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autociv 1.03

Improved:

 

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Yes, searching for units classes is quite difficult.

1 hour ago, seeh said:

@nani could i write comment lines into the user.cfg ? and how? /* */ #

 

I think you can but they get removed by pyrogenesis automatically.

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  • 2 weeks later...
2 hours ago, seeh said:

i want by using Ctrl+M open:

1 Market then 2 MilitaryColony then 3 gui.diplomacy

it works with 1 Market then 2 MilitaryColony . then i modified with this not working try:
 


hotkey.autociv.session.(entity.by.class.select.(Market|MilitaryColony)|gui.diplomacy.toggle) = "Ctrl+M"

any idea? thanks


That line doesn't make any sense, if the line says by.class.select. it means class and only class no some random keys. 

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4 hours ago, seeh said:

so i use now:

diplomacy with Ctrl+< (think about: give out, move resources to your partners out)

hotkey.session.gui.diplomacy.toggle = "Ctrl+SYM_100"

and (as before):

hotkey.autociv.session.entity.by.class.select.(Market|MilitaryColony) = "Ctrl+M"

 

 

I don't know aobut the diplomacy one but the second hotkey should work :)

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  • 1 month later...

Very nice mod TY. I realized that in the stats you can see in game worker elephants count as siege. :D I have a little issue with the new version 1.0.3 which I didnt had with previous versions. Despite enabling the mod and saving mod choice the mod wont be active after after next restart of the game. So I have to activate the mod every time starting 0AD. Anyone else with this issue?

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  • 2 weeks later...
On 04/05/2021 at 1:04 PM, seeh said:

thats not easy. you always need on mousclick too probably

That's actually easy, for alpha 25 will add it as a possible hotkey

On 11/06/2021 at 1:46 AM, Nobbi said:

Despite enabling the mod and saving mod choice the mod wont be active after after next restart of the game. So I have to activate the mod every time starting 0AD. Anyone else with this issue?

Never heard of this problem.

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On 10/06/2021 at 5:46 PM, Nobbi said:

Very nice mod TY. I realized that in the stats you can see in game worker elephants count as siege. :D I have a little issue with the new version 1.0.3 which I didnt had with previous versions. Despite enabling the mod and saving mod choice the mod wont be active after after next restart of the game. So I have to activate the mod every time starting 0AD. Anyone else with this issue?

Save and exit.(restart).

Edited by Lion.Kanzen
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47 minutes ago, Nobbi said:

Now it works. I had to exactly put all the files in a folder named "1.0.3".

Before I used the folder "autociv 1.0.3".

Ok, I take it back. It works when I use the folder name "autociv". When I use "1.0.3" then I can activate the mod and it will also be activated after restart but in lobby it says I didn't activate the mod. :D

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  • 2 weeks later...

Hi Nani, this error code appears at the beginning, and after I want to play, it does not let me, the only option is to play without the mod, but you lose the hot keys, you know what I can do, I will be very grateful. first of all, Thanks

nani no deja autocargar.PNG

error nani.PNG

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You have installed an old version (0.14.0). Delete that version and install the new one. To install follow the instructions on the first page. Apart from that there is nothing else to do and it should work.

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