Alexandermb Posted February 17, 2019 Report Share Posted February 17, 2019 2 hours ago, WhiteTreePaladin said: The recent black powder demo combined with this foliage would work well for the start of an AoE3 / age of discovery mod. Its totally true. i can already see the properly implement of "Monstertruck" in that foliage. 2 Quote Link to comment Share on other sites More sharing options...
Bigtiger Posted February 18, 2019 Author Report Share Posted February 18, 2019 2 hours ago, Emperior said: What assets are you using? Own? What textures for ground are you using? The 3d models are all made by me (my own), but I relinquish any rights to them when they are shared here. The texture for the ground is Alpine grass mixed/edit with Savanna forestfloor b red. 6 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 18, 2019 Report Share Posted February 18, 2019 In all cases great work. 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 18, 2019 Report Share Posted February 18, 2019 Hey, I tried it out and fixed a few mistakes in the actors, though mostly it was capitalized names, and incorrect materials I'm willing to commit it, but maybe it's possible to improve it a bit. Some textures are blurry, it looks nice when zoomed out but bad close up. the ferns ao could use more samples. Up to you @wowgetoffyourcellphone @LordGood do you have any other comments ? public.zip Quote Link to comment Share on other sites More sharing options...
Thorfinn the Shallow Minded Posted February 18, 2019 Report Share Posted February 18, 2019 A lot of your additions tree-wise are great; one thing that could enhance the mod is to have models of trees tended to with medieval methods such as pollarding and coppicing respectively: 1 Quote Link to comment Share on other sites More sharing options...
Bigtiger Posted February 18, 2019 Author Report Share Posted February 18, 2019 2 hours ago, stanislas69 said: I tried it out and fixed a few mistakes in the actors, though mostly it was capitalized names, and incorrect materials I'm willing to commit it, but maybe it's possible to improve it a bit. Some textures are blurry, it looks nice when zoomed out but bad close up. the ferns ao could use more samples. Up to you Thank you for reviewing them. I forgot to take the ao off the ferns as I did it as a test, but im not sure if any of the current foliage even use ao. I'll go back over the temperate textures to see about improving the quality. 27 minutes ago, Thorfinn the Shallow Minded said: A lot of your additions tree-wise are great; one thing that could enhance the mod is to have models of trees tended to with medieval methods such as pollarding and coppicing respectively: For historical accuracy that would be a nice addition to add in the mod. Glad you brought this up! Quote Link to comment Share on other sites More sharing options...
Bigtiger Posted February 20, 2019 Author Report Share Posted February 20, 2019 Researching on surcoat patterns, and came across this educational demonstration video, which I found helpful designing 13th century armor. Spoiler Spoiler 5 Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 20, 2019 Report Share Posted February 20, 2019 Well done they look very nice. You should probably edit the unit mesh for them though Just grab the new unit meshes blend file let me know if you don't know where to find it. Quote Link to comment Share on other sites More sharing options...
Bigtiger Posted February 21, 2019 Author Report Share Posted February 21, 2019 3 hours ago, stanislas69 said: Well done they look very nice. You should probably edit the unit mesh for them though Just grab the new unit meshes blend file let me know if you don't know where to find it. I'm not sure where to find the new blender mesh file, but the current mesh works for now. Spoiler 6 Quote Link to comment Share on other sites More sharing options...
Aeros Posted February 26, 2019 Report Share Posted February 26, 2019 (edited) Bigtiger, The coniferous forest biome you are working on looks really good, great attention to detail, and well done over all. My feedback is that there is a slight flat look to the texture, abit like warcraft style. One way I can think of to lessen a flat look is to imagine the sun and how it works on the asset. How does the light hit it, where does the shadow fall. How much of either of those are needed to give depth to a texture. Can I ask you to make a map in Atlas with your art assets to show them off? Can you make the gameplay fun and interesting to the player? If so, will you share the results with us for feedback? I really want to see you make a world with the art you're making and let us players loose on it : ) I know when making art you want to see it tie in to what is already there, making a map with it is a good exercise to see how it fits in. Edited February 26, 2019 by Aeros 1 Quote Link to comment Share on other sites More sharing options...
Bigtiger Posted February 26, 2019 Author Report Share Posted February 26, 2019 Hello @Aeros Thank you for your feedback. I appreciate any feedback that helps me to be more critical and more observant to the little details, which at the same time @stanislas69 has given me some great feedback and advice that has helped me get to these designs. Spoiler 5 hours ago, Aeros said: Can I ask you to make a map in Atlas with your art assets to show them off? Can you make the gameplay fun and interesting to the player? If so, will you share the results with us for feedback? I really want to see you make a world with the art you're making and let us players loose on it : ) The textures are close to finished and soon to be ready to create a world for this mod, which I cant wait to share with the community. I'll first release a flora pack separate from the mod that will have a map ready for players to be loose on! 3 3 Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 26, 2019 Report Share Posted February 26, 2019 Now that's gorgeous ! Great work mate ! Some more comments 1. This looks a bit weird is that buggy alpha ? 2. Can you try to increase the saturation of the red berries bush ? They have to stand a bit more out in order to be clearly identifiable Hopefully not too unrealistic because I really like those as is. 3. Maybe more geometry or a different angle ? 3 2 Quote Link to comment Share on other sites More sharing options...
