Jump to content

rossenburg

Lobby Moderators
  • Posts

    226
  • Joined

  • Last visited

  • Days Won

    4

Everything posted by rossenburg

  1. Glad you liked it mate! Working on a lot of features. Will be updating it constantly, don't forget to stop by
  2. the smurf community is evolving. A lot of second accounts are roaming around freely @user1
  3. A vote ban system might be unfair as you mentioned, but an in-game report system might really work out
  4. @Pemulis i understand how frustrating this is, i myself personally talked to this guy called Frinsong and he made it clear he was having an argument with one other Islamic guy in the game but the guy suddenly disappeared. Well, i told him if he continue this he might get banned and he promised "yesterday" is his last time. He won't do it again. Hopefully he don't repeat.
  5. @Stan`, how do I achieve this then? When user press Enter the sound should be triggered too, is there any event handler that covers that. Any suggestions or best practice?
  6. Hello guys, so i wanted to add a functionality to my mod , where a sound will be played when a user send a message in the chat field. I noticed when i used the " sound_pressed" function one the send button it worked <object name="chatSubmit" size="100%-72 100%-26 100%-4 100%-4" sound_pressed="audio/interface/ui/Ugggsentmessage.ogg" type="button" style="StoneButton"> <translatableAttribute id="caption">Send</translatableAttribute> </object> when i click on the send button, the sound it triggered as expected but i want to ask how about playing the sound when user press the "ENTER" or "RETURN" button? i tried adding a function called onEnter in style.xml, didn't work too i attached a screen record 2137271213_0A.D.2022-07-0218-55-31.mp4
  7. @0 caloriesit was literally a test encryption in v.0.01, you can decrypt it. And theres nothing hidden in there
  8. "Ask to start"? Can you explain it maybe its possible to add it. I am also planning on adding the Techs tab in the summary to show the total number of techs each player used in the game I already added a fight ratio feature to calculate how much a player contributed in fights during the game, i updated it yesterday. There will be more features like "auto pos" automatically showing or pinging your position to your teammates during a team game whiles you focus on building your eco, you don't have to waste time typing pos or pinging. @sarcoma i believe the auto log into lobby should be an option in your mod instead of compulsory, i just checked it out. Also, if you want...we can combine both ideas and made it into one mod, cheer!
  9. tested and worked on both a26 ( but haven't yet test in the a26 lobby ) and a25
  10. Introducing God's Eye. I've been working on this mod for about just 48hrs now. Not so lone but due to the pace I'm moving, I am almost done with beta version .0.01 and I'm looking for testers who will use the mod, discover bugs and add it to the known issues so that i can get it patched and release the entire mod to everyone as soon as possible. Don't hesitate to inbox me if you are willing to help build up this mod or have any interesting feature you would like to request. My arms are opened!, Request a feature or suggest and it will be added as soon as I can. PM me if you would like to test the ------------------------------------------------------------------------------------------------------------------------------------------------------ God's Eye was created in attempt to bring back our favorite mod of all time, Fgod mod - by @ffffffff This mod is inspired by FGOD Mod, part of the code may be from the original fgod mod made by @ffffffff , all rights reserved. -------------------------------------------------------------------------------------------------------------------------------------------------------- v0.0.1 updated: v0.0.2 (6/30/2022) updated: v0.0.3 (7/02/2022) updated: v0.0.4 (7/03/2022) - reduced file size and cleanup updated: v0.0.6 (7/03/2022) - reduced file size and cleanup updated: v0.0.7 (9/28/2022) - compatible with a26 Features Overview Auto Login Vision Ally Stats Auto Away Start into lobby Improved UI Design Functions with all mod Network warnings Late Observer Joins Auto Share Resources Among Teammates When You Resign A Team Game Fight Ratio Calculator Lobby Notification from in-game New music added Sound on message sent added New chat notification sound added Ping players to ready during game setup Ping players to join your game from lobby Added easy team numbers to easily set your hosts to 1v1, 2v2, 4v4 , ffa , etc. Added smurf highlighter - Highlight smurf in the game easily with a single button Added buddies sorting Known Issues Minor typos ( fixed ) Unclickable chat input Installation guide; 1. Download both mod.json and godeye.zip files ( attached to this post ) 2. Make a new folder and name it godseye in your mods folder 3. Paste the mod.json and godseye.zip file, no need to unzip it 4. After following the above steps, you are good to go! Open the game and you will see it in your mod list Alternatively, you can download it from the game through the mod downloader or visit https://0ad.mod.io/gods-eye-mod?preview=c0076b5082eb4209ca4277950830f43d Mod Folder locations- linux into ~/.local/share/0ad/mods/godseye windows typically: ~\Documents\My Games\0ad\mods\godseye mac: ~/Library/Application\ Support/0ad/mods/godseye New update: v.0.0.6 ( file size reduced ) mod.json godseye.zip New update: v.0.0.6 ( file size reduced ) godseye.zip Main Lobby Page Player List Panel Game List Panel Chat Panel ( Additional Buttons ) God's Eye Settings Page Main PreGame Page
  11. It's basically possible but as @Player of 0AD said, when the game host lost connection or quits the game how do we handle such a case? Maybe it can be worked around , only if a game session can remain active for atleast 10mins when the host leaves ( which is not possible so far ), then in that case the remaining players can decide if it was a rage quit or a connection lost and if within that 10mins the host manage to rejoin the game then maybe the game continues just like how it does in 1v1, and about how the rating will be calculated, just like 1v1, in 4v4 TG each player matches the opponent accordingly but it will be a little bias if a player has 1800 ratings and looses 40points to a player who has 1200, whiles a player who has 1200 loose 14 points to 1800+ player, or well maybe we can set a constant point, example 20 rating points from each teams, and the winning team gets 40 points shared among them considering the initial ratings they deposited will be returned to them and then they can share the bonus 20points earned ( 5 each)
  12. I think this is the not first time, something like this has happened before, we just need to be patient whiles it get resolved as soon as possible
  13. @alre i agree. I think the dagger is enough because if we decide to give arrow to Persian women as a defensive mechanism other civs would definitely make the same claims. In ancient Persia, most women was serving as made and workers ( even though there were few champions who were women according to history - Gordafarid ( princess of Persia ) ) and few others. Women in Ancient Persia appeared to have enjoyed power and privileges, The royal Persian women, and non-royal Persian women. But if are to add arrows to Persian women i think it shouldn't have as higher damage as daggers even though they might enjoy a long range bonus. The whole arrow concept isn't a bad idea but i think the Han women were more or less defensive as compared to Persian women. I don't know if its historically accurate
  14. @user1 jhag09 quitted a 1v1 rated game without resigning. replay is attached to this report #jhag09quitter #user1 #defc0n metadata.json commands.txt
  15. can you attach a screenshot and explain your situation much clearer @saeb
  16. Great work, i suggest you make it autorebuild. Right after a game ends, it should be updated automatically instead of always having to rebuild replay cache before the ratings can be updated too
  17. 1v1 quitter name: theYouKnowWoo metadata.jsoncommands.txt
  18. user1 requested for replays, it might not be a ddos attack, even if it is...investigations starts from somewhere right?
  19. There's a lot of games that mostly 'disconnect' these days. Dunno if its a host problem or general game server issue. Just today 2 or more games 'disconnected' simultaneously , other players believe its coincidence. what can I say? "Prevention is better than cure" so im uploading two replays so you can use it as investigation lift. Replay is attached below! Reporter: Defc0n These are 2 different games that 'disconnected' today per what I witnessed. Happy investigation! @user1 commands.txt metadata.json commands.txt metadata.json
  20. @user1 1v1 quitter, replay attached. TY , my userid: defc0n commands.txt metadata.json
  21. @user1 @Stan` ZOMBIEMAN just quitted a 1v1 game, please I need rate dispute cause this is why I do not normally play 1v1, everyones quitting and its kind of annoying. please do something, replay is attached commands.txt
×
×
  • Create New...