wowgetoffyourcellphone Posted April 20, 2019 Report Share Posted April 20, 2019 7 minutes ago, Monder87 said: Thanks to @Sundiata and @wowgetoffyourcellphone to contribute with Kush and Athens. As promised added both Kush and Athens cities names: 3 Done and 10 to do, please contribute ! Athenians V Britons Carthaginians V Gauls Iberians Kushites V Macedonians Mauryans Persians Ptolemies Romans Seleucids Spartans Ptolemies: Alexandria Naucratis Ptolemais Hermiou Rosetta Heliopolis Crocodilopolis Heracleopolis Cyrene Pelusium Gaza Arsinoe Berenice Persians; Persepolis Pasargadae Ecbatana Susa Babylon Sardis Arachosia Areia Phrada Zariaspa Jerusalem 2 Quote Link to comment Share on other sites More sharing options...
Sundiata Posted April 20, 2019 Report Share Posted April 20, 2019 (edited) For the Gauls: Alesia Avaricum Bibracte Cenabum Corent Divodurum Genava Gergovia Itius Lutetia Noviodunum Samarobriva Uxellodunum Vesontio I'm sure @Genava55 can provide some good British sites, or add some other Gallic ones. @Nescio & @Anaxandridas ho Skandiates can provide good Spartan and Macedonian ones. Edited April 20, 2019 by Sundiata 3 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 20, 2019 Report Share Posted April 20, 2019 (edited) Oceloduri is celtic but is in Spain (Octoduron). Edited April 20, 2019 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 20, 2019 Report Share Posted April 20, 2019 This is actually so cool I wish the core game had it. 1 Quote Link to comment Share on other sites More sharing options...
Anaxandridas ho Skandiates Posted April 21, 2019 Report Share Posted April 21, 2019 (edited) . Edited April 8, 2021 by Anaxandridas ho Skandiates 2 Quote Link to comment Share on other sites More sharing options...
Monder87 Posted April 21, 2019 Author Report Share Posted April 21, 2019 Thanks for the contributions!! i really appreciated that, i will add all cities names soon. Now a small but very hard to code update... i finally finished the economy chart in the city economy panel , now the user can track all the stats of consumption and production of the city economy, with real time graph and trending percentage. In addition in the chart is possible to select which interval and period to define better the dataset. The interval is basically the timeframe in which the data is being recorded, in other words the y value of each data point is the amount of consumptions or productions had in the timeframe defined by the interval ( in our case we can select just between total city lifetime or daily ) The period instead is the timeframe defined in the X axis, and it define from when we want to visualize the data, is divided in days (1 day = 10 minutes gameplay) , in our panel we can select between total city lifetime, or last 30 days( 1 month) So with these setting we got 4 combination of dataset: Interval: Total Period: Total Being the Interval timeframe the total city lifetime, the values are always positive or equal to zero. This set define all the consumption and production had from the start to now, and indicate the actual grow percent in the last 10 minute game ( last day in the game ) Interval: Total Period: Month Like before the values are always positive or equal to zero. This set define all the consumption and production had from the last 30 days ( 1 month = . 300 min game) , and indicate the actual grow percent in the last 10 minute game ( last day in the game ). This is like the dataset defined before but zoomed in the last 30 days. Interval: Daily Period: Total Here the interval is 1 day, each data point show the amount added each day, when the amount is the same for each day we see a horizontal line, when increase is a spike and when decrease it go down. The period Total means from the beginning when the city is being created until now.Also here the trend is being calculated in the last 10 min game. Interval: Daily Period: Month Same like before but zoomed in the last 30 days. As you can see in the graph above i recorded a total of 520 days, so once we see the last 30 days and we zoom on it look very different. Now having consumption and production for each city i can define the prices of each product, and add them in the economy panel. That will be next step 3 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 21, 2019 Report Share Posted April 21, 2019 57 minutes ago, Anaxandridas ho Skandiates said: Edit: PS. @wowgetoffyourcellphone see thread I just opened regarding city names. nah Quote Link to comment Share on other sites More sharing options...
