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Enrique

===[TASK]=== Seleucid units textures

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13 hours ago, Loki1950 said:

Glad you like MakeHuman Enrique I just happen to be a moderator on their forum:angel:and was wondering if you where using it.We have been trying to increase our asset base so running the various costumes though MH's Makeclothes would be much appreciated:blush:it is limited to blender render and all quads though.

Enjoy the Choice :)

Woah that's neat! what a coincidence :) . I've used it a lot (not yet for 0AD until now). 

Where can I learn more of this? (the process of running costumes through MH's makeclothes)

I'd love to help out since I think makehuman is an incredible tool for any 3D generalist. The breastplate and greaves were sculpted with dynotopo so they have triangles and nasty topology, but if I'm doing more I'd love to help out the makehuman project with whatever I can (if stuff is up to their standards)

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7 hours ago, stanislas69 said:

It wouldn't crash. But you would prevent a lot of users from playing the game.

What do you mean stan? Graphics cards? More performance will be needed?

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256px, its good to have a higher res source on hand for edits and derivatives when necessary. All the unit textures are currently in 256 though

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1 minute ago, LordGood said:

256px, its good to have a higher res source on hand for edits and derivatives when necessary. All the unit textures are currently in 256 though

I made the  icons to 512x512

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@wackyserious I think what best is :

Highest resolution PSD you have to be committed to the art repo

256x256 texture for the game.

For the texture itself can you try to add some details ? It looks a bit flat to me. Maybe some scratches edge wear would help :)

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Yeah my issue on this most recent one is that the geometry seems to be the defining edge of the armor and it seems a bit flat as a result. I would recommend you find some way to make normal maps for these, they would make a world of difference

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Do normal maps work on the body meshes? I've read somewhere here in the forums that normals aren't supported in animated meshes in the game. IIRC?

Enrique does have something more promising though. If only we can acquire his muscle thorax textures.

On 1/9/2017 at 3:44 AM, Enrique said:

Here's the same textures at 256x256 resolution (standard unit resolution):

lowpoly256.png

 

 

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I haven't added edge details yet, I'm still tweaking the muscle thorax (making the bottow edges rounded and adding areas where the front and back armor divides, plus others) :)

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Just now, wackyserious said:

I haven't added edge details yet, I'm still tweaking the muscle thorax (making the bottow edges rounded and adding areas where the front and back armor divides, plus others) :)

Don't forget white strips for the consul.

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Ineed. And I also like the baked in reflections of Enrique's example. You see the underside of the fake geometry has brownish reflection for the ground, while the upper part of the fake geometry has bluish reflection. Subtle realism is best realism. 

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