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rossenburg

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Everything posted by rossenburg

  1. You may want to check https://wildfiregames.com/forum/topic/106621-chat-extractor/#comment-547846 before considering this cheating. If it's not fair then i guess that mod needs a patch or somehow be removed? I already made a comment about exposing enemy chats and a patch was needed before being distributed to everyone
  2. i think it does on both sides. When enemy or your teammate uses /ally both the Net messages are logged so it's kind of literally reading enemy messages too. I'm not against the whole idea but telling you so incase you can make a patch around it before giving it out to everyone. Won't be fun to see enemies messages
  3. Another invention to read enemy chat? as far as its /allies either enemy or your ally it will be logged
  4. https://trac.wildfiregames.com/wiki/Modding_Guide
  5. Hey @e.v action was taken by a moderator, thanks for the report
  6. Fortunately, action has been taken on his account, and I can say that it was a good decision because things have cooled down for a while now. We are also taking a closer look at another situation involving "Basiliskos".
  7. i guess only quickstart does that? There's a possibility to always check for idle units and assign to work automatically so you never go idle at all or maybe its going too far?
  8. It Will be a little hard to prevent these kind of things as far as there's nothing like anticheat. Most top players that knows coding do have scripts they use for their own advantage and nobody knows cause they never shared or published. It's also a bit hard to say this mod is a cheat because it doesn't really make any prior changes just like autoqueue helping automate certain tasks I agree. But if someone have a cheat and hasn't made it known, nobody will know. that's my point. There are some modifications like reducing prices, faster training, faster units, increasing tower ranges etc that should be considered cheating and luckily these kind of modifications will only result in OSS. Aside that, this mod doesn't really make any difference like doing it manually because you are the one to set which units should be autotrained or something like that. I just checked it recently without paying much attention to it. Imagine @Atrik didn't post it here at all.
  9. soon we shall automate everything, sit back and win all games without touching mouse or keyboard
  10. @ffffffff's mod also allows you to hear pings from the lobby even when you are in a game. Maybe someone can forge this feature into a mod since fgod was discontinued
  11. no idea, that may not be the major cause. There are several factors to consider also, like internet connection etc
  12. it's unlikely that its customratings that causes that because when registering a game your actual ratings is assign not the custom ratings that's why its still possible to be able to play 1v1 or team games and the original ratings is adjusted once the game ends instead of the customratings , I think there's PlayerAssignmentsController.js that checks and assign empty slots for each player, once player is disconnected and tries to reconnect it does give them their old assignments back. Probably the bots slightly delays removing a player that has been disconnected from a game which may results in the "you are already in the game" message @MarcusAureliu#s is talking about and a delay in assigning a ratings when the player joins the lobby and tries to enter a game immediately which may also end up in the player joining as spec. Another cause could be internet connection. Not a major problem tho and doesn't really happen often
  13. yes the priority should be units, i think currently the default does just that. Shoots units in range and switch to buildings when there's no units nearby. According to the buildingAi script @Stan` sent if there are enemy units within range of the tower, the tower will prioritize shooting at the units over the buildings and if there are no enemy units within range of the tower, the tower will shoot at the closest enemy building. Maybe your towers shoots at both units and buildings when they are in range at the same time because of the modifications you made @real_tabasco_sauce? That will be a huge disadvantage for you cause your towers shooting at both buildings and units wouldnt cause too much to the opponents units
  14. i thought as far as units are in range it will ignore building or?
  15. As the meaning of the word "cojone" can vary depending on the region and context in which it is used. Generally speaking, however, the word is used to describe a person who is brave or confident, often in the face of adversity. The root word used "Coglioni" is a vulgar Italian word for testicles.
  16. hi @Yekaterina i understand your point but "farming rating" is like breaking 2 rules he agreed to comply when registering an account in the game. That is - making multiple accounts, and trying to gain ratings by farming from the secondary account. If ratings wasn't that important, i'm not sure it will have been added in the first place so i somehow disagree @Yekaterina. Before making an account we do agree to comply with some rules governing the game (which everyone that has account clearly did), Terms of Service, Terms of Use and Privacy Policy. To maintain fair gaming environment the rating system was introduced to evaluate rookies from pro players. A pro player playing against a rookie to gain point is totally okay so far as the rookie agreed to play. My point is, it might seem okay to some people but as far as he agreed to these rules before creating an account, and intentionally breaking those same rules he agreed to comply with shouldnt be allowed right?
  17. the host is hosting on his computer, once he's hit, everyone connected will shake too. More like a pilot and passengers - host being the pilot, anyone else connected to his game being a passenger. Unless in a case the attacker targets a specific user
  18. why so? I think the game is based on historical facts. Throwing of swords? never heard that. Skirms are light inf, nearly considered as hunters , or vanguards. their javelins are meant to be thrown unlike sword units. They do have light shields , another reason they battle in long range. Swordsmen are close range units with medium or heavy armor and shields so i don't buy this idea. Even in a case they decides to add throwing of swords , their armor or shield will have to be decreased to match those of javelineers
  19. y user.cfg and default.cfg are 2 different files all together
  20. there's something you may find useful in default.cfg under gui.session.notification you can change phase = completed to phase = all . You get notification immediately your ally starts advancing to another phase so you can keep in touch. Normally you get notified when your ally has advanced. But changing phase = all will notify you once ally starts advancing to different phase, and after. Been using for a while now so i know when to advance to another stage so i don't stay behind . Its not advisable to edit the default.cfg directly , you can make a local settings files (local.cfg) instead. Hope it's helpful
  21. Indeed, he does have about 20 multiple accounts. Cronilius, el_gallo_desplamando etc from which he harvest ratings to his main account.
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