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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. For Amanirenas Id suggest you take LordGood's drawings as references
  2. Then you'd have to ask user check on modio if he agrees download the mod relaunch the game. Or fail.
  3. I think it was not in the filename but in the map description not sure. Because Atlas handles chars differently. I always wondered if we could one day make it completely part of the game. True. I don't know then. I didn't find any reference to it in the wiki but I didn't really search.
  4. I can stop saying it. And watch people trying to do stuff in vain and lose hope and motivation, like I nearly lost mine last year of ever getting inside the team one day because I wasn't good enough. I don't want to give hope or say I will do something without being able to commit to it. And to commit it. So I could pledge to merge Terra_Magna for A24. But If I don't or I fail to fix it, all I will have is failure, and broken game, or failure and nothing that has been done. The Kushites were made an exception, for one big reason. The research behind them. Not saying that mods don't have proper backup. I would be stabbing Ayakashi, Wolflance if I said that for Rise of the East. No. But you inspired people with your research, Lordgood started making new models, and everyone started to get hyped again. But I can't promise anyone that because he puts his heart, his soul and his blood inside a civ, that it will be included. I just can't. Saying we won't include any Civ is a good way to make people moderate their expectations. Look at it from a manpower perspective. In the last 6 years we had at most 3 artists active in the team. So three people who could take decisions, and get them done, who like every one of us had lives and other things to do. They couldn't keep up with it and nobody has the right to force them to. We recruited new artists now, so it might be better, but I can't promise anything. So here is what I could say: Do your research, make an awesome thread (Keep it organized... please) that make people wonder about a whole civilization nobody's really heard off, gather interest, show us that you are dead serious about it, and we will see if we can make your dream come true. Does that sound more realistic ? I can't really say. But I believe there is something far more important. Stop thinking that mods are any less valuable than the game, that's simply NOT true. Remember, we are ALL modders. Some of us have a badge, some do not but at the end of day we are all here for only one goal, to make the game better, and more to our liking. If you fear you can't do this alone, make a modding group. The council of modders is still there, you are stronger united. It's fine if the public mod is less popular than Delenda Est or any other mod, because in the end, they play the same game they play 0AD. and they have fun, and that's all that really matters.
  5. Yeah I was planning on getting this done if @Itms doesn't have the time to commit it for a24. Feel free to remind me when the time comes. I don't know what was the main idea. If it was merely: Generic Name : Spearman Specific Name : Hoplite Or something more like: Generic Name : Spearman Specific Name : Ὁπλιτης Or even: Generic Name : Spearman Specific Name : Ὁplitis I believe the reason it's written in the incorrect alphabet is that it wasn't implemented at the beginning. That's something we really need for 4K resolution. A way to use ttf instead of relying on big pngs. It would also make the asian mods obsolete.
  6. Dunno the same way Phase Up notification are sent ?
  7. Sure Would need restarting the game though cause mods are only loaded on startup.
  8. Looks like something that could be polished made an option and submitted to Phabricator don't you think ?
  9. @Hannibal_Barca @user1 Here I tagged them
  10. Could you submit a patch for those that I could commit for A24 ? Unless someone has really big concerns it should be a transparent change.
  11. Basically when you will be done upload the psd file and make sure the background is a specific layer and he will be happy It's not required it's merely if you want to see how they look in the game which can be gratifying Great. I should put together a pinned thread to keep track of 2D tasks. @wowgetoffyourcellphone Do you have a list of 2D artwork you'd want for the game ?
  12. Imagine you have two files with the same name. Depending on the order of mods one of the files will overwrite the other. The order of the mods define which one wins.
  13. Do you want to learn ? This way I could show you how to try them in the game So here is a list of what you could work on next its up to you. Do not hesitate if you have doubts about any of those. Iphicrates Pericles Xenophon Vercingétorix Nastasen Harsiotef Arakamani Amanirenas Cunobelin Indibil Seleucus Nikator Antiochos the great Antiochos the righteous Hamilcar Marcellus Maximus Caratacos Philip of Macedonia Chandragupta Darius Cleopatra Chanakya Craterus Viriato Caros
  14. Awesome. @LordGood would you mind to give some constructive feedback ? You can work on other missing portraits. Do you need help finding you way around the game's files ? Have you ever worked with either git or SVN before ?
  15. Sorry when I say engine split I just mean splitting the engine from the game. So we can finally brand it as an engine and dissociate the two. Not making one folder per civ
  16. I agree with Nescio. I really hope to do what I call the engine split for A24. But I'll need other devs onboard like @elexis because technically I can't do it alone.
  17. That is an interesting question. I did not include the modelling and texturing part into the time to make the Kushites, just as I did not include the awesome research Sundiata did for them either. I didn't do much modelling for the Kushites anyways. There were a few annoying things. Licensing. Gathering all the contributors and making sure nothing we took was illegal. Fixing art actor bugs and ensuring a good code quality. Removing any mixed spaces and tabs and empty newlines and adding newlines at the end of files for our dear Unix users. There was also the balancing I did not do. But that's tedious because we want them to be an balanced Civilization while keeping historical accuracy. If it was just a mod, meh. Then there was loading all the art files one by one to see if stuff was missing textures broken references. If I ever get around doing it checkrefs.pl should have mod support (and a few long due updates on Phabricator currently.) Then there is updating the documentation which I failed to do see the recent fixes. Then there is naming conventions but that's fine I guess trimming the suffix if the file is in a folder with that name ex textures with ao in their name is okay. I started recording voices for the Kushites. Never got around finishing that either. So everybody can do it. It's a bunch of little things together that make a huge work. But in the end the one committing has the responsibility. At least I feel like so. So yeah TLDR; What is daunting is the little things not the obvious ones. There is much more going behind the scenes that people imagine. And that's not gratifying until it's done.
  18. See the quote I made. If we include Han that's not fair for Native Americans, that's not fair for Slav Tribes. That's also not fair for any other country in South Africa, Australia. I get your point you want the Han dynasty to be added so that it can attract people from that area. And it's fine really. Putting the Kushites in was a 2 Month work. And I failed to make it perfect. Also there is a lot of open issues on the Terra Magna mod about historical accuracy and other matters.
  19. Okay that's what I thought. Your image has to be a power of two image. 512x512 1024x1024 128x2048 etc. In your case your image is 3642x2048 which is why it fails. And yes you can load pngs directly as long as they comply with the rule above
  20. If that could be done that would be great in any case. I was wondering if such a thing was possible.
  21. I split this topic as best as I could sorry if some posts are missing. To get on this topic. The inclusion of mod civilizations have been discussed over the years to some extent and ended up in heated discussions and sometimes bloodbaths as well as general incomprehension. To be truly honest I didn't think the Kushites would make it into the game. The discussion about it in the staff forums is kinda big considering the number of people actually in the team. Including a civ in a mod is easy. Just dump everything inside a git repository. Fix it along and voilà. Including it into the game is a bit trickier because we have to make sure everything is in order that the documentation is correct that there are no copyright violations and that the overall thing is playable, balanced, and does not throw weird errors. Including two or three civs at once would be a daunting task I do not wish to do right now. Could also include one civilization you might say. Fair enough, but what about the people that wanted the other one to be included. Thanks to our programmers combined efforts we have now a good mod support into the game. You want more civs ? Make mods universally recognized such as delenda Est milleniumad terra magna etc. Just want to improve the existing ones, join the modders team. Want your mod to rely on a another one with civs ? We've got the technology it's called mod dependency TLDR: The probability of new civs or the existing ones being included is very low because 1 it's a pain to get it right 2 it leads to endless discussions 3 we have mod support now and finally 4 Stan is lazy.
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