Gurken Khan Posted June 23, 2021 Report Share Posted June 23, 2021 The behavior regarding treasures has changed quite a bit: - units will no longer acknowledge the command to collect it; if I right-click on a treasure with a unit selected it will go there and pick it up, but without the acknowledgment I wasn't sure about that - treasures are no longer reserved when a unit is set to collect it? (No more '0/1' / '1/1' displayed.) Don't know if that's all intended. savegame-5207.0adsave Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 23, 2021 Report Share Posted June 23, 2021 @Freagarach Quote Link to comment Share on other sites More sharing options...
Freagarach Posted June 24, 2021 Report Share Posted June 24, 2021 10 hours ago, Gurken Khan said: - units will no longer acknowledge the command to collect it; if I right-click on a treasure with a unit selected it will go there and pick it up, but without the acknowledgment I wasn't sure about that Good point! I play soundless, so I didn't notice: https://code.wildfiregames.com/D4180. 10 hours ago, Gurken Khan said: - treasures are no longer reserved when a unit is set to collect it? (No more '0/1' / '1/1' displayed.) It is a consequence of not being a resource anymore. So one cannot block a treasure from the other side of the map. 3 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted June 24, 2021 Report Share Posted June 24, 2021 30 minutes ago, Freagarach said: Good point! I play soundless, so I didn't notice: https://code.wildfiregames.com/D4180. I think you helped me fix it in DE at some point. Quote Link to comment Share on other sites More sharing options...
PrincipalityOfZeon Posted June 25, 2021 Report Share Posted June 25, 2021 (edited) On 21/06/2021 at 5:13 AM, Mr.lie said: Hi everyone, today i want to give some feedback for A25 (i'm using svn-version 25807): 1. i found an unusual behavior related to one group (20 male citizen, 2 swordsman, 2 spearman). As you can see in the video, i selected the group (#7) and order to go. the 20 citizen take the shortest way, while the other 4 take an unusual way. (...more on original post) Greetings, Re: 1. Observed from the video with the below reasons, "the 4" walked a longer path. This happens normally (though i guess subjectively normal, or abnormal ) when area is filled with blocking objects(i.e. many walls/palisades/narrowly passable terrain/player(atker/defender) units). It is a common mechanic to defend against rams/elephants, forcing attackers to pathfind the long way, or even make them circle, with buildings/units/terrain as blockers. "the other 4" has a different formation than "the 20." The bottle-neck is on an incline, with a certain traversal width, and subjectively a high angle of departure with the objects, limiting the bandwidth, and eliminates a passable route. "the 4" group's path is separate from "the 20", calculated on a different frame(?), the shorter path is path-able for "the 20" and impossible for "the 4". they both eventually arrive at the destination Regards, Edited June 25, 2021 by PrincipalityOfZeon clarity Quote Link to comment Share on other sites More sharing options...
wraitii Posted June 26, 2021 Report Share Posted June 26, 2021 Just as a quick update for everyone: a lot of the team is on holidays / not super available for the past few/next few days, so releasing won't be as timely as we'd hoped, but we're still going to get there soon, no worries. 4 Quote Link to comment Share on other sites More sharing options...
Ceres Posted June 26, 2021 Report Share Posted June 26, 2021 (edited) I put the "like" here, because I really very much appreciate what all developers/ contributors do for 0 A.D. You rock - and deserve holidays/ staycation/ or just a break (besides the usual real life) as everybody. So relax and stay well! Edited June 26, 2021 by Ceres 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted June 26, 2021 Report Share Posted June 26, 2021 I don't know if it's been reported already, but attack-move doesn't work correctly for groups of units. Only one soldier out of the group will attack the enemy, while the rest of the group continues to the destination. Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 26, 2021 Report Share Posted June 26, 2021 2 hours ago, wowgetoffyourcellphone said: I don't know if it's been reported already, but attack-move doesn't work correctly for groups of units. Only one soldier out of the group will attack the enemy, while the rest of the group continues to the destination. @wraitii alt command bug ? Quote Link to comment Share on other sites More sharing options...
wraitii Posted June 27, 2021 Report Share Posted June 27, 2021 10 hours ago, wowgetoffyourcellphone said: I don't know if it's been reported already, but attack-move doesn't work correctly for groups of units. Only one soldier out of the group will attack the enemy, while the rest of the group continues to the destination. When using formations? 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted June 27, 2021 Report Share Posted June 27, 2021 2 minutes ago, wraitii said: When using formations? Yes. Quote Link to comment Share on other sites More sharing options...
