Jump to content

Campaign: Macedonia - Rise to Power + Balkan Campaign + Into Asia


Recommended Posts

Thanks for the suggestion -- without giving out too many spoilers, it probably won't matter in this mission. But I'll make a note for the next set of updates. Any other way to make the walls rebuildable without placing a tower that can be garrisoned?

Link to comment
Share on other sites

  • 2 weeks later...
On 6/5/2020 at 11:19 PM, SciGuy42 said:

Any other way to make the walls rebuildable without placing a tower that can be garrisoned?

No, towers need to be there. You would need to edit simulation/templates/template_structure_defensive_wall_tower.xml and remove GarrisonHolder tag from the file and also from any *_wall_tower.xml inside structures folder. 
But that will apply to any map you would play with this mod.

Link to comment
Share on other sites

57 minutes ago, Freagarach said:

You could instead make another wall tower template that does not have the garrison tag. That way you can still have them in your campaign (ungarrisonable) and vanilla is not affected.

Maybe a template filter?

Link to comment
Share on other sites

On 6/18/2020 at 6:24 PM, Lion.Kanzen said:

Is compatible with SVN  a24?

Not sure. It is compatible with the 0ad version available on Ubuntu. Assuming the scripting API is backwards compatible, it should potentially work with newer versions but that may be just an assumption.

  • Like 1
Link to comment
Share on other sites

3 hours ago, SciGuy42 said:

Not sure. It is compatible with the 0ad version available on Ubuntu. Assuming the scripting API is backwards compatible, it should potentially work with newer versions but that may be just an assumption.

 

It is possible to open the maps in Alfa24, some errors may occur, probably because there are some structures and units modified in this new Alfa. Great maps, really challenging, I believe they deserved a selector in the campaign option.

Link to comment
Share on other sites

14 hours ago, Carltonus said:

These maps seem to be needing some visual improvements. Does anyone know how to edit these scenario maps? The Trac article on the Atlas Editor doesn't mention such steps. Hope it doesn't affect the trigger(s).

If you want to make improvements, I would be happy to give you access to the repo, just make a branch. The only thing you should not do is modify unique entities and trigger points. This campaign is heavily based on scripting, so what may appear to be random ruins or something may actually be important.

  • Like 1
Link to comment
Share on other sites

17 minutes ago, SciGuy42 said:

If you want to make improvements, I would be happy to give you access to the repo, just make a branch. The only thing you should not do is modify unique entities and trigger points. This campaign is heavily based on scripting, so what may appear to be random ruins or something may actually be important.

I took a look at your .js, really amazing at some point I will have to study them to apply on some personal map (it's the way since I don't know how to program).:rolleyes:

Link to comment
Share on other sites

What I mean is, @Stan` and @SciGuy42, are there instructions to open downloaded map(s)? Since I can't do that on a vanilla game and Atlas, which opens the ones on the public .zip folder. Trac doesn't give much.

Not registered to GitHub, and might not want to. Could post the finished product(s) here.

Edited by Carltonus
Link to comment
Share on other sites

You don't need to register to github, you can just clone the repository.

`git clone https://github.com/SciGuy42/Macedonia_0ad.git`
 

Alternatively you can download the current HEAD zip: https://github.com/SciGuy42/Macedonia_0ad/archive/master.zip

If you still want to collaborate without registering, just make your changes, commit and send the diff.

Edited by badosu
  • Thanks 1
Link to comment
Share on other sites

The downloaded maps still cannot be opened in Atlas. After clicking open, there is a selection of maps (Skirmish, Scenarios, Tutorials) based on the C:\Users\[username]\AppData\Local\0 A.D. alpha\binaries\data\mods\public\public.zip folder. How to make it open maps from anywhere?

The Trac article never tells that procedure.

Edited by Carltonus
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...