavalry - Epossos (horseman, raider or "knight").
      • Basic => Mill Hill Headband / Trousers / Naked chest and body paint / No cape / Long shield (Oval1, Hexagonal2, Square3, 4) with shield boss (group 4)
      • Advanced => Ashmolean or Berru helmet / Trousers / Cape / Tunic (thick?)/ Long shield (Oval1, Hexagonal2, Square3, 4) with shield boss (group 5)
      • Elite => Coolus or Meyrick helmet / Trousers / Cape / Chain Mail / Long shield (Oval1, Hexagonal2, Square3, 4) with shield boss (group 5)
    • Swordsman - Batoros (who-hit-hard, fighter). The Caledonians are described as using longswords and small shield and the Picts are described fighting naked.
      • Basic => No helmet / Trousers or naked / Naked chest and body paint / Back scabbard / No cape / Shield (Square1, Oval5,6) without shield protection
      • Advanced => Mill Hill Headband / Trousers / Cape / Naked chest and body paint / Back scabbard / Shield (Square1, Oval5,6) with shield boss (group 4)
      • Elite => Coolus or Meyrick helmet / Trousers / Cape / Naked chest and body paint / Back scabbard / Shield (Square2, Oval5,6,7,8) with shield boss (group 4)
    • War-Dogs - Agrocuna (battle/bloody/killer dog)
      • Irish Wolfhound, Scottish Deerhound, English Mastiff, Irish mastiff (breed)
  • City
    • Champion chariot warrior - Esseda (war chariot). The Britons use war chariots with a driver and an elite warrior, they throw javelins from it and continue the fight on foot (possibility for the unit to transport one infantryman ?)
      • General => Berru, Meyrick or Bronze Mihovo helmet / Trousers / Cape / Naked chest and body paint or Tunic (thick?)/ Long shield (Oval1, Hexagonal2, Square3, 4) with shield boss (group 5)
    • Champion swordsman - Argos (battle champion, noble)
      • General => Bronze Mihovo or Meyrick helmet / Trousers / Cape / Chain Mail/ Long shield Long shield (Oval1,3 Hexagonal2, Square3, 4) with shield boss (group 5)
    • Champion skirmisher infantryman - Caur (old-Irish for champion).  I propose an Irish elite javelinist, with a historical irish shortsword. If the double weapons switch is implanted, it could be an interesting unit. Polyvalent. 
      • General => No helmet / Long gaelic dress / Cape / Shield (Square2) with shield boss (group 4)

 

Shield classification as I suggest:

Spoiler

image.png.d381158b8a85f1af77d0b9297712b03b.pngimage.png.2e909560d98c633280f3ef3454583057.png

image.png.b6ef44bd5ccf76b2779eb72818097454.png

image.png.68dee963e4912b8b91f67db21eeab2ec.png

image.png.2caf022671ec8824747a314aec73d963.png

image.png.7ee69129a30fecb022f00a8e0cd7eeab.png

 

I tried to maximize the differences between the both factions and to keep in mind that different role units should be visually different. I suggest some exclusive shapes and arts for each factions to emphasize this. Art pattern could be limited to specific shapes to avoid trouble in the shield texture collision with the edges and the shield boss. We could also make specific art pattern for some units to emphasize the visual differences between them. Although, there is already a lot of work on this aspect and this is maybe unnecessary.

By the way, I extracted the pattern of this Gallic shield found on the web:

Spoiler

 

image.png.bb9cef7a38b0ba1412303684c6d5bba0.pngimage.thumb.png.3b26a1543f68e94f7b4a807de15c7e09.png

We can still add exclusive patterns and textures for each factions. I think there is enough texture for them in common.

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@Genava55 before the whole electric problem started in my country i tried to organize the shields, do you find suittable that i divide each shield in 3 variants?  ie:
 

  1. shield_oval_a_01 - Shield whitout Boss
  2. shield_oval_a_02 - Shield with boss group_X
  3. shield_oval_a_03 - Shield with boss_group_X_orle_Shape

Do the shield groups are restricted to factions? i see the group 3 mostly used by gauls while the 4 and 5 used by britons

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On 3/18/2019 at 8:48 PM, Genava55 said:

Gauls roster:

