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PrincipalityOfZeon

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Everything posted by PrincipalityOfZeon

  1. re: directy above, 0ad rollsover to 1ad and a27 becomse b0
  2. Z is used on both sides of the current conflict. One is a music video dancer/actor in stiletto the other painted on first wave cavs. I propose Ω (alphabet: base 26, greek: base 24) to celebrate a26 as it is inline with the "math language", (binary, base 16) of computing that the developers/volunteers use. Or just use Zeus since it's highest voted; we orderly stick with the official poll result as all parties intended.
  3. Is the 1v1 rated? Is civ. choice: Random allowed? Outliers: is there re. if the starting location(s) has subjectively little to no wood what happens when ppl "dc", "desync", or "crash"? thx and regards
  4. Greetings, Re: 1. Observed from the video with the below reasons, "the 4" walked a longer path. This happens normally (though i guess subjectively normal, or abnormal ) when area is filled with blocking objects(i.e. many walls/palisades/narrowly passable terrain/player(atker/defender) units). It is a common mechanic to defend against rams/elephants, forcing attackers to pathfind the long way, or even make them circle, with buildings/units/terrain as blockers. "the other 4" has a different formation than "the 20." The bottle-neck is on an incline, with a certain traversal width, and subjectively a high angle of departure with the objects, limiting the bandwidth, and eliminates a passable route. "the 4" group's path is separate from "the 20", calculated on a different frame(?), the shorter path is path-able for "the 20" and impossible for "the 4". they both eventually arrive at the destination Regards,
  5. commands.txt @user1 Greetings Honourable user1, I, PrincipalityOfZeon was spectating shade11 vs Melusines 1v1 rated to ensure fairness as a 3rd party. Lobby username of suspected victor shade11. Lobby username of the suspected offending player: Melusines Regards
  6. Much to our regret we must report the program has encountered an error. Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files. Details: unhandled exception (Access violation writing 0x2D12C3E8) Location: unknown:0 (?) Call stack: (error while dumping stack: No stack frames found) errno = 34 (?) OS error = 126 (The specified module could not be found.) crashlog.txt crashlog.dmp
  7. yes, those sword cavs depleted jc workers... and yes do want to see pto play > 300 in 18min "It was you getting the Britons to Town Phase for as early as 4 minutes. " it's actually a little under 4 mins...
  8. Unlimited Resources and cap count Decimal batch size rounds up production, and give anomalies in refund/production. 1. Unlimited Resources: Game Start [Game Option] > Batch Training Size > 1*(-1.5) try and produce a batch of any unit turns resources counts to NaN manual cancel production [Game Option] > Batch Training Size > 5 player resumes building with unaccounted for resources. Game end NaN (Not a Number?) shows up in Summary. 2. Batch anomalies: set batch size to decimal (i.e. 1.01, 1.25, 1.0001 etc.)
  9. Thank you so much for the fix in the upcoming a20! For those who didn't get what Cirrow was talking about: http://imgur.com/a/lFGFf
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