wraitii Posted June 27, 2021 Report Share Posted June 27, 2021 2 hours ago, wowgetoffyourcellphone said: Yes. I guess not particularly reported or not reported. Fancy orders don't really work that well with formations (gathering is pretty broken, too, compared to regular units, and I'm sure many others). Not going to be fixed for A25 anyways. Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 27, 2021 Report Share Posted June 27, 2021 I suppose a replay and a ticket are in order. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted June 27, 2021 Report Share Posted June 27, 2021 Hrmpf, why does my trader lose his cargo when I simply tell him to step aside? Don't think that's how it used to be. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted June 27, 2021 Report Share Posted June 27, 2021 1 minute ago, Gurken Khan said: Hrmpf, why does my trader lose his cargo when I simply tell him to step aside? Don't think that's how it used to be. I think it makes plain to you what has always happened, in that if you have to retask a trade route, the dollar amount is always reset anyway. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted June 27, 2021 Report Share Posted June 27, 2021 1 minute ago, wowgetoffyourcellphone said: I think it makes plain to you what has always happened, in that if you have to retask a trade route, the dollar amount is always reset anyway. Yes, retasking a trade route always has always reset the dollar amount; telling a trader to step aside (eg to get a plaster applied), has not deleted their cargo and have them forget what route they were working in earlier alphas. savegame-5232.0adsave Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted June 27, 2021 Report Share Posted June 27, 2021 7 hours ago, wraitii said: I guess not particularly reported or not reported. Fancy orders don't really work that well with formations (gathering is pretty broken, too, compared to regular units, and I'm sure many others). Attack-Move had worked previously with formations, I am quite sure. Capturing with formations is also bugged. Sometimes they just stand there. As you indicated, gathering is bugged too. None of this was bugged in A23 was it? Just be prepared for the complaints after release, as none of this behavior will be expected by players. I personally don't much mind, since I play svn and get fixes right away. Quote Link to comment Share on other sites More sharing options...
chrstgtr Posted June 27, 2021 Report Share Posted June 27, 2021 2 hours ago, wowgetoffyourcellphone said: I think it makes plain to you what has always happened, in that if you have to retask a trade route, the dollar amount is always reset anyway. Should be able to just say get back to work for them to resume their routes with their res. 3 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted June 27, 2021 Report Share Posted June 27, 2021 17 minutes ago, chrstgtr said: Should be able to just say get back to work for them to resume their routes with their res. Agreed. Quote Link to comment Share on other sites More sharing options...
chrstgtr Posted June 28, 2021 Report Share Posted June 28, 2021 6 hours ago, wowgetoffyourcellphone said: Agreed. To be clear, this is the way it worked in old alphas. 1 Quote Link to comment Share on other sites More sharing options...
wraitii Posted June 28, 2021 Report Share Posted June 28, 2021 14 hours ago, wowgetoffyourcellphone said: None of this was bugged in A23 was it? Just be prepared for the complaints after release, as none of this behavior will be expected by players. I personally don't much mind, since I play svn and get fixes right away. Maybe, maybe not, but it was bugged in A24. The default settings are that those orders aren't executed in formation, so most players will probably not notice. Quote Link to comment Share on other sites More sharing options...
Ceres Posted June 28, 2021 Report Share Posted June 28, 2021 Erm, please forgive me my absolute ignorance about the technical background of programming and building, but I have this (dumb) question: Is it possible that certain fixes are applied without a (noob like me) user's need to build from svn? Quote Link to comment Share on other sites More sharing options...
maroder Posted June 28, 2021 Report Share Posted June 28, 2021 13 minutes ago, Ceres said: Erm, please forgive me my absolute ignorance about the technical background of programming and building, but I have this (dumb) question: Is it possible that certain fixes are applied without a (noob like me) user's need to build from svn? yes definitively, as long as you only want to change javascript / strings / unit stats ect. In these cases you can make patches based on the svn autobuild and there is no need to build yourself. When you want to change c++ code or anything that is related to how the engine works, then you probably want to rebuild, to actually test what you are doing. 1 Quote Link to comment Share on other sites More sharing options...
Ceres Posted June 28, 2021 Report Share Posted June 28, 2021 And is there a "flag" or something in Trac or GitHub to show which changes one could "simply" implement? Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 28, 2021 Report Share Posted June 28, 2021 https://trac.wildfiregames.com/query?status=assigned&status=new&status=reopened&keywords=~simple&col=id&col=summary&col=status&col=type&col=priority&col=milestone&col=component&report=16&order=priority 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.