seeh Posted August 1, 2021 Report Share Posted August 1, 2021 (edited) thanks nani. your mod for A25 in GitHub works perfect for me Edited August 1, 2021 by seeh Quote Link to comment Share on other sites More sharing options...
sil-vous-plait Posted August 4, 2021 Report Share Posted August 4, 2021 what does the "Tec" column represent on the in-game stats display? Quote Link to comment Share on other sites More sharing options...
Player of 0AD Posted August 4, 2021 Report Share Posted August 4, 2021 6 hours ago, sil-vous-plait said: what does the "Tec" column represent on the in-game stats display? The number of researched technologies. It doesn't start at 0 though, as some things like probably civilization boni count there as techs, too. (Bug!) 1 Quote Link to comment Share on other sites More sharing options...
sil-vous-plait Posted August 6, 2021 Report Share Posted August 6, 2021 On 4/8/2021 at 1:48 AM, Player of 0AD said: The number of researched technologies. It doesn't start at 0 though, as some things like probably civilization boni count there as techs, too. (Bug!) ah okay, that makes sense! yeah: it caught my attention especially when spectating a match and each civ started with a different number (7-10 mostly) 1 Quote Link to comment Share on other sites More sharing options...
LetswaveaBook Posted August 9, 2021 Report Share Posted August 9, 2021 Is there an A25 version for autociv? I dislike having no hotkeys for placing buildings. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 9, 2021 Report Share Posted August 9, 2021 9 minutes ago, LetswaveaBook said: Is there an A25 version for autociv? I dislike having no hotkeys for placing buildings. I linked the git version on some other thread use it at your own risk 1 Quote Link to comment Share on other sites More sharing options...
nani Posted August 9, 2021 Author Report Share Posted August 9, 2021 @LetswaveaBook will post it here soon, just want to give some time so possible autociv bugs don't get confused with possible 0ad bugs, 1 Quote Link to comment Share on other sites More sharing options...
MR.MICHAEL Posted August 10, 2021 Report Share Posted August 10, 2021 hello @nani sorry i bother you again, what i meant was this . which can be loaded unts. as similar to alt-Q since without the mod. in this update i saw that you and several players can do it. that appears blue in the barracks or civic centers. i would like to know how to do it. Quote Link to comment Share on other sites More sharing options...
nani Posted August 10, 2021 Author Report Share Posted August 10, 2021 1 hour ago, MR.MICHAEL said: hello @nani sorry i bother you again, what i meant was this . which can be loaded unts. as similar to alt-Q since without the mod. in this update i saw that you and several players can do it. that appears blue in the barracks or civic centers. i would like to know how to do it. That's called auto-queue ( or auto-train). It's a new feature of alpha 25. You have to select the buildings and in the middle panel bottom u will see two buttons to enable/disable it (in spec mode for some weird reason is hidden instead of disabled). This was included in autociv before but as is part of the game now it doesn't have hotkeys from autociv. You can add them in the hotkey editor if you search for "queue" in the hotkey filter then add whatever you like for them 2 Quote Link to comment Share on other sites More sharing options...
nani Posted August 10, 2021 Author Report Share Posted August 10, 2021 version 25.0.2 First compatible version with 0ad alpha 25Removed: Auto-train, now 0ad has it included APM charts 2 2 Quote Link to comment Share on other sites More sharing options...
Player of 0AD Posted August 11, 2021 Report Share Posted August 11, 2021 On 13/07/2021 at 4:34 PM, Player of 0AD said: A bug: Saying "Carth" -> get gauls saying "gaul" -> gets iber saying iber -> get carth this bug is still there. just for your interest, @nani 1 Quote Link to comment Share on other sites More sharing options...
nani Posted August 11, 2021 Author Report Share Posted August 11, 2021 6 minutes ago, Player of 0AD said: this bug is still there. just for your interest, @nani Just tested. Can't reproduce the bug, works fine for me. 1 Quote Link to comment Share on other sites More sharing options...
Dakara Posted August 12, 2021 Report Share Posted August 12, 2021 (edited) Hotkeys place building work? Edited August 12, 2021 by Dakara Quote Link to comment Share on other sites More sharing options...
