Thorfinn the Shallow Minded Posted November 19, 2019 Report Share Posted November 19, 2019 It's rather interesting talking about attack rates of archers since I was just thinking about that. A major difficulty in tackling the issue is that there is little concrete evidence other than one person stating that they can loose arrows from a specific draw weight. An archer might be able to according to a few estimates, shoot 15 arrows in a minute, which I'd say would be viable from a gameplay perspective. I'd say the point that should be for how they would maximise effectiveness is in attacking unarmored combatants; most arrow wounds during the Middle Ages were facial, i.e. the soldier had their visor raised at the time the volley was coming. Obviously there were differences in technology then compared to in the ancient times, but I'd say the point still has some significance. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 19, 2019 Report Share Posted November 19, 2019 It would be good to make a visual scheme of how the changes, bonuses and combat mechanics are going. 2 Quote Link to comment Share on other sites More sharing options...
Servo Posted November 21, 2019 Report Share Posted November 21, 2019 Does anyone find the heavy box formation good for the game? Quote Link to comment Share on other sites More sharing options...
Sturm Posted November 21, 2019 Report Share Posted November 21, 2019 Santa told me that @borg- is going to finish all the implementation in 0ad alpha 24 release before Christmas! We all will be playing alpha 24 on Christmas Eve. 1 Quote Link to comment Share on other sites More sharing options...
sarcoma Posted November 22, 2019 Report Share Posted November 22, 2019 22 hours ago, Servo said: Does anyone find the heavy box formation good for the game? Box formation is good to group army, protect ranged, trap hero, etc Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 22, 2019 Report Share Posted November 22, 2019 I feel that the game in single player and probably in multiplayer is going very fast, what aggravates it more is lousy control of the hotkeys. There is a lack of technology to clarify the role of the classes. Added to this is the regular speed of the units. Lack of counters. Disorder of the purposes of the stances and formations. 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 26, 2019 Report Share Posted November 26, 2019 The better way to control the game for standard player is 150-200 pop max. You can exceeds that with Wonder. Other request, garrison relics into the wonder or temple. Have in account new tower tier (level 3). Try to suggest hotkeys for the game you are aoe II player you must be miss the formation stances hotkeys. In this point you can add next level of gameplay, not only balance. Ask new buildings, is time to implement new ideas far from AoE. Time to remove CS from CC and only let villagers, militia and make more slower early game. Ask new features to the devs. That are planned, or are missing at this point. (A25). Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 6, 2019 Report Share Posted December 6, 2019 @borg- any news? Quote Link to comment Share on other sites More sharing options...
sarcoma Posted December 7, 2019 Report Share Posted December 7, 2019 is anybody testing the 2 patches/mods he already made? Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 7, 2019 Report Share Posted December 7, 2019 2 hours ago, sarcoma said: is anybody testing the 2 patches/mods he already made? As in the team? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 11, 2019 Report Share Posted December 11, 2019 Rams still op vs pikeman. Ptolemies haven't a trash unit to deal to them. Mauryas can crush sucessors with Ram , Elephants and mix of trash units. Specially Ptolemies can't defeat both units. Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 11, 2019 Report Share Posted December 11, 2019 On 12/7/2019 at 7:31 AM, sarcoma said: is anybody testing the 2 patches/mods he already made? We started looking into it. Quote Link to comment Share on other sites More sharing options...
Genava55 Posted December 11, 2019 Report Share Posted December 11, 2019 4 hours ago, Lion.Kanzen said: Rams still op vs pikeman. Ptolemies haven't a trash unit to deal to them. What are the damage types inflicted by pikemen? 100% piercing? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 11, 2019 Report Share Posted December 11, 2019 5 hours ago, Genava55 said: What are the damage types inflicted by pikemen? 100% piercing? Cut and pierce attack. The only way is counter attack with African Elephants (if you reach III phase) but is conditioned by the map. Quote Link to comment Share on other sites More sharing options...
borg- Posted December 11, 2019 Report Share Posted December 11, 2019 I still have to send the path of fauna/champs/siege and other. Quote Link to comment Share on other sites More sharing options...
sarcoma Posted December 11, 2019 Report Share Posted December 11, 2019 On 12/7/2019 at 2:48 AM, Stan` said: As in the team? I meant all the people that offered to. Quote Link to comment Share on other sites More sharing options...
ValihrAnt Posted December 23, 2019 Report Share Posted December 23, 2019 @borg- are you still working on the balance mod and if so, have you got any estimates as to when a playtestable version will be available? 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted December 29, 2020 Report Share Posted December 29, 2020 On 08/11/2019 at 5:18 AM, Nescio said: Looking at https://github.com/JustusAvramenko/delenda_est/tree/master/simulation/templates it seems female citizens are capturable while males aren't and female slaves have different gather rates than their male counterparts. I may have missed this. While that may have been true that there are separate templates, the dual-gendered citizen you train in-game is pulled from template_unit_support_citizen, not from template_unit_support_citizen_male or template_unit_support_citizen_female, which are only there is case I want to make some campaign-only units. Quote Link to comment Share on other sites More sharing options...
asterix Posted March 3, 2021 Report Share Posted March 3, 2021 @borg- look at what I found https://www.moddb.com/mods/mirror1 1 Quote Link to comment Share on other sites More sharing options...
borg- Posted March 3, 2021 Report Share Posted March 3, 2021 Very cool to know that there are people working based on my mod. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted March 4, 2021 Report Share Posted March 4, 2021 The essence of open source! Quote Link to comment Share on other sites More sharing options...
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