Darkcity Posted July 26, 2022 Report Share Posted July 26, 2022 1 hour ago, Sevda said: Problem: local ratings is just a number, sometimes it may be biased or anomalous. I would look closer at micro, eco and general playstyle instead of catching people out based on a single number. In addition, many players do not use local ratings nor would they have enough data for accurate ratings. Hmm. As long as its calculations are in right direction (+ve and -ve) then it should be fine. There are 2 cases for smurfs. They play with Pros/ Pro TGs They play with beginner The second is major issue compared to first, becasue they ruin the experience for new/recent players. In this case if they are coming up with baised high +ve then thats fine. Atleast, player should know that this person high level smurf compared to other low level smurf who plays pro TGs only. Besides, even if we are about to come up with new logic, it will also have some flaws, so, let's use what is existing. Here decision lies with host so. Besides final decision will be on moderator, so, should be fine. ==================================================================================== On separate note, another param can be used is, win rate. Most of these smurfs has 100% win rate with few about <15 games played. But again we will need account creation date for that to validate. Account creation date will be key to finding smurf or any other detection mechanism. Quote Link to comment Share on other sites More sharing options...
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