Palaiologos Posted August 12, 2021 Report Share Posted August 12, 2021 ERROR: JavaScript error: gui/lobby/lobby~autociv.js line 117 Engine.GetGUIObjectByName(...) is null @gui/lobby/lobby~autociv.js:117:25 onLogin@gui/prelobby/login/login.js:48:9 onTick@gui/prelobby/common/feedback/feedback.js:27:34 __eventhandler1259 (Tick)@__internal(15) Tick:1:1 (Using @Langbart boonGUI mod as well.) 1 Quote Link to comment Share on other sites More sharing options...
nani Posted August 13, 2021 Author Report Share Posted August 13, 2021 56 minutes ago, Palaiologos said: ERROR: JavaScript error: gui/lobby/lobby~autociv.js line 117 Engine.GetGUIObjectByName(...) is null @gui/lobby/lobby~autociv.js:117:25 onLogin@gui/prelobby/login/login.js:48:9 onTick@gui/prelobby/common/feedback/feedback.js:27:34 __eventhandler1259 (Tick)@__internal(15) Tick:1:1 (Using @Langbart boonGUI mod as well.) Some minor conflicts between mods but apart from that both should work 1 Quote Link to comment Share on other sites More sharing options...
Langbart Posted August 13, 2021 Report Share Posted August 13, 2021 16 hours ago, nani said: Some minor conflicts between mods but apart from that both should work @Palaiologos you can test again, I have fixed the conflict in 1.6.1. I also made sure that when you pause an active game, the information is displayed correctly. Just make sure that Autociv is enabled first and then boonGUI. 2 Quote Link to comment Share on other sites More sharing options...
Palaiologos Posted August 13, 2021 Report Share Posted August 13, 2021 5 hours ago, Langbart said: pause an active game, the information is displayed correctly Forgot about this... Thanks for showing the ordering as well. Quote Link to comment Share on other sites More sharing options...
asterix Posted August 17, 2021 Report Share Posted August 17, 2021 @nani can you upload and update new version on https://0ad.mod.io/autociv ? Quote Link to comment Share on other sites More sharing options...
seeh Posted August 19, 2021 Report Share Posted August 19, 2021 (edited) set 'players overlay visible' as default. many iddle units: i forget to set it. some fight happens under the trees, and i was not aware. or I thought I was in the majority. but a pick man was still there. some Iddle's stand under the trees - unvisiable. hunts was not visible and i was not aware all of this. Edited August 19, 2021 by seeh fairplay Quote Link to comment Share on other sites More sharing options...
Ceres Posted August 19, 2021 Report Share Posted August 19, 2021 @nani Thank you so much for this really cool mod! Is it possible to add a feature to set a stance for all newly created units of a type? E.g. I would like to have all priests coming newly trained out of a temple (or even already trained and garrisoned priests from any building) automatically set to "aggressive" (because else, they usually flee from the enemy when attacked, leaving their comrades alone, which for me does not make so much sense). If your mod is maybe not the right tool for this, I could ask in another thread of it could be implemented directly in the game. 3 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted August 19, 2021 Report Share Posted August 19, 2021 1 hour ago, Ceres said: I could ask in another thread of it could be implemented directly in the game. Yes, please. I've asked for it before. There's a reason why I put'em on aggressive, and that reason is I don't want them flee! 1 Quote Link to comment Share on other sites More sharing options...
Ceres Posted August 19, 2021 Report Share Posted August 19, 2021 @Gurken Khan Where is your post about the priests? I will open a thread and quote from there. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted August 19, 2021 Report Share Posted August 19, 2021 @Ceres Some 'Ceres' liked the suggestion. 1 1 Quote Link to comment Share on other sites More sharing options...
Ceres Posted August 19, 2021 Report Share Posted August 19, 2021 Voilà: 1 Quote Link to comment Share on other sites More sharing options...
Ceres Posted August 20, 2021 Report Share Posted August 20, 2021 @nani Is this something for your mod? Quote Link to comment Share on other sites More sharing options...
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