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I've just committed the building snapping feature. I'd like to here some feedback: does it behave like you expect, would you like to change something (like adding an option to enable it by default)?

I like this one. It seems straightforward enough.

I made a patch: D2546, now you have 3 options: disabled (not working at all), optional (you need to press a hotkey to enable it), enabled (you need to press a hotkey to disable it). In the patch the o

2 hours ago, wackyserious said:

This is a very significant feature for this alpha, let me say it again. :) I played last night and, I was way faster at advancing my phase (As for someone who takes city building seriously while playing RTS)

For positioning housing for turtling is more comfortable 

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On 1/6/2020 at 5:55 PM, Nescio said:

Either:

  • default: no snapping; with Ctrl: snapping
  • with option toggled: snapping; with Ctrl: no snapping

Or:

  • default: always no snapping
  • press hotkey combination (e.g. Ctrl+Alt+S or whatever) to toggle snapping option
  • when activated, always snapping, so no need to keep Ctrl pressed

I made a patch: D2546, now you have 3 options: disabled (not working at all), optional (you need to press a hotkey to enable it), enabled (you need to press a hotkey to disable it). In the patch the optional one is default.

EDIT: Also there is a suggestion to not have the "disabled" option, as a user can disable it by set the hotkey to empty.

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1 hour ago, vladislavbelov said:

@nani, If I'm not mistaken you had a suggestion about angle after building placing. Could you describe it here? How it behaves now and what would you like to reach?

When holding shift the placing angle should be preserved for the next building placing.

For the code in question -> when the FSM state selection (input.js) is in INPUT_BULDING_DRAG and "mousebuttonup" event is fired  tryPlaceBuilding should preserve the angle of the last building for the new building if 

var queued = Engine.HotkeyIsPressed("session.queue");

is true even if a snapping is happening.

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27 minutes ago, Lion.Kanzen said:

Is difficult to use changing the pattern or direction. For example an square of houses or multiple buildings. Is a bug saying you can't place over a building.

You mean buildings of different sizes? You can rotate it after placement, it remains snapped.

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15 minutes ago, wowgetoffyourcellphone said:

The buildings rotate to a backward angle when snapping instead of maintaining their default angle. 

Snapping should rotate the building for a nearest angle to snap to an edge. Do you mean that it rotates more than it should?

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  • 2 weeks later...
On 1/5/2020 at 3:32 PM, wackyserious said:

THANKS!!

 

On 1/6/2020 at 9:42 AM, Lion.Kanzen said:

 @Stan` Now you can do the sockets feature.

 

On 1/6/2020 at 3:55 PM, Nescio said:

Either:

  • default: no snapping; with Ctrl: snapping
  • with option toggled: snapping; with Ctrl: no snapping

Or:

  • default: always no snapping
  • press hotkey combination (e.g. Ctrl+Alt+S or whatever) to toggle snapping option
  • when activated, always snapping, so no need to keep Ctrl pressed

@Sundiata For those who did not registered it yet  it was committed sometime back https://trac.wildfiregames.com/changeset/23459

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