vladislavbelov Posted January 5, 2020 Report Share Posted January 5, 2020 I've just committed the building snapping feature. I'd like to here some feedback: does it behave like you expect, would you like to change something (like adding an option to enable it by default)? To use the building snapping you need to select a building, press Ctrl and move your mouse. When a preview of the new building is near to other structures it`s trying to snap to their edges (while Ctrl is pressed). Snapping (1).mp4 7 8 Quote Link to comment Share on other sites More sharing options...
LordGood Posted January 5, 2020 Report Share Posted January 5, 2020 ooooOOOOH! YES 1 Quote Link to comment Share on other sites More sharing options...
Sundiata Posted January 5, 2020 Report Share Posted January 5, 2020 Really cool... 1 Quote Link to comment Share on other sites More sharing options...
JC (naval supremacist) Posted January 5, 2020 Report Share Posted January 5, 2020 excellent, i lost so much time trying to pose houses in tight space Quote Link to comment Share on other sites More sharing options...
LordGood Posted January 5, 2020 Report Share Posted January 5, 2020 ah i see it doesn't work for walls yet? 1 Quote Link to comment Share on other sites More sharing options...
vladislavbelov Posted January 5, 2020 Author Report Share Posted January 5, 2020 5 minutes ago, LordGood said: ah i see it doesn't work for walls yet? To place a new wall near to another building? Quote Link to comment Share on other sites More sharing options...
LordGood Posted January 5, 2020 Report Share Posted January 5, 2020 more for keeping little gaps from between palisades and small walls, though their obstruction boxes might be too small? trees dont seem to trigger it either. I havent tried with city walls yet Quote Link to comment Share on other sites More sharing options...
vladislavbelov Posted January 5, 2020 Author Report Share Posted January 5, 2020 2 minutes ago, LordGood said: more for keeping little gaps from between palisades and small walls, though their obstruction boxes might be too small? trees dont seem to trigger it either. I havent tried with city walls yet Could show a sample which behaviour do you expect? Quote Link to comment Share on other sites More sharing options...
wackyserious Posted January 5, 2020 Report Share Posted January 5, 2020 THANKS!! 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 5, 2020 Report Share Posted January 5, 2020 Great news. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted January 5, 2020 Report Share Posted January 5, 2020 3 hours ago, vladislavbelov said: Could show a sample which behaviour do you expect? For walls I think a different solution would be best. We should be able to set multiple objects (wall towers for instance) as end points in the wallset template. Right now you can only designate 1 (as far as I know, I experimented with this unsuccessfully many moons ago). So for instance you should be able to set a stone wall tower as a possible endpoint in the palisade wallset xml file (while you wouldn't do vice versa). I use "endpoint" as the word because I don't have access to the game code at the moment for the proper term. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 5, 2020 Report Share Posted January 5, 2020 Feature *****42 on my list Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 6, 2020 Report Share Posted January 6, 2020 @Stan` Now you can do the sockets feature. Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 6, 2020 Report Share Posted January 6, 2020 That's 43. And @Freagarach helped me with it https://code.wildfiregames.com/D2382 1 Quote Link to comment Share on other sites More sharing options...
asterix Posted January 6, 2020 Report Share Posted January 6, 2020 12 minutes ago, Stan` said: That's 43. And @Freagarach helped me with it https://code.wildfiregames.com/D2382 @stan where is your wishlist? Also happy about https://code.wildfiregames.com/D2537 and https://code.wildfiregames.com/rP23333 Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 6, 2020 Report Share Posted January 6, 2020 22 minutes ago, asterix said: @stan where is your wishlist? Also happy about https://code.wildfiregames.com/D2537 and https://code.wildfiregames.com/rP23333 Quote Link to comment Share on other sites More sharing options...
asterix Posted January 6, 2020 Report Share Posted January 6, 2020 54 minutes ago, Stan` said: There is missing that graphics stack that you wished from @vladislavbelov on irc some days back. Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 6, 2020 Report Share Posted January 6, 2020 Just now, asterix said: There is missing that graphics stack that you wished from @vladislavbelov on irc some days back. Possible, got a link? Quote Link to comment Share on other sites More sharing options...
asterix Posted January 6, 2020 Report Share Posted January 6, 2020 4 minutes ago, Stan` said: Possible, got a link? I believe it is some day from last two weeks Quote Link to comment Share on other sites More sharing options...
asterix Posted January 6, 2020 Report Share Posted January 6, 2020 29 minutes ago, Stan` said: Possible, got a link? darn, cannot find it. Quote Link to comment Share on other sites More sharing options...
Nescio Posted January 6, 2020 Report Share Posted January 6, 2020 On 1/5/2020 at 11:21 AM, vladislavbelov said: I've just committed the building snapping feature. I'd like to here some feedback: does it behave like you expect, would you like to change something (like adding an option to enable it by default)? Great feature! If you mean making it the default (like capturing instead of attacking), no thanks. If you mean adding an option to allow players to toggle it (like diplomacy colours), yes please. 2 Quote Link to comment Share on other sites More sharing options...
vladislavbelov Posted January 6, 2020 Author Report Share Posted January 6, 2020 48 minutes ago, Nescio said: If you mean making it the default (like capturing instead of attacking), no thanks. I meant to add an option to toggle it (user choice - it's used by default without Ctrl or not). 50 minutes ago, Nescio said: If you mean adding an option to allow players to toggle it (like diplomacy colours), yes please. You suggest an option to disable it at all or an option to enable it by default? 1 Quote Link to comment Share on other sites More sharing options...
Nescio Posted January 6, 2020 Report Share Posted January 6, 2020 16 minutes ago, vladislavbelov said: I meant to add an option to toggle it (user choice - it's used by default without Ctrl or not). You suggest an option to disable it at all or an option to enable it by default? Either: default: no snapping; with Ctrl: snapping with option toggled: snapping; with Ctrl: no snapping Or: default: always no snapping press hotkey combination (e.g. Ctrl+Alt+S or whatever) to toggle snapping option when activated, always snapping, so no need to keep Ctrl pressed Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 6, 2020 Report Share Posted January 6, 2020 2 minutes ago, Nescio said: default: no snapping; with Ctrl: snapping with option toggled: snapping; with Ctrl: no snapping I like this one. It seems straightforward enough. 6 Quote Link to comment Share on other sites More sharing options...
asterix Posted January 6, 2020 Report Share Posted January 6, 2020 18 minutes ago, Stan` said: I like this one. It seems straightforward enough. 22 minutes ago, Nescio said: default: no snapping; with Ctrl: snapping with option toggled: snapping; with Ctrl: no snapping I also agree 2 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.