Genava55 Posted April 21, 2019 Report Share Posted April 21, 2019 (edited) Gauls: (I took the list of Sundiata and put their gallic names) Spoiler Alesia (tribe=Mandubii; today=Alise-Sainte-Reine) Auaricon (tribe=Bituriges; today=Bourges) Bibracte (tribe=Aedui; today=mont Beuvray) Cenabon (tribe=Carnutes; today=Orléans) Nemossos (tribe=Arverni; today=Corent) Diuoduron (tribe=Mediomatrici; today=Metz) Genaua (tribe=Allobrogi; today=Geneva) Gergouia (tribe=Arverni; today=Merdogne) Lutetia (tribe=Parisi; today=Paris) Nouiodunon (tribe=Suessiones; today=Pommiers) Samarobriua (tribe=Ambiani; today=Amiens) Uxellodunon (tribe=Cadurci; today= Puy d'Issolud) Uesontion (tribe=Sequani; today=Besançon) Ganoduron (tribe=Helveti; today=Kandern) Mediolanon (tribe=Insubri; today=Milan) Britons : Spoiler Camulodunon (tribe=Trinovantes; today=Colchester) Uerlamion (tribe=Catuvellauni; today=St Albans) Bagendon (tribe=Dobunni; today=Cirencester) Eboracon (tribe=Brigantes; today=York) Carbantorion (tribe=Selgovae; today=Haugh of Urr maybe) Colanica (tribe=D A M N onii; today=Broomholm maybe) Calleua (tribe=Atrebates; today=Silchester) Moridunon (tribe=Demetae; today=Merlin's hill) Segontion (tribe=Ordovices; today=Caernarfon) Lindon (tribe=Coritani; today=Lincoln) Edited April 21, 2019 by Genava55 1 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted April 21, 2019 Report Share Posted April 21, 2019 @Genava55 I thought Alésia was kind of hard to locate ? Quote Link to comment Share on other sites More sharing options...
Monder87 Posted April 21, 2019 Author Report Share Posted April 21, 2019 (edited) 19 minutes ago, Genava55 said: Gauls: (I took the list of Sundiata and put their gallic names) Hide contents Alesia (tribe=Mandubii; today=Alise-Sainte-Reine) Avaricon (tribe=Bituriges; today=Bourges) Bibracte (tribe=Aedui; today=mont Beuvray) Cenabon (tribe=Carnutes; today=Orléans) Nemossos (tribe=Arverni; today=Corent) Diuoduron (tribe=Mediomatrici; today=Metz) Genaua (tribe=Allobrogi; today=Geneva) Gergouia (tribe=Arverni; today=Merdogne) Lutetia (tribe=Parisi; today=Paris) Noviodunon (tribe=Suessiones; today=Pommiers) Samarobriua (tribe=Ambiani; today=Amiens) Uxellodunon (tribe=Cadurci; today= Puy d'Issolud) Uesontion (tribe=Sequani; today=Besançon) Ganoduron (tribe=Helveti; today=Kandern) Mediolanon (tribe=Insubri; today=Milan) Great job @Genava55!! so i can start inserting the Gauls i guess. Waiting confirmation for the britons Quote Ptolemies: Alexandria Naucratis Ptolemais Hermiou Rosetta Heliopolis Crocodilopolis Heracleopolis Cyrene Pelusium Gaza Arsinoe Berenice Persians; Persepolis Pasargadae Ecbatana Susa Babylon Sardis Arachosia Areia Phrada Zariaspa Jerusalem Thanks also to @wowgetoffyourcellphone . Can i insert these two too or i need to wait? Edited April 21, 2019 by Monder87 Quote Link to comment Share on other sites More sharing options...
Monder87 Posted April 21, 2019 Author Report Share Posted April 21, 2019 Also another small updates , i implemented the products panel in the city economy panel, from the previous version i added also all 13 resources, and now i can get the real prices. All prices are calculated following this principle: Supply and Demand Ratio = total amount product produced in the last 10 Min/ total amount product consumed in the last 10 Min Cost of raw material = total amount of money needed to buy the materials to process Markup = the percent the producer earn from the material cost (i fix an avarage 12%) Formula = (markup/ratio)+Cost Using this formula all prices are interconnected each other ( when calculate the raw material cost i process the same algorithm, so both resources and products have dynamic prices based on supply and demand ) so to have a nice level of realism, in addition each city has its own economy so we will have very different prices for each one. In the picture below you can see that the prices for many products are really expensive, that due to the fact that the only producers i have is consuming wood and grain to produce bread, but no one is dropping wood and grain in the store house, so there is a hight demand and zero supply, so the price go very high. Being wood a raw material used to process all products, all products become very expensive. In a real game with many producers and consumers and gatherers the prices would be just fine. 2 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 21, 2019 Report Share Posted April 21, 2019 35 minutes ago, stanislas69 said: @Genava55 I thought Alésia was kind of hard to locate ? Nah, I'm pretty sure they've deduced its location satisfactorily. Quote Link to comment Share on other sites More sharing options...