Bigtiger Posted February 26, 2019 Author Report Share Posted February 26, 2019 7 minutes ago, stanislas69 said: 1. This looks a bit weird is that buggy alpha ? I think its the texture for this tree. Maybe its branches have to much contrast. Spoiler 10 minutes ago, stanislas69 said: 2. Can you try to increase the saturation of the red berries bush ? They have to stand a bit more out in order to be clearly identifiable Hopefully not too unrealistic because I really like those as is. I'll try to get the berry bush to stand out more without looking to unrealistic. Question about the berry bush, what if adding an partial effect to it to make it stand out like the metal stones? Say a soft green/yellow glimmer. 3 Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 26, 2019 Report Share Posted February 26, 2019 1. Actually I think its because they are too white and not organic enough, maybe try to increase the amount of details 2. Whatever you like and works 3. Yeah they are definitely too flat :/ Quote Link to comment Share on other sites More sharing options...
ThuleDragon Posted March 12, 2019 Report Share Posted March 12, 2019 will there be knights templars? Quote Link to comment Share on other sites More sharing options...
asterix Posted March 12, 2019 Report Share Posted March 12, 2019 47 minutes ago, ThuleDragon said: will there be knights templars? for now, there seems to be Teutonic order with Baltic states at that time, other orders might be included if @Bigtiger decides so. Quote Link to comment Share on other sites More sharing options...
Bigtiger Posted March 12, 2019 Author Report Share Posted March 12, 2019 @ThuleDragon @asterix I'm currently not adding the Knights Templar at this time, as currently this is focused in the Baltic. Once certain parts for the mod are working, then more orders, western European countries could be added. 1 1 Quote Link to comment Share on other sites More sharing options...
ThuleDragon Posted March 12, 2019 Report Share Posted March 12, 2019 22 minutes ago, Bigtiger said: @ThuleDragon @asterix I'm currently not adding the Knights Templar at this time, as currently this is focused in the Baltic. Once certain parts for the mod are working, then more orders, western European countries could be added. shweet Quote Link to comment Share on other sites More sharing options...
Bigtiger Posted March 16, 2019 Author Report Share Posted March 16, 2019 Update on the Teutonic Civic Center. Spoiler 12 1 Quote Link to comment Share on other sites More sharing options...
WhiteTreePaladin Posted March 16, 2019 Report Share Posted March 16, 2019 @Bigtiger Looks really nice. Do you plan on filling it out to use a more square footprint (fences, gardens, etc.)? Quote Link to comment Share on other sites More sharing options...
Bigtiger Posted March 16, 2019 Author Report Share Posted March 16, 2019 2 minutes ago, WhiteTreePaladin said: Looks really nice. Do you plan on filling it out to use a more square footprint (fences, gardens, etc.)? I was playing with the idea of filling it out with more decor, but being that I want to have more buildings for economy/military purpose i'm going to stay with a smaller foot print (20x30). By adding more buildings the idea is to have a city/town that will fill in the space around it, but in a meaningful/functional way. In this mod the civic center territory reach is going to be cut by half, bring things to a closer proximity. 2 Quote Link to comment Share on other sites More sharing options...
Bigtiger Posted March 30, 2019 Author Report Share Posted March 30, 2019 (edited) Screenshots of whats new with the mod development. Spoiler Edited March 30, 2019 by Bigtiger 8 Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 30, 2019 Report Share Posted March 30, 2019 Nice work man ! We should commit these trees to the repository 1 Quote Link to comment Share on other sites More sharing options...
Bigtiger Posted March 30, 2019 Author Report Share Posted March 30, 2019 3 hours ago, stanislas69 said: Nice work man ! We should commit these trees to the repository Thanks, I'll send you a file with all their blender/textures files when they're all done. 4 Quote Link to comment Share on other sites More sharing options...
Sturm Posted March 31, 2019 Report Share Posted March 31, 2019 (edited) First of all, congratulations on the excellent 3D modeling work. You really are an artist! However, let me also say that in the case of textures, the buildings seem to be ... I do not know if I can explain it well ... but they seem to be "too brand new" ... the buildings appear "not to fit" in the scenario... Maybe it's the colors, maybe they lack a bit of "dirt" on the walls or in the areas near the floor, more color variations... Regards, Sturm Edited March 31, 2019 by Sturm 3 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.