Stan` Posted December 15, 2019 Author Report Share Posted December 15, 2019 @Nescio Both of your concerns are valid hence why1) it's not.limited to blacksmith 2) it's not enabled by default Quote Link to comment Share on other sites More sharing options...
gameboy Posted December 15, 2019 Report Share Posted December 15, 2019 @Stan` How to use it, what to set it up, only the blacksmith shop will study these technologies, I would like to see the effect of opening. Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 15, 2019 Author Report Share Posted December 15, 2019 To use it one needs to add a new group to the actor file. <group> <variant frequency="1" name="Idle"/> <variant frequency="0" name="researching"> <props> ... extra researching props </props> </variant> </group> Quote Link to comment Share on other sites More sharing options...
Silier Posted December 15, 2019 Report Share Posted December 15, 2019 No, Ai does not care when attacking if building is producing or researching something. It cares mainly if building has defensive fire or is in range of some of that building. But it does it only for some attack plan types. Quote Link to comment Share on other sites More sharing options...
LordGood Posted December 15, 2019 Report Share Posted December 15, 2019 I say go for it, Empires DMW had something similar, except it was all buildings, and it included unit training at a quick glance it would be helpful for the host player himself to know whether or not a building is idle, as well as enemy scouting. that would add an interesting facet to the gameplay Scouting with this mechanic would be even more interesting with split functionality barracks. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 15, 2019 Author Report Share Posted December 15, 2019 31 minutes ago, LordGood said: I say go for it, Empires DMW had something similar, except it was all buildings, and it included unit training at a quick glance it would be helpful for the host player himself to know whether or not a building is idle, as well as enemy scouting. that would add an interesting facet to the gameplay Scouting with this mechanic would be even more interesting with split functionality barracks. Any idea on what could be done for other buildings? Blacksmith was the easiest (hence the example) but the other I have no idea :/ Quote Link to comment Share on other sites More sharing options...
gameboy Posted December 15, 2019 Report Share Posted December 15, 2019 1 hour ago, Stan` said: To use it one needs to add a new group to the actor file. <group> <variant frequency="1" name="Idle"/> <variant frequency="0" name="researching"> <props> ... extra researching props </props> </variant> </group> @Stan` Where do I put this code? Quote Link to comment Share on other sites More sharing options...
Nescio Posted December 15, 2019 Report Share Posted December 15, 2019 How about a production/research/training status bar, similar to the pack/unpack bar of artillery? Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 15, 2019 Author Report Share Posted December 15, 2019 4 minutes ago, Nescio said: How about a production/research/training status bar, similar to the pack/unpack bar of artillery? You already have it on the screen ? 9 minutes ago, gameboy said: @Stan` Where do I put this code? In every actor file Quote Link to comment Share on other sites More sharing options...
LordGood Posted December 15, 2019 Report Share Posted December 15, 2019 23 minutes ago, Stan` said: Any idea on what could be done for other buildings? Blacksmith was the easiest (hence the example) but the other I have no idea :/ Trainees in the courtyard with training animations, stone and woodworking prop actors at the storehouses and workshops, all manner of things to make the building look used 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 15, 2019 Author Report Share Posted December 15, 2019 1 minute ago, LordGood said: Trainees in the courtyard with training animations, stone and woodworking prop actors at the storehouses and workshops, all manner of things to make the building look used Currently it's only for researching for trainees I'd have to write another patch... Wouldn't the storehouses look weird without props when not researching? 1 Quote Link to comment Share on other sites More sharing options...
LordGood Posted December 15, 2019 Report Share Posted December 15, 2019 I mean animated masons and carpenters 1 Quote Link to comment Share on other sites More sharing options...
Nescio Posted December 15, 2019 Report Share Posted December 15, 2019 4 minutes ago, Stan` said: You already have it on the screen ? What do you mean exactly? Spoiler Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 15, 2019 Author Report Share Posted December 15, 2019 2 minutes ago, LordGood said: I mean animated masons and carpenters I'd like that as well and I have some nice references but I almost convinced Alexandermb to work on animals @Nescio: the progress bar icon on the top right corner. Quote Link to comment Share on other sites More sharing options...
LordGood Posted December 15, 2019 Report Share Posted December 15, 2019 1 Quote Link to comment Share on other sites More sharing options...
Nescio Posted December 15, 2019 Report Share Posted December 15, 2019 Yes, you can see which technologies are being research (globally), but you can't see which structures are researching or training something. This thread is about adding animations so you can see if a structure is busy. Simply adding a production status bar would serve the same purpose, be possibly clearer, and would work for all entities without having to add animations for every actor. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 15, 2019 Author Report Share Posted December 15, 2019 Just for the record: the feature has been committed yesterday. Sure maybe @Freagarach could add a status bar for that oo. Quote Link to comment Share on other sites More sharing options...
fabio Posted December 15, 2019 Report Share Posted December 15, 2019 I really like building animations, and I don't think it's revealing too much, actually, in real life, you can see when a building is working or not. Anyway, eventually, maybe the code could be updated to just show the animation to the player and its allies, hiding it to enemies? 1 Quote Link to comment Share on other sites More sharing options...
Sundiata Posted December 15, 2019 Report Share Posted December 15, 2019 Why would you prefer another status bar to a beautiful animation though? 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 15, 2019 Author Report Share Posted December 15, 2019 3 minutes ago, Sundiata said: Why would you prefer another status bar to a beautiful animation though? I think Nescio is a practical man that likes practical things (No offense meant) 5 minutes ago, fabio said: Anyway, eventually, maybe the code could be updated to just show the animation to the player and its allies, hiding it to enemies? Having player dependant cmpVisual sounds complicated :/ 1 Quote Link to comment Share on other sites More sharing options...
gameboy Posted December 16, 2019 Report Share Posted December 16, 2019 Please do it. 1 Quote Link to comment Share on other sites More sharing options...
nani Posted December 16, 2019 Report Share Posted December 16, 2019 1 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 16, 2019 Report Share Posted December 16, 2019 A Greek theater is some kind easy to figure (actors playing a performance). Library is more difficult because the space of the building. A guy reading something. 1 Quote Link to comment Share on other sites More sharing options...
gameboy Posted December 18, 2019 Report Share Posted December 18, 2019 OK,Please. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted February 28, 2021 Report Share Posted February 28, 2021 On 15/12/2019 at 9:33 AM, Nescio said: Yes, you can see which technologies are being research (globally), but you can't see which structures are researching or training something. This thread is about adding animations so you can see if a structure is busy. Simply adding a production status bar would serve the same purpose, be possibly clearer, and would work for all entities without having to add animations for every actor. Yea but your solution is lame. Quote Link to comment Share on other sites More sharing options...
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