  • Village
    • Swordsman - Cingetos (Warrior). 
      • Basic => No helmet  / Trousers / Naked chest or tunic / Cape or no cape / Long shield (Oval1, 2, 3) without shield protection
      • Advanced => Berru or Montefortino / Trousers / Cape / Naked chest or tunic / Long shield (Oval1, 2, 3) with shield boss (group1)
      • Elite => Ciumesti or Montefortino / Trousers / Cape or no cape / Leather cuirass / Long shield (Oval1, 2, 3) with shield boss (group2) and orle protection 
    • Javelin skirmisher - Bagauda (bellicose/fighter)
      • Basic => No helmet  / Trousers / Naked chest or tunic / No cape / Medium shield (Oval8, Square2) wicker or wooden without shield protection
      • Advanced => No helmet / Trousers / Cape / Naked chest or tunic / Medium shield (Oval4, Oval8, Square2) with shield boss (group1)
      • Elite => Berru or Montefortino helmet / Trousers / Cape / Naked chest or tunic / Medium shield (Oval4, Oval8, Square2) with shield boss (group1)
    • Sword cavalry - Eporedos (cavalryman).
      • Basic => No helmet / Trousers / Cape / Naked chest or tunic / Long shield (Oval1, 2) with shield boss (group1)
      • Advanced =>Ciumesti or montefortino helmet / Trousers / Cape or no cape / Leather cuirass / Long shield (Oval1, 2) with shield boss (group2) and orle protection
      • Elite => Port, Alésia or Boé helmet / Trousers / Cape or no cape / Chain mail / Long shield (Oval1, 2, Hexagonal1) with shield boss (group3) and orle protection
  • Town
    • Champion naked warrior (spearman) - Bariogaisatos (furious spearman).
      • General => No helmet / Naked / Cape or no cape / Medium shield (Oval4, Oval8) with shield boss (group1)
      • Advanced => Berru and Montefortino / Naked with Golden torcs and armlets / Cape or no cape / Long shield (Oval1, 2) with shield boss (group1)
      • Elite => Port, Mihovo or Forêt helmets / Naked with Golden torcs and armlets / Cape or no cape / Long shield (Oval2, Hexagonal1) with shield boss (group3)
    • Spearman - Ambactos (who-is-around, attested word from Caesar for Gallic retinue and clients). 
      • Basic => No helmet but leather or textile cap  / Trousers / Tunic / No cape / Long shield (Oval2, 3, Hexagonal1) without shield protection
      • Advanced => No helmet but leather or textile cap / Trousers / Tunic (thick) / No cape / Long shield (Oval2, 3, Hexagonal1) with shield boss (group3)
      • Elite => Alesia or Coolus helmet / Trousers / No cape / Chain mail / Long shield (Oval2, 3, Hexagonal1) with shield boss (group3) and orle protection
    • Slinger - Selgos (hunter).
      • Basic => No helmet  / Trousers / Naked chest / No cape / No shield
      • Advanced => No helmet / Trousers / Naked chest / No cape / Small shield (Square1)
      • Elite => No helmet but leather or textile cap / Trousers / Tunic / No cape / Small shield (Square1)
  • City
    • Champion sword horseman - 
      • General => Alesia, Agen, Port, Boé or Forêt helmet / Trousers / Cape / Chain mail / Long shield (Oval1, 2, Hexagonal1) with shield boss (group3) and orle protection
    • One champion chosen by the player from this list during the third phase:
      • Champion Lance cavalry - Epouanos (horse-killer). 
        • General => Mihovo, Kessel Port or Horned helmet / Trousers / Tunic (thick) / Celtic cape or Bear fur cape / Shield (Hexagonal1, Oval8) with shield boss (group3)
      • Champion Swordsman - Soliduros (Bodyguard). 
        • General => Alesia, Agen or Mihovo helmet / Trousers / Cape / Chain mail with or without phalera / Long shield (Oval1, 2, Hexagonal1) with shield boss (group3) and orle protection
      • Champion Axeman - Namantobogios (smasher of enemies). 
        • General => Alesia, Port or Negau helmet / Trousers / Cape / Chain mail or Leather cuirass / Shield (Oval1, Oval4) with shield boss (group3) and orle protection

Britons roster:

  • Village
    • Spearman  - Catucos (combatant)
      • Basic => No helmet  / Trousers / Naked chest and body paint / No cape / Medium shield (Oval 5,6,7,8) without shield protection
      • Advanced => No helmet / Trousers / Cape / Naked chest and body paint/ Long shield (Oval1,3 Hexagonal2, Square3, 4) with shield boss (group 4)
      • Elite => Coolus or Meyrick helmet / Trousers / Cape / Tunic (thick?)/ Long shield (Oval1,3 Hexagonal2, Square3, 4) with shield boss (group 5)
    • Javelin skirmisher - Adretos (who runs fast, attacker).
      • Basic => No helmet  / Trousers / Naked chest and body paint / No cape / Shield (Square1, 2) without shield protection
      • Advanced => No helmet / Trousers / Cape / Naked chest and body paint/ Shield (Square2, Oval8) with shield boss (group 3)
      • Elite => Coolus or Meyrick helmet / Trousers / Cape / Tunic / Shield (Square2, Oval8) with shield boss (group 4)
    • Light cavalry with javelins - Marcacos (cavalryman).
      • Basic => No helmet  / Trousers / Naked chest and body paint / No cape / Shield (Square2, Oval5,6,7,8) with shield boss (group 3)
      • Advanced => Ashmolean or Berru helmet / Trousers / Cape / Naked chest and body paint/ Shield (Square2, Oval5,6,7,8) with shield boss (group 4)
      • Elite => Coolus or Meyrick helmet / Trousers / Cape / Tunic (thick?) / Long shield (Oval1, Hexagonal2, Square3, 4) with shield boss (group 5)
  • Town
    • Slinger - Telmiuicos (slinger)
      • Basic => No helmet  / Trousers / Naked chest and body paint / No cape / Shield (Square1) without shield protection
      • Advanced => No helmet / Trousers / Cape / Naked chest and body paint/ Shield (Square1) with shield boss (group 3)
      • Elite => Coolus or Meyrick helmet / Trousers / Cape / Tunic / Shield (Square1) with shield boss (group 3)
    • Lance cavalry - Epossos (horseman, raider or "knight").
      • Basic => Mill Hill Headband / Trousers / Naked chest and body paint / No cape / Long shield (Oval1, Hexagonal2, Square3, 4) with shield boss (group 4)
      • Advanced => Ashmolean or Berru helmet / Trousers / Cape / Tunic (thick?)/ Long shield (Oval1, Hexagonal2, Square3, 4) with shield boss (group 5)
      • Elite => Coolus or Meyrick helmet / Trousers / Cape / Chain Mail / Long shield (Oval1, Hexagonal2, Square3, 4) with shield boss (group 5)
    • Swordsman - Batoros (who-hit-hard, fighter).
      • Basic => No helmet / Trousers or naked / Naked chest and body paint / Back scabbard / No cape / Shield (Square1, Oval5,6) without shield protection
      • Advanced => Mill Hill Headband / Trousers / Cape / Naked chest and body paint / Back scabbard / Shield (Square1, Oval5,6) with shield boss (group 4)
      • Elite => Coolus or Meyrick helmet / Trousers / Cape / Naked chest and body paint / Back scabbard / Shield (Square2, Oval5,6,7,8) with shield boss (group 4)
  • City
    • Champion chariot warrior - Esseda (war chariot). 
      • General => Berru, Meyrick or Bronze Mihovo helmet / Trousers / Cape / Naked chest and body paint or Tunic (thick?)/ Long shield (Oval1, Hexagonal2, Square3, 4) with shield boss (group 5)
    • Champion swordsman - Argos (battle champion, noble)
      • General => Bronze Mihovo or Meyrick helmet / Trousers / Cape / Chain Mail/ Long shield Long shield (Oval1,3 Hexagonal2, Square3, 4) with shield boss (group 5)
    • Champion skirmisher infantryman - Caur (old-Irish for champion).  
      • General => No helmet / Long gaelic dress / Cape / Shield (Square2) with shield boss (group 4)

For reminder of wich ones i have done.

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Calling the gameplay modders i remember for a helping hand: @wowgetoffyourcellphone @Angen @ffffffff @borg- 

I Ask for a helping hand in this case for any1 of you guys if possible, to start a github mod for the gaul redesign, proposed by @Genava55 so i can properly implement the rest of the shields and give a more in depth, historical accurate, and interesting Celtic factions in a Kushite/Seleucid Scale. The main goal of this mod is for having a base for the changes done in the celtic roster including the carnyx if desired, and later branch that changes if you guys want into your mods, but having the Master only with the historical accurate changes.

Otherwise for having also the alternative of the deffault vanilla roster @Genava55 may i request also a distribution for the actual roster in the meantime? 

