Alexandermb Posted October 8, 2019 Author Report Share Posted October 8, 2019 Managed to get less and small scratches: Spoiler Im gonna see if i can clean more from unused nodes the material and leave it simplified for better workspace. 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 8, 2019 Report Share Posted October 8, 2019 1 hour ago, Alexandermb said: Managed to get less and small scratches: Reveal hidden contents Im gonna see if i can clean more from unused nodes the material and leave it simplified for better workspace. This is much better. Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 9, 2019 Report Share Posted October 9, 2019 15 hours ago, Alexandermb said: Im gonna see if i can clean more from unused nodes the material and leave it simplified for better workspace. I have an issue with those scratches though, it is unlikely a sword would make such mark, let alone a spear or an axe. I guess what would usually happen is the leather would be in the wood but not likely torn that way, especially since the leather should be quite thick. The leather looks very good now though. Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 9, 2019 Report Share Posted October 9, 2019 @Alexandermb Do you think it's convincing ? 2 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted October 9, 2019 Author Report Share Posted October 9, 2019 3 hours ago, Stan` said: @Alexandermb Do you think it's convincing ? Maybe more lower, and random shape instea a Cube, Try use Subsurf and displacement on the cube to give a random shape . 3 hours ago, Stan` said: I have an issue with those scratches though, it is unlikely a sword would make such mark, let alone a spear or an axe. I guess what would usually happen is the leather would be in the wood but not likely torn that way, especially since the leather should be quite thick. The leather looks very good now though. We already have something like that on the game, plus have you seen History Channel "Forged in Fire"? they make swords and that stuff and they do cuts in ice, wood, meat, leather etc. The blades cut almost everything when they are excelent quality, im pretty sure the leather wouldn't be thick enough to not scratch or show the wood since is just a fine leather cape (following the video i've seen about scutum assembly). the leather is mostly decorative and not protective, the protection comes from the layers of wood placed above each other. Spoiler Have you seen the scutum topic latest change btw? Spoiler Some of the ones i've baked last night: Spoiler Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 9, 2019 Report Share Posted October 9, 2019 11 minutes ago, Alexandermb said: Maybe more lower, and random shape instea a Cube, Try use Subsurf and displacement on the cube to give a random shape . Not a cube (I just followed the tut) You can just replace objects by other stuff to make the scene faster and to see what you are doing 14 minutes ago, Alexandermb said: We already have something like that on the game, plus have you seen History Channel "Forged in Fire"? they make swords and that stuff and they do cuts in ice, wood, meat, leather etc. The blades cut almost everything when they are excelent quality, im pretty sure the leather wouldn't be thick enough to not scratch or show the wood since is just a fine leather cape (following the video i've seen about scutum assembly). the leather is mostly decorative and not protective, the protection comes from the layers of wood placed above each other. I don't think the metal at that time was such of that quality What I meant is 1) cuts are really thick and 2) the wood is undamaged below 15 minutes ago, Alexandermb said: Have you seen the scutum topic latest change btw? Aren't those the same shields ? 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted October 9, 2019 Author Report Share Posted October 9, 2019 2 minutes ago, Stan` said: I don't think the metal at that time was such of that quality What I meant is 1) cuts are really thick and 2) the wood is undamaged below Aren't those the same shields ? A sword would cut no matter what, and isn't the metal but the strenght applied, even if the sword breaks it would still cut the light leather cape. And yeah, the wood is undamaged but that goes beyond my knowledge to apply it and its unlikely i would add other weird stuff so i don't break the material again it was quite hard to find finally an alpha channel direct bake from blender whitout modifying with a 3rd tool. Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 9, 2019 Report Share Posted October 9, 2019 1 minute ago, Alexandermb said: A sword would cut no matter what Not if it's blunt or bends easily ^^ I don't know about roman swords, but I believe not all the celtic swords were of the best quality. @Genava55 4 minutes ago, Alexandermb said: but that goes beyond my knowledge to apply it and its unlikely i would add other weird stuff so i don't break the material again it was quite hard to find finally an alpha channel direct bake from blender whitout modifying with a 3rd tool. Alright ^^ If you managed to add an alpha channel you might be able to make it less transparent ? Quote Link to comment Share on other sites More sharing options...
Genava55 Posted October 9, 2019 Report Share Posted October 9, 2019 3 minutes ago, Stan` said: Not if it's blunt or bends easily ^^ I don't know about roman swords, but I believe not all the celtic swords were of the best quality. Steel quality is indeed lower in the beginning of the Roman Era than during Medieval Times. Even for the Romans. For Celtic swords, there were very poor to very good examples but poor and very poor steel was the most common. Damages to the shield are possible but I would be skeptical about damages distributed over the entire shield. Actually shield use in fighting should have been much more active (not only for the Vikings, but for Celts and Iberians). I don't think fighting would have consisted to blindly smash the opposing shield. 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted October 9, 2019 Author Report Share Posted October 9, 2019 6 minutes ago, Genava55 said: Steel quality is indeed lower in the beginning of the Roman Era than during Medieval Times. Even for the Romans. For Celtic swords, there were very poor to very good examples but poor and very poor steel was the most common. Damages to the shield are possible but I would be skeptical about damages distributed over the entire shield. Actually shield use in fighting should have been much more active (not only for the Vikings, but for Celts and Iberians). I don't think fighting would have consisted to blindly smash the opposing shield. i will apply layers to the shield, starting with a fully healthy shield, then while the infantry loose health it will change texture to a 35%-50 damaged then to a 75% while figthing, so the shield wouldn't gonna be only a "fully damaged shield" 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted October 9, 2019 Author Report Share Posted October 9, 2019 in other talk following the topic: a friend of mine asked me for a bottle design for publicity work so i've just did a quick eevee work: Spoiler Quote Link to comment Share on other sites More sharing options...
Sundiata Posted October 9, 2019 Report Share Posted October 9, 2019 @Alexandermb I think the scratches look cool but I think they would look more convincing on the upper to middle part of the shield, with very few scratches (but more dirt) on the lower half. Great work on everything by the way. Keep going! 1 Quote Link to comment Share on other sites More sharing options...
Genava55 Posted October 9, 2019 Report Share Posted October 9, 2019 And close to the spina and umbo boss. But leather torn apart could be possible, if the blade glide on the wood it could do that. 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted October 9, 2019 Author Report Share Posted October 9, 2019 TBH i wish i had applied this material before to the celtic shields and the aspis without wood on aspis obviously. But i just learned that this days. This have a less plain look compared to the celtic shields and the ground dirt really helps to sell the effect. I want to achieve a slider in the nodes wich deletes the scratches one by one so i can manipulate the amount of slashes. Quote Link to comment Share on other sites More sharing options...
av93 Posted October 9, 2019 Report Share Posted October 9, 2019 Could match with the wounded soldiers animations Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 9, 2019 Report Share Posted October 9, 2019 10 hours ago, Stan` said: @Alexandermb Do you think it's convincing ? @Trinketos Quote Link to comment Share on other sites More sharing options...
Trