Jump to content

rossenburg

Lobby Moderators
  • Posts

    220
  • Joined

  • Last visited

  • Days Won

    4

Everything posted by rossenburg

  1. I noticed many bot accounts are pre-made, about five daily, and then start spamming within a day or two. It seems either manual or the captcha isn't effective. Nonetheless, we're doing our best to remove them promptly, so please keep reporting them.
  2. -> https://play0ad.com/category/game-manual/ Willkommen an Bord! Fühlen Sie sich frei, das Handbuch zu erkunden; es ist derzeit in Englisch, aber Sie können es in Ihre bevorzugte Sprache übersetzen. Zusätzlich stehen Video-Tutorials zur Verfügung, die Ihnen helfen könnten.
  3. it's a long journey, but taking the initial steps now will help equip us to combat cheating in the future.
  4. lmao and someone else hosts and he joins, doesnt show for u?
  5. mods are manually checked before its signed. also mods on mod.io can always be taken down whenever needed. Even if there's a slip-up and a cheat mod accidentally gets approved and reported, we should have the ability to remove it. Once it's removed and the player logs in again, the system should check the active mods against the ones signed in mod.io. If there's an active mod on the player's side that isn't signed in mod.io, it should automatically become incompatible, just like how mod versions are handled with every alpha. dunno if its too much to ask, but this idea could really push us two steps ahead in fighting cheats. Also, we've got to consider the scenario where a player directly modify the main game - another sneaky way to bypass
  6. Here's an idea to ensure fairness and block cheat mods: why don't we consider permitting only verified mods through mod.io? These mods undergo manual checks before being signed. If a mod isn't listed on mod.io, its not compatible even tho it can still be used in single player games. This approach ensures fairness as any mod used should be available to everyone. if your mod isn't signed, it won't be usable in multiplayer games.
  7. Hey, you're not obligated to always be available. If you don't spot @Norse_Harold in the lobby due to time differences, and you're online, feel free to reach out to either me (defc0n) or @Palaiologos for assistance with your concern. Should you see either of us online, don't hesitate to inform us to get this resolved for you.
  8. Your dedication and leadership have been instrumental in shaping this project over the past 12 years. Your decision to step down is both respected and understood, and your contributions will always be remembered and appreciated! Wishing you the very best in your future endeavors Stan'! We may have never discussed it before, but now is the perfect time to make it happen! Let's break the tradition and have that 1v1 match.
  9. Thanks for the report! There's been numerous reports about him, we will keep an eye on him. Happy gaming!
  10. the best and easier way to stop this gummies seller bots is captcha on login form too, you won't believe how easier it is to make a script that can navigate , login and even perform certain actions like posting or liking by simple headless web crawls or selenium. Spam bot reports were very lower the past two months as compared to current month, the more we ban the more they come.
  11. Similar to the main forums, why don’t we use captcha in the login form? There’s at least 5-10 spam bots every single day.
  12. There’s a special brit dog kennels purposely for training war dogs. That’s what I was referring to, dunno if it got removed. Max is 3 or something of that sort.
  13. How about the ability to heal dogs instead?. Garrisoning them inside dog houses heals them or somehow, some units should be able to heal them cause early phase as a Briton player, you can get 1 or 2 women kills with that one dog but later to find out there’s no way to heal it. I believe killing a dog counts as a kill so we should somehow be able to heal them . I’ve been talking about this feature for a while now. Hopefully it gets integrated.
  14. I believe the official is https://instagram.com/play0ad.official?igshid=MzRlODBiNWFlZA== @play0ad.official
  15. Back in the day, when these units used to cost metal, they were quite overpowered. But now, even though they've been balanced, they still shine in crucial moments like rush or counter attacks. I wouldnt say they are weak at all xd. i think its okay now. i wish you could have seen the earlier fanatics - even 4 of them can earn you some good amount of kills
  16. This is absolutely incredible, and let's not even start talking about the portraits—it's simply mind-blowing!
  17. there's always a warning before actions are taken (either manually by a moderator or a bot) . Accountability demands integrity, those who break rules and blame moderators lack both. hmm, "they" dont hate 0ad per say, they hate to be told " hey stop breaking a rule you agreed not to break in the first place". You know, there's this saying, "Invisible in action, invincible in impact. Stealth is strength." But it's funny how when people realize you're the one addressing their bad behavior, they start pointing fingers at you. Lately, Norse_Harold has faced his share of accusations, but let's not be disheartened. Our goal remains to build a happy community together.
  18. Hey, apologies for the inconvenience. It seems the two listed accounts are experiencing difficulty accessing the forums. Are they banned or facing content moderation restrictions? If you could provide more details on the specific issues they're encountering, I'd appreciate it. Perhaps you can try reaching out to them for further insight. It's essential to ensure everyone's voice is heard, and we shouldn't suppress opinions merely due to moderation permissions. Per what i know, having multiple accounts on the forums is allowed as long as the person doesn't intend to use them to gain an advantage or mislead others. ( referencing the current forums registration terms ). @Norse_Harold may have a strong reason for taking such actions so the other best way around this is contact him or any moderator
  19. Way to go! lets keep the fire burning in A27 too. <3
  20. Hey @nani, I noticed a little quirk in the code when handling decimal values for team sizes with the /team command. Right now, if users enter decimal numbers like 1.1 or 1.2, the code doesn't handle them as expected, assuming only whole numbers. /team 1.1 matches the regular expression which treats the period (.) as equivalent to (v), causing this confusion. Although decimal teams are not a common scenario, I believe it's important to bring this to your attention. To make things smoother, hope you could tweak the code to handle these decimals correctly. A simple update to the regular expression used for matching team sizes should do the trick!
  21. Your argument seems to suggest that the mod provides a certain competitive advantage that could be deemed unfair. Please clarify if my interpretation of your previous statement was inaccurate.
  22. proGUI won't magically transform a novice into a professional player. Hand this tool to @borg-, for example, and you might find his gameplay significantly deteriorating in comparison to when he uses traditional methods. Ultimately, it's all about effective management. The minor edge that proGUI offers is the ability to precisely train the exact number of units, ensuring that it doesn't exceed your current population cap, provided that you have sufficient resources. This contrasts with the traditional auto-queue that handles this process one unit at a time. Beyond this, I don't perceive any extraordinary aspect in the mod that warrants labeling it as a cheat. In competitive environments, like tournaments, the use of proGUI could even be completely restricted and it somehow understandable. Would anyone call Quickstart and farm management a cheat cause it saves you 10 seconds of clicks?
  23. Yep, i think building placement works just like moving units or researches during pause. The only problem is the blueprint, but its possible to place the buildings anyways. @nani
×
×
  • Create New...