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8 hours ago, Alexandermb said:

Calling the gameplay modders i remember for a helping hand: @wowgetoffyourcellphone @Angen @ffffffff @borg- 

I Ask for a helping hand in this case for any1 of you guys if possible, to start a github mod for the gaul redesign, proposed by @Genava55 so i can properly implement the rest of the shields and give a more in depth, historical accurate, and interesting Celtic factions in a Kushite/Seleucid Scale. The main goal of this mod is for having a base for the changes done in the celtic roster including the carnyx if desired, and later branch that changes if you guys want into your mods, but having the Master only with the historical accurate changes.

Otherwise for having also the alternative of the deffault vanilla roster @Genava55 may i request also a distribution for the actual roster in the meantime? 

I'm finishing the new version of my mod, I just need to see about that png error in the carnyx player, after this I can help you.

If you help me with this, you can speed it up. :D

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On 4/8/2019 at 5:01 PM, Alexandermb said:

Do the shield groups are restricted to factions? i see the group 3 mostly used by gauls while the 4 and 5 used by britons

Yes technically the groups 1 and 2 are for the Gauls and the groups 4 and 5 for the Britons. The group 3 being the common set (because of the later Belgian "invasion").

On 4/8/2019 at 6:08 PM, Alexandermb said:

 due to lack of group 4-5 bosses variants, will be using 3 in the meantime, later will be replaced with those. First i want to make the distribution with the items we have done.

No problem. Round shields and two-handed swords were the most obvious issue. No need to change everything in one release.

On 4/8/2019 at 8:14 PM, Alexandermb said:

Otherwise for having also the alternative of the deffault vanilla roster @Genava55 may i request also a distribution for the actual roster in the meantime? 

Sure. I will do a small guideline tomorrow in the morning (midnight here). Sorry I am a busy these days.

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19 hours ago, borg- said:

I'm finishing the new version of my mod, I just need to see about that png error in the carnyx player, after this I can help you.

If you help me with this, you can speed it up. :D

Sure, do your mod last release have the problem or only a pre - release version ? for testing.

7 minutes ago, Genava55 said:

Yes technically the groups 1 and 2 are for the Gauls and the groups 4 and 5 for the Britons. The group 3 being the common set (because of the later Belgian "invasion").

Thanks, that clarifiy the usage of the britons only 4,5

Quote

No problem. Round shields and two-handed swords were the most obvious issue. No need to change everything in one release.

Enabled the group 4 with 2 boss variants: (Texture is 1024x1024, this will be reduced for 256 ingame and kept the 1024 version as resource in art_rep)

Spoiler

image.pngimage.pngimage.png

Quote

Sure. I will do a small guideline tomorrow in the morning (midnight here). Sorry I am a busy these days.

No rush, time hasn't been at our side this days :D

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2 minutes ago, wowgetoffyourcellphone said:

These are going to look super nice. So, are any of the old Celtic shield assets going to be retained?

Since these have a slightly high amount of polys compared to old shields keep the old assets for buildings wouldn't harm, even retrieve some designs/patterns to new ones (SVG or black and white siloutte would help).

Enabled group 5 with 3 variants, Used design done by @Genava55:

Spoiler

image.pngimage.png

Mod with latest changes for backup:Celtic_Shields.7z
Note: Remember this is using horse revamped, if this is committed before the horse update proper horse actor will be done.

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10 hours ago, Alexandermb said:

 

  Hide contents

image.pngimage.pngimage.png

 

8 hours ago, Alexandermb said:



  Hide contents

 

Wow you work fast :thumbup:

For the temporary common roster for both factions:

