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Everything posted by rossenburg
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i think it does on both sides. When enemy or your teammate uses /ally both the Net messages are logged so it's kind of literally reading enemy messages too. I'm not against the whole idea but telling you so incase you can make a patch around it before giving it out to everyone. Won't be fun to see enemies messages
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Another invention to read enemy chat? as far as its /allies either enemy or your ally it will be logged
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https://trac.wildfiregames.com/wiki/Modding_Guide
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Hey @e.v action was taken by a moderator, thanks for the report
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@Yekaterina ?
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Fortunately, action has been taken on his account, and I can say that it was a good decision because things have cooled down for a while now. We are also taking a closer look at another situation involving "Basiliskos".
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i guess only quickstart does that? There's a possibility to always check for idle units and assign to work automatically so you never go idle at all or maybe its going too far?
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It Will be a little hard to prevent these kind of things as far as there's nothing like anticheat. Most top players that knows coding do have scripts they use for their own advantage and nobody knows cause they never shared or published. It's also a bit hard to say this mod is a cheat because it doesn't really make any prior changes just like autoqueue helping automate certain tasks I agree. But if someone have a cheat and hasn't made it known, nobody will know. that's my point. There are some modifications like reducing prices, faster training, faster units, increasing tower ranges etc that should be considered cheating and luckily these kind of modifications will only result in OSS. Aside that, this mod doesn't really make any difference like doing it manually because you are the one to set which units should be autotrained or something like that. I just checked it recently without paying much attention to it. Imagine @Atrik didn't post it here at all.
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soon we shall automate everything, sit back and win all games without touching mouse or keyboard
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no idea, that may not be the major cause. There are several factors to consider also, like internet connection etc
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it's unlikely that its customratings that causes that because when registering a game your actual ratings is assign not the custom ratings that's why its still possible to be able to play 1v1 or team games and the original ratings is adjusted once the game ends instead of the customratings , I think there's PlayerAssignmentsController.js that checks and assign empty slots for each player, once player is disconnected and tries to reconnect it does give them their old assignments back. Probably the bots slightly delays removing a player that has been disconnected from a game which may results in the "you are already in the game" message @MarcusAureliu#s is talking about and a delay in assigning a ratings when the player joins the lobby and tries to enter a game immediately which may also end up in the player joining as spec. Another cause could be internet connection. Not a major problem tho and doesn't really happen often
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yes the priority should be units, i think currently the default does just that. Shoots units in range and switch to buildings when there's no units nearby. According to the buildingAi script @Stan` sent if there are enemy units within range of the tower, the tower will prioritize shooting at the units over the buildings and if there are no enemy units within range of the tower, the tower will shoot at the closest enemy building. Maybe your towers shoots at both units and buildings when they are in range at the same time because of the modifications you made @real_tabasco_sauce? That will be a huge disadvantage for you cause your towers shooting at both buildings and units wouldnt cause too much to the opponents units
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i thought as far as units are in range it will ignore building or?
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As the meaning of the word "cojone" can vary depending on the region and context in which it is used. Generally speaking, however, the word is used to describe a person who is brave or confident, often in the face of adversity. The root word used "Coglioni" is a vulgar Italian word for testicles.
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mod FieldManager mod - reduce field harvesting micro-management
rossenburg replied to Mentula's topic in Game Modification
helpful -
Ratings Disputes and Offence Reporting (Discussion)
rossenburg replied to gator303's topic in General Discussion
hi @Yekaterina i understand your point but "farming rating" is like breaking 2 rules he agreed to comply when registering an account in the game. That is - making multiple accounts, and trying to gain ratings by farming from the secondary account. If ratings wasn't that important, i'm not sure it will have been added in the first place so i somehow disagree @Yekaterina. Before making an account we do agree to comply with some rules governing the game (which everyone that has account clearly did), Terms of Service, Terms of Use and Privacy Policy. To maintain fair gaming environment the rating system was introduced to evaluate rookies from pro players. A pro player playing against a rookie to gain point is totally okay so far as the rookie agreed to play. My point is, it might seem okay to some people but as far as he agreed to these rules before creating an account, and intentionally breaking those same rules he agreed to comply with shouldnt be allowed right? -
the host is hosting on his computer, once he's hit, everyone connected will shake too. More like a pilot and passengers - host being the pilot, anyone else connected to his game being a passenger. Unless in a case the attacker targets a specific user
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facts' inclusivity feature list (suggestion #5)
rossenburg replied to 0facts's topic in General Discussion
why so? I think the game is based on historical facts. Throwing of swords? never heard that. Skirms are light inf, nearly considered as hunters , or vanguards. their javelins are meant to be thrown unlike sword units. They do have light shields , another reason they battle in long range. Swordsmen are close range units with medium or heavy armor and shields so i don't buy this idea. Even in a case they decides to add throwing of swords , their armor or shield will have to be decreased to match those of javelineers -
y user.cfg and default.cfg are 2 different files all together
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there's something you may find useful in default.cfg under gui.session.notification you can change phase = completed to phase = all . You get notification immediately your ally starts advancing to another phase so you can keep in touch. Normally you get notified when your ally has advanced. But changing phase = all will notify you once ally starts advancing to different phase, and after. Been using for a while now so i know when to advance to another stage so i don't stay behind . Its not advisable to edit the default.cfg directly , you can make a local settings files (local.cfg) instead. Hope it's helpful
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Ratings Disputes and Offence Reporting (Discussion)
rossenburg replied to gator303's topic in General Discussion
Indeed, he does have about 20 multiple accounts. Cronilius, el_gallo_desplamando etc from which he harvest ratings to his main account. -
Modding CounterManager.js, using SendNetworkChat to send.
rossenburg replied to Hoze's topic in Scenario Design/Map making
will be lovely if you can share the errors you receive @Hoze -
When user leave rated game it should be automatically reported
rossenburg replied to BeTe's topic in General Discussion
i guess it will be frustrating if a host mistakenly got disconnected, came back to the lobby and his point has been deducted? I think your focus is on the other player's side but we should consider the host too. It won't be that wise to make the exit button function the same as the resign button because once you get disconnected from a rated game regardless of the cause:internet issue, pc went off by any means or even ddos (without resign) will be considered an ended game. The exit button is different from resign button because they both play different roles, as far as the game is still up, you can exit and rejoin without having your ratings deducted and i believe its fine because most players gets disconnected during games and they are able to rejoin back quickly without having their ratings deducted.There are some situation that wouldn't require a rating deduction considering your suggestion. Since the game is being hosted on the host's side i think once a host is disconnected , the other player gets disconnected too. I don't know if one day we can host games in the cloud , when host gets disconnected session is still alive for sometimes for it dies. But the merit system mentioned earlier by @user1 sounds like a plan to me