wowgetoffyourcellphone Posted April 17, 2022 Report Share Posted April 17, 2022 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 1, 2022 Author Report Share Posted June 1, 2022 RTS+ Total War Quote Link to comment Share on other sites More sharing options...
Genava55 Posted September 1, 2022 Report Share Posted September 1, 2022 (edited) Who remembers this game from 2006? Edited September 29, 2022 by Genava55 Quote Link to comment Share on other sites More sharing options...
Genava55 Posted September 6, 2022 Report Share Posted September 6, 2022 Rome at War mod 1 Quote Link to comment Share on other sites More sharing options...
smiley Posted September 6, 2022 Report Share Posted September 6, 2022 Cool to see the mod is still being maintained two decades later. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted September 6, 2022 Report Share Posted September 6, 2022 1 hour ago, Genava55 said: Rome at War mod Really nice that they've added tech pairs. Quote Link to comment Share on other sites More sharing options...
Fabius Posted September 6, 2022 Report Share Posted September 6, 2022 3 hours ago, Genava55 said: Rome at War mod so legionaries javelin and gladius switch mechanic when ? Quote Link to comment Share on other sites More sharing options...
Grapjas Posted September 6, 2022 Report Share Posted September 6, 2022 1 hour ago, Fabius said: so legionaries javelin and gladius switch mechanic when ? I already have it 2 Quote Link to comment Share on other sites More sharing options...
asterix Posted September 7, 2022 Report Share Posted September 7, 2022 21 hours ago, Grapjas said: I already have it Btw if you are interested you can look here https://code.wildfiregames.com/D368 I do not know when @bb_ will come back and start committing patches again. Quote Link to comment Share on other sites More sharing options...
Genava55 Posted September 15, 2022 Report Share Posted September 15, 2022 Quote Link to comment Share on other sites More sharing options...
Genava55 Posted September 17, 2022 Report Share Posted September 17, 2022 In Defense of Hard Counters in Real Time Strategy Games https://www.gamedeveloper.com/design/in-defense-of-hard-counters-in-real-time-strategy-games Some thoughts about the 'early game' phase of RTS https://www.gamedeveloper.com/design/some-thoughts-about-the-early-game-phase-of-rts Have it your way: a case for sub-factions in strategy games https://www.gamedeveloper.com/design/have-it-your-way-a-case-for-sub-factions-in-strategy-games 2 Quote Link to comment Share on other sites More sharing options...
Genava55 Posted September 22, 2022 Report Share Posted September 22, 2022 Quote Link to comment Share on other sites More sharing options...
alre Posted September 22, 2022 Report Share Posted September 22, 2022 (edited) On 18/09/2022 at 12:38 AM, Genava55 said: In Defense of Hard Counters in Real Time Strategy Games https://www.gamedeveloper.com/design/in-defense-of-hard-counters-in-real-time-strategy-games I think the hard/soft counter debate is meaningless for rts design, they are both legit choices depending on how those units are designed. first of all, a game can have both soft and hard counters, look at 0ad: sword cav is a soft counter for skirmishers, but siege towers are hard counters for archers, rams are for siege towers, and swordsmen are for rams... I think that for some units it's good to only have soft counters. if it feels good for them, why not? take medium/heavy infantry in "realistic" rts games like total war: they are the bulk of most armies, and it's only right that, however you are going to face them, it will either take a lot of time or quite some losses to take them down. of course hard counters are also good if they are well designed, and can be very fun. soft counters do lean towards snowballing, but some hard counters are enough to offset that I believe. Edited September 22, 2022 by alre 1 Quote Link to comment Share on other sites More sharing options...
Genava55 Posted September 25, 2022 Report Share Posted September 25, 2022 (edited) On 22/09/2022 at 6:39 PM, alre said: I think the hard/soft counter debate is meaningless for rts design, they are both legit choices depending on how those units are designed. In the case of a historical RTS, this is an important point because hard counters are generally unhistorical... although it is necessary to make compromises for a game, I find the article interesting for understanding the gameplay. Edited September 25, 2022 by Genava55 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 25, 2022 Author Report Share Posted September 25, 2022 I like the art and sound design. also a lot of Praetorians gameplay. Like Scouts, ambush through forest or grass, special abilities. 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 25, 2022 Author Report Share Posted September 25, 2022 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 25, 2022 Author Report Share Posted September 25, 2022 Quote Link to comment Share on other sites More sharing options...
Genava55 Posted October 5, 2022 Report Share Posted October 5, 2022 Manor Lords Quote Link to comment Share on other sites More sharing options...
Grapjas Posted October 5, 2022 Report Share Posted October 5, 2022 24 minutes ago, Genava55 said: Manor Lords Saying its made by one man is a bit of a mis representation though imo. He hires alot of people for individual things. Still a really interesting game. Quote Link to comment Share on other sites More sharing options...
Trinketos Posted October 6, 2022 Report Share Posted October 6, 2022 On 28/11/2021 at 4:55 PM, Lion.Kanzen said: "graphically" speaking War Selection is better than AoE IV.( I'm tempted to try this game). look like AGE3 DE Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 6, 2022 Author Report Share Posted October 6, 2022 48 minutes ago, Trinketos said: look like AGE3 DE reminded me of EE2 with graphics of this generation. Quote Link to comment Share on other sites More sharing options...
Genava55 Posted October 7, 2022 Report Share Posted October 7, 2022 Quote Link to comment Share on other sites More sharing options...
BreakfastBurrito_007 Posted October 7, 2022 Report Share Posted October 7, 2022 1 hour ago, Genava55 said: It would be amazing to see a multiplayer aspect added to the game. At least one where you can directly control military units. The villager control via buildings is a very nice system and the amount of realism is impressive, but not detrimental to gameplay. Also, if you remember the camera zoom fiasco in aoe4, this game obviously puts it to shame. Quote Link to comment Share on other sites More sharing options...
vinme Posted October 8, 2022 Report Share Posted October 8, 2022 manor lords looks really cool, ive only played a few games past years, im thinking of getting into it, even just for tetris worldbuilding aspect.Will it be expensive/demanding on the PC? @ValihrAnt wanna do gameplay video of manor lords, co-comentate with me? I can do your accent 9/10 if we do so. Quote Link to comment Share on other sites More sharing options...
AIEND Posted October 8, 2022 Report Share Posted October 8, 2022 Genava55 于 2022 年 9 月 22 日下午 8:29 说道: This game reminds me of when I played Command & Conquer fifteen years ago. 2 Quote Link to comment Share on other sites More sharing options...
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