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rossenburg

Lobby Moderators
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Everything posted by rossenburg

  1. ofc, he's notorious for quitting 1v1 rated games, i've already filed about 3 reports about him
  2. Hey @Darkcity, about the ping mod, i saw similar thing in AOE4 with voiceover too, pretty cool
  3. yep, infested with JS:Cryxos-O trojan
  4. I don't think he meant to be offensive, but yeah 'hate' is kinda harsh. @wowgetoffyourcellphone could have putten it in a better way
  5. commands.txtmetadata.json @user1 offender: barcodes
  6. That should work, cause i personally don't like to wait 20 seconds on every search ( especially when there's no results for your search query, waited 20 secs - search another one after 20 secs no results - wait 20 secs )
  7. Thanks for the heads up! Most of the issues you mentioned is well aware of and noted. The security button and some functionalities are not working so far , and also you might see an error saying defbot.py does not exists, you can totally ignore the error. Some files were excluded but a new update will be pushed soon which should cover all the issues. ATM, hope you enjoy
  8. Understood, but just to be clear. we are dealing with 2 things here right? Users who already have access to their accounts and wishes to update their password ( just incase someone had their password by any means) - this takes place in lobby when user is logged in Users who do not remember their passwords and are stuck in the log in page or just to make things even more simpler, just one page in settings ( where both cases ( 1 and 2 in ) , can go ahead and update their passwords ). I believe there's a need to somehow verify that someone who has case 1 , really owns the account they wish to update the password of. Else i can just go ahead and reset someone else's password or something..I dunno if im thinking way too broad, can you suggest how the whole process should be? , if possible in some kind of pseudocode or step by step listing
  9. When a user is authenticated, do we need to reinitialize the XmppClient? I'm asking this because I made few attempts trying to get this feature running. The idea is to allow authenticated users to be able to reset their password, probably the "forgotten password" feature will follow up later on (when users do not remember their password and are logged out of their accounts). For extra security, users are asked to confirm their old password before updating the old password ( just so, if someone else has an account that doesn't belong to them they won't be able to change password ). I dunno if its best to compare the encrypted form of the old password in other to achieve this since its stored locally or there's more efficient way. Also check if users are using their old password as new password - if new password is the same as old password it shouldn't allow ( since in that case nothing has changed ) and thirdly, the question do we need to reinitialize XmppClient before we can use XmppClient function - I thought an active session already has XmppClient initialized since Engine.HasXmppClient() returns true when user is authenticated. What's the right way to tackle this ? One more thing i noticed and wishes its prevented is allowing users to log into accounts with the encrypted form of their password instead of the plain passwords, i feel like it might help alot @smiley @Dunedan
  10. script: gui/common/music.js audio files : audio/music/*
  11. @user1 Offender : Barcodes commands.txtmetadata.json
  12. Version Update 0.0.7 This new version is completely supported by A26. • I've added few patches to keep the mod running smoothly • Input sounds in GameSetup removed • Password reset integration ( will be added soon ) • New account settings page ( not functional - will be added in later update) • Minimized file size • You can now mark a player as smurf directly from the lobby • You can now tell all unready players to get ready using a single button / permanently ban a player for joining your hosts ( merged with and inspired by hostenhanced mod ) • This version no longer supports A24. Make sure you have installed A25 or higher to continue using all God'sEye features. • Anti Busy / AFK What to expect in later versions? • New and improved game summary with new icons • Fight ratio improved with new icons • Real time fight ratio counter • Password reset system • Budges • Name change system ( 1 time / month - this does not totally eliminate your old name as it will be shown along side your new name and also broadcasted whenever name is changed ) • Impersonation blocker
  13. @nani I meant this and game lists wont show but I later found out the cause was the older version still available in my mods folder. Seems to work fine now
  14. if @G.O.A.T is not sanafur / alocaloc and yet still sanafur / alocaloc added in the smurf listing then why accuse @G.O.A.T as sanafur / alocaloc?. Perhaps if @G.O.A.T is sanafur / alocaloc ( which i dunno ) then he should be on top of the list cause he is fooling everyone.
  15. I believe, banning "Pwned" accounts isn't the best way around such issue. If @ValihrAnt get pwned we need to ban his account together with his ratings?, probably should do the magic when it's finally integrated.
  16. it does support announcements, but I dunno if including links will be clickable due to the nature of the Gui itself . @Dunedan since its sent as private messages, maybe players can use the "/link" command afterwards?
  17. what makes you think "no other solution exist" ? Well, since you seem to comment like you know everything and suppressing the point im trying to make, i will keep my solution to myself
  18. this isn't what i mean. Aside that when your id is maintained you can host a game. Your changed name only displays in lobby. I used this to demonstrate how things will work i did not say is the best way to implement it. Also, There is a way to change name permanently - which isnt the point here, he made a suggestion and wanted to let him know how things will look
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