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sphyrth

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sphyrth last won the day on May 30

sphyrth had the most liked content!

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About sphyrth

  • Rank
    Centurio
  • Birthday 01/23/1989

Previous Fields

  • First Name
    Mon Janiel
  • Last Name
    Erguiza

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  • Website URL
    meditativefrontliner.blogspot.com

Profile Information

  • Gender
    Male
  • Location
    Philippines
  • Interests
    Christianity, and FOSS

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1,118 profile views
  1. Delenda Est: An overhaul mod for 0 A.D.

    This kind of artwork can slap the faces of those who made that movie of naked Spartans
  2. slave Market

    "How dare you! You promote slavery." There, trolls. I beat you to it. Now, can we have a good discussion here? Will 0 A.D. Wood have this? I'm imagining a lot of wars centering around the buildings.
  3. Delenda Est: An overhaul mod for 0 A.D.

    Vanilla needs to catch up if you keep this up.
  4. 0 A.D. on YouTube

    *Gasp A tutorial on how to left click and right click!
  5. Japan in the Period of 0 A.D.

    Japan is a game on its own. If this mod were implemented I'd like to see it present the warring states separately as well as the reigning dynasty. After all, the most common stereotype in Japanese history is Ronins vs. Samurais, and then the Swords vs. Guns period. There's a lot to unpack (and dismantle) with just those two.
  6. Promoting DE? I have to: Cavalry in Phase 1 - You get to have only 1, they should only be SCOUTS (and meat gatherers) in the early game. Cavalry in Phase 2 - Remove the limit. NOW you get to choose if you want to rush with them. That's the only idea I have. But it doesn't change the primary concern: Jav Cavs are OP. Delaying the rush doesn't really affect the Balance Issues. Elephants = Non-siege Units. Well, implement DE's Flaming Pigs and we have something. Otherwise, they have to stay as a gameplay feature. This is the game's current "Counter" System: Rams destroy each other with 1-2 Hits Elephants > Buildings & Rams Rams > Buildings & People People > Elephants Take that into consideration.
  7. Delenda Est: An overhaul mod for 0 A.D.

    The icons look beautiful even outside the game!
  8. 0 A.D. on YouTube

    I'm not sure if this is what you meant @Lion.Kanzen, but here it is.
  9. Delenda Est: An overhaul mod for 0 A.D.

    I like how the Faction Page turned out. Only that it needs images for each unit/structure just like what you did on the Gathering Resources Page. I don't know about other devices, but the Main Page feels off because of the image overlap. I assume that it's only a bug on my square screen.
  10. Capturing

    How you presented your idea is just difficult to understand. But if I got it right this is what you mean: A unit that has low-health has 3 options: 1. Run to a Healing Post 2. Keep fighting 3. Surrenders (Be captured) Your idea system seems close to a "morale" system, although you made it sound like the player can't control units given the circumstances.
  11. 0 A.D. on YouTube

    Sadly, I might give all the replays to the Anavultus for a while.
  12. Can't create groups

    Must be something that happened on your end. That feature worked for me since Alpha 22... and with the improved graphics.
  13. 0 A.D. on YouTube

    So the best method of surviving is Military Units > Military Buildings
  14. 0 A.D.'s pathfinder works differently, but I don't know what you dev guys think of this pathfinder Strike Tactics is using. http://striketactics.net/devblog/starcraft-1-pathfinding-technical-analysis
  15. @Thebes That was the point. Your comment all the more answers against the logic of the Original Question: 0 A.D. Maps are displayed too near to the ground to display the spherical shape of the globe.
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