Jump to content

===[TASK]=== Seleucid units textures


Recommended Posts

We will need textures for units of the following fellas:

-Guy in the right with the "armpit-level-skirt"

f948e499cc097189308c0dcf242a8503.jpg

 

 

And from here the fully-armored gentlemen: (note the right one also has futurama-bender-like plating in the arms)

Spoiler

QjaOG6R.jpg

 

Here's some help and ideas to create the textures! easy and fun!

 

  • Like 1
Link to post
Share on other sites
  • Replies 101
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Popular Posts

I've been doing some tests while taking breaks from animations. Tried to make the highest quality possible taking advantage of the new meshes geometry. This is 1024*1024 texture resolution with normal

Atlas map editor screenshot Texture file

Tes1.xcf

Posted Images

2 hours ago, Lion.Kanzen said:

Don't forget Arabian skirmisher and Syrian archer.

 

I don't forget, but I don't want to open a lot of task threads if they're not going to be used. I'll post more when the tasks are being started/assigned/worked on

  • Like 1
Link to post
Share on other sites

Staaan, I go and make a main menu background with bronzed cataphracts with masks and you go and make iron plated ones without masks

I kid to an extent :P

I'd be careful using the pants model with a non-pants texture in presentation, it looks a bit... odd

  • Like 1
Link to post
Share on other sites
  • 1 month later...

I've been doing some tests while taking breaks from animations. Tried to make the highest quality possible taking advantage of the new meshes geometry. This is 1024*1024 texture resolution with normal and spec, so it still needs downscaling.

 

hoplite texture.png

  • Like 8
Link to post
Share on other sites
44 minutes ago, feneur said:

Wow :o Even though I don't think we should go with that high resolution in general it would be nice to have the opportunity to use high-resolution for e.g. heroes in cut-scenes.

Here's the same textures at 256x256 resolution (standard unit resolution):

lowpoly256.png

1 hour ago, niektb said:

Hum, yeah... When looking quickly it seems he's squinting a bit :) 

Yes, it's a bit tricky nailing exactly where the casting rays are going to end when baking with cages, I could try to make the space between the eyes wider.

1 hour ago, stanislas69 said:

Nice ! Is it blender sculpting or something else ?

It's modelling, sculpting and material setup. The human mesh is from makehuman (CC0 human mesh creator) I created the basemesh with it and then sculpted over it.

Here's a pic of the highpoly model with realtime PBR shading if you are curious :P

 

Spoiler

hipoly.jpg

 

 

 

  • Like 5
Link to post
Share on other sites

Glad you like MakeHuman Enrique I just happen to be a moderator on their forum:angel:and was wondering if you where using it.We have been trying to increase our asset base so running the various costumes though MH's Makeclothes would be much appreciated:blush:it is limited to blender render and all quads though.

Enjoy the Choice :)

  • Like 2
Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...