Spoiler

Village

  • Spearman  - Catucos 
    • Britons
      • Basic => No helmet  / Trousers / Naked chest and body paint / No cape / Medium shield (Oval 5,6,7,8) without shield protection
      • Advanced => No helmet / Trousers / Cape / Naked chest and body paint/ Long shield (Oval1,3 Hexagonal2, Square3, 4) with shield boss (group 4)
      • Elite => Coolus or Meyrick helmet / Trousers / Cape / Tunic (thick?)/ Long shield (Oval1,3 Hexagonal2, Square3, 4) with shield boss (group 5)
    • Gauls (I used the description for the swordsman)
      • Basic => No helmet  / Trousers / Naked chest or tunic / Cape or no cape / Long shield (Oval1, 2, 3) without shield protection
      • Advanced => Berru or Montefortino / Trousers / Cape / Naked chest or tunic / Long shield (Oval1, 2, 3) with shield boss (group1)
      • Elite => Ciumesti or Montefortino / Trousers / Cape or no cape / Leather cuirass / Long shield (Oval1, 2, 3) with shield boss (group2) and orle protection
  • Skirmisher - Bagauda
    • Britons (Adretos description)
      • Basic => No helmet  / Trousers / Naked chest and body paint / No cape / Shield (Square1, 2) without shield protection
      • Advanced => No helmet / Trousers / Cape / Naked chest and body paint/ Shield (Square2, Oval8) with shield boss (group 3)   
      • Elite => Coolus or Meyrick helmet / Trousers / Cape / Tunic / Shield (Square2, Oval8) with shield boss (group 4)
    • Gauls
      • Basic => No helmet  / Trousers / Naked chest or tunic / No cape / Medium shield (Oval8, Square2) wicker or wooden without shield protection
      • Advanced => No helmet / Trousers / Cape / Naked chest or tunic / Medium shield (Oval 4 , Oval8, Square2 ) with shield boss (group1)
      • Elite => Berru or Montefortino helmet / Trousers / Cape / Naked chest or tunic / Medium shield (Oval4, Oval8, Square2) with shield boss (group1)
  • Light Cavalry - Marcacos
    • Britons
      • Basic => No helmet  / Trousers / Naked chest and body paint / No cape / Shield (Square2, Oval5,6,7,8) with shield boss (group 3)
      • Advanced => Ashmolean or Berru helmet / Trousers / Cape / Naked chest and body paint/ Shield (Square2, Oval5,6,7,8) with shield boss (group 4)
      • Elite => Coolus or Meyrick helmet / Trousers / Cape / Tunic (thick?) / Long shield (Oval1, Hexagonal2, Square3, 4) with shield boss (group 5)
    • Gauls (I used the same than the ambactos spearman)
      •  Basic => No helmet but leather or textile cap  / Trousers / Tunic / No cape / Long shield (Oval2, 3, Hexagonal1) without shield protection
      • Advanced => No helmet but leather or textile cap / Trousers / Tunic (thick) / No cape / Long shield (Oval2, 3, Hexagonal1) with shield boss (group3)
      • Elite => Alesia or Coolus helmet / Trousers / No cape / Chain mail / Long shield (Oval2, 3, Hexagonal1) with shield boss (group3) and orle protection

Town

  • Slinger - Telmiuicos
    • Britons and Gauls
      • Basic => No helmet  / Trousers / Naked chest / No cape / No shield
      • Advanced => No helmet / Trousers / Naked chest / No cape / Small shield (Square1)
      • Elite => No helmet but leather or textile cap / Trousers / Tunic / No cape / Small shield (Square1)
  • Sword cav - Eporedos
    • Britons (Epossos description, removed the Mill Hill Headband)
      •  Basic => Mill Hill Headband no helmet / Trousers / Naked chest and body paint / No cape / Long shield (Oval1, Hexagonal2, Square3, 4) with shield boss (group 4)
      • Advanced => Ashmolean or Berru helmet / Trousers / Cape / Tunic (thick?)/ Long shield (Oval1, Hexagonal2, Square3, 4) with shield boss (group 5)
      • Elite => Coolus or Meyrick helmet / Trousers / Cape / Chain Mail / Long shield (Oval1, Hexagonal2, Square3, 4) with shield boss (group 5)
    • Gauls (the Eporedos)
      • Basic => No helmet / Trousers / Cape / Naked chest or tunic / Long shield (Oval1, 2) with shield boss (group1)
      • Advanced =>Ciumesti or montefortino helmet / Trousers / Cape or no cape / Leather cuirass / Long shield (Oval1, 2) with shield boss (group2) and orle protection
      • Elite => Port, Alésia, Foret or Boé helmet / Trousers / Cape or no cape / Chain mail / Long shield (Oval1, 2, Hexagonal1) with shield boss (group3) and orle protection

Here everything in common for both faction. Do not forget the champions, you can use the chariot for the Britons and the Super Sword Cav for the Gauls. Do not forget the naked warrior for the Gauls (I think you already done the elite version which is enough). For the champion infantry swordsman, you can give it to both faction like this:

  • Champion swordsman - Argos
    • Britons
      • General => Bronze Mihovo or Meyrick helmet / Trousers / Cape / Chain Mail/ Long shield (Oval1,3 Hexagonal2, Square3, 4) with shield boss (group 5)
    • Gauls
      • General => Alesia, Agen or Iron Mihovo helmet / Trousers / Cape / Chain mail with or without phalera (metallic plaque round or rectangular) / Long shield (Oval1, 2, Hexagonal1) with shield boss (group3) and orle protection

 

Edited by Genava55

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