Silier Posted September 16, 2019 Report Share Posted September 16, 2019 Hi, I am working at new tutorial with attempt to improve it. I aim to have cleaner and less text for user to read. To this tutorial I have added Market, trading, bartering, rotation of buildings. Any military stuff would be in second part of tutorial, this should be only about economy. Any suggestions, improvements welcome. @Nescio I would be glad if you could provide review from language perspective. @Freagarach, @borg- @ValihrAnt @Boudica @Stan` could you please try it and give me feedback? newTutorial.zip 7 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 16, 2019 Report Share Posted September 16, 2019 I'll have a look ! Quote Link to comment Share on other sites More sharing options...
sphyrth Posted September 16, 2019 Report Share Posted September 16, 2019 Alpha23-friendly? 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 16, 2019 Report Share Posted September 16, 2019 (edited) Attack move. Attackbuilding instrad capturing... Patrol Garrison Dacing..(joke) Edited September 16, 2019 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
azayrahmad Posted September 16, 2019 Report Share Posted September 16, 2019 Hi, I already tried it. It is honestly a great improvement of the original. The instruction is much more compact compared to a wall of text of the original. I also love the way you can minimize the tutorial box when you press OK. I have some suggestion I'd like to share. I'm still torn between the interface of this tutorial and the transparent interface of the original. I feel the black background makes it easier to read but it is covering a quarter of my screen. The transparent original is hard to read but doesn't feel as claustrophobic. When the instruction is to batch train Slingers, any other unit seems to be disabled, even training single slinger. I think there should be a notification to tell player if they click the wrong button, like "You just selected a button to Train Woman, please press [Shift] and select Slingers" or "You haven't hold [Shift] button before selecting Slingers, please press [Shift] and select Slingers". Is it possible to have some ways to point a part of the screen to aid the player? Like flashing buttons or arrows to make it clearer. How about adding some backstory of the tutorial for context? Making it like a mini campaign with historical background, just like its predecessor like Age of Empires series and Empire Earth. I just read up about Spartacus and it seems to be an interesting part of history that can be adapted. Age of Empires II introduction and tutorial can be a good example. 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 16, 2019 Report Share Posted September 16, 2019 @Angen had a try, Here are some comments Missing title on the objective/help window Might want to elaborate on what is territory (it might be confusing for new players) Some english errors, but that'll be fixed when it's on Phab When asking to get a job to the idle workers, you might point out the hotkey and/or the minimap button Might not need to select *all* your citizen soldiers to build the storehouse, what is the usual amount of units one use in MP I really think we should have a special window for objectives not unlike the diplomacy and Otherwise it's pretty nice, but still feels like a hard end, I'm sure there are other things that can be added. 1 Quote Link to comment Share on other sites More sharing options...
Feldfeld Posted September 16, 2019 Report Share Posted September 16, 2019 22 minutes ago, Stan` said: what is the usual amount of units one use in MP Typically, the units that are going to gather wood, here it would be the 4 men. I think the tutorial could mention/emphasize the bonus of international trade, self trading just like that is often not worth it. Quote Link to comment Share on other sites More sharing options...
Silier Posted September 16, 2019 Author Report Share Posted September 16, 2019 hi @sphyrth , yes it is a23b friendly. Thank you all for feedback. 1 Quote Link to comment Share on other sites More sharing options...
sphyrth Posted September 16, 2019 Report Share Posted September 16, 2019 I skimmed through it, and I also like the Compactness + Readability that resulted in that Message Box. I still want less words, but I had trouble finding them. It's that good. I'll try doing that next time round. Two things that bugged me was: The tutorial said I needed 4 Village Structures to tech up to Town Phase. I thought it meant it, so I got confused. Realizing that it was a typo, I ended up building 5 Structures. I'm not sure if it's an error on my part, but putting 2 markets too close to each other won't work for traders. I think a range mechanic (like the Towers) should be implemented at least in the tutorial. 1 Quote Link to comment Share on other sites More sharing options...
Silier Posted September 17, 2019 Author Report Share Posted September 17, 2019 I will recheck number of structures, market thing is actually problem in vanilla where player is not informed that markets are too close to setup the root. It has diff prepared. 2 Quote Link to comment Share on other sites More sharing options...
Nescio Posted September 17, 2019 Report Share Posted September 17, 2019 21 hours ago, Angen said: I am working at new tutorial with attempt to improve it. I aim to have cleaner and less text for user to read. Great initiative! I'll have a critical look later. 1 Quote Link to comment Share on other sites More sharing options...
Nescio Posted September 18, 2019 Report Share Posted September 18, 2019 Thank you for your work, @Angen! It's a decent start, but there is certainly room for improvement: Could you number the instructions? E.g. "Step 1 / x". The red box at the top of the window is empty; why not put something in there? Perhaps the name of that step? Sometimes there is so much text in the window you have to scroll. Why not make the vertical size dynamic to avoid that? For the actual objectives, please replace the hyphen-minus with a bullet (copy-paste •), capitalize the first word, and end with a full stop. E.g. "• Order 1 Female Citizen to pick fruit.\n" instead of "- task woman to collect fruit\n". Not everyone is proficient in English; be precise and try splitting long sentences into multiple shorter, succinct ones. Please follow the English style guide: Use "Structure", not "building" Always capitalize classes (e.g. "Cavalry", not "cavalry") Check for typos, e.g. "comming" [sic], "Excelent" [sic] Check interpunction, articles (is your native tongue a Slavic language?), grammar, etc. 2 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted September 19, 2019 Report Share Posted September 19, 2019 13 hours ago, Nescio said: Could you number the instructions? E.g. "Step 1 / x". The red box at the top of the window is empty; why not put something in there? Perhaps the name of that step? This right here would be great. Also, would you like me to redesign the tutorial map for A24, @Angen? The current one is ugly and A24 will have some really nice assets I can use to make a very nice map. I can make it have the same berries, trees, mines, units, etc. as the current one, but look soooo much nicer. 5 2 Quote Link to comment Share on other sites More sharing options...
Silier Posted September 19, 2019 Author Report Share Posted September 19, 2019 @wowgetoffyourcellphone sure, why not could you give somewhere close water with fish so one can place docks, if it would fit into map? Thank you. 2 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted September 19, 2019 Report Share Posted September 19, 2019 8 hours ago, Angen said: @wowgetoffyourcellphone sure, why not could you give somewhere close water with fish so one can place docks, if it would fit into map? Thank you. I'll see what I can make tonight with A24. Your request should be fairly simple. The starting conditions will be nearly identical, so as to conform to your current tutorial script as best I can. 2 Quote Link to comment Share on other sites More sharing options...
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