Genava55 Posted April 21, 2019 Report Share Posted April 21, 2019 49 minutes ago, stanislas69 said: @Genava55 I thought Alésia was kind of hard to locate ? It is more about misplaced regionalism than difficulties in the localisation. Officially, it is Alise sainte reine. 2 Quote Link to comment Share on other sites More sharing options...
Genava55 Posted April 21, 2019 Report Share Posted April 21, 2019 5 hours ago, Monder87 said: Great job @Genava55!! so i can start inserting the Gauls i guess. Waiting confirmation for the britons I edited the message and finished the Britons. 1 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 21, 2019 Report Share Posted April 21, 2019 10 hours ago, stanislas69 said: @Genava55 I thought Alésia was kind of hard to locate ? 9 hours ago, Genava55 said: It is more about misplaced regionalism than difficulties in the localisation. Officially, it is Alise sainte reine. The topography is perfect as far as I can see. You can even imagine Cesar's siege walls and camps up on the surrounding hills. 3 Quote Link to comment Share on other sites More sharing options...
Anaxandridas ho Skandiates Posted April 22, 2019 Report Share Posted April 22, 2019 (edited) . Edited April 8, 2021 by Anaxandridas ho Skandiates 2 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 22, 2019 Report Share Posted April 22, 2019 14 minutes ago, Anaxandridas ho Skandiates said: I still wonder though, what source/table are you using to estimate the wealth of cities, or model economic details? My guess is that Civic Centers are just being randomly assigned their names. Given one can play as Britons on a jungle or desert map... Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 11, 2019 Report Share Posted May 11, 2019 On 4/22/2019 at 12:34 PM, Anaxandridas ho Skandiates said: Pella Aigai Byzantion Perinthos Marôneia Abdêra Philippo Amphipolis Thasos Olynthos Methônê Poteidaia Pydna Dion Stageiros Thermê Neapolis Kypselê Hêrakleia Ainos Keletron Abydos Lampsakos Sêstos Don't want to throw Larissa in there too? Maybe your list is exhaustive enough. I think the city name aspect of this mod would be great as its own standalone mod. Would probably get a lot of downloads in its own right. @Monder87 2 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 11, 2019 Report Share Posted May 11, 2019 On 4/20/2019 at 2:05 AM, Monder87 said: Mauryans Pataliputra (Royal capital) Taxila (Northern regional capital; site of the famous ancient university) Tosali (Eastern regional capital) Ujjain (Western regional capital) Suvarnagiri (Southern regional capital) Sanchi (the location for the Great Stupa of Buddha) Gandahar (Modern Kandahar in Afghanistan, taken by Maurya in treaty from Seleucus; once a site for a Pillar of Asoka) Anyone else want to add to the list and/or suggest alternate spelling? Quote Link to comment Share on other sites More sharing options...
Anaxandridas ho Skandiates Posted May 21, 2019 Report Share Posted May 21, 2019 (edited) . Edited April 8, 2021 by Anaxandridas ho Skandiates 1 Quote Link to comment Share on other sites More sharing options...
Lopess Posted January 28, 2020 Report Share Posted January 28, 2020 Do you still plan or continue to develop this mod??? It really has great potential. 1 Quote Link to comment Share on other sites More sharing options...
myou5e Posted August 16, 2020 Report Share Posted August 16, 2020 There are some really cool things in here. I tried to play this mod, but unfortunately it had too many errors, I am playing with a version of XXIII that was compiled in Jan 9, 2019.(21946P~release) On 5/21/2019 at 12:35 PM, Anaxandridas ho Skandiates said: Gandahar is Alexandreia, you could add Sagala, Simylla, Vidisa, Saketa, Kapilavastu, Suparaka, Madhyamika and Barygaza, but many more are suggested! Still no answer as to who is responsible for a standardization of spelling and pronounciation. How can we help if there is no reply? Could have recorded it all by now. Greetings A! Well, I know "armour" is spelt with a "u" in the "Armour.js" component file. 1 Quote Link to comment Share on other sites More sharing options...
lechoo Posted April 15, 2021 Report Share Posted April 15, 2021 anyone wanting to work on a persistent mod idea-loose project i haz going, dm me. it would certainly need to include eConomic sophistication as persistent worlds require more of that than static one off types of environmentS, one can only imagine! Quote Link to comment Share on other sites More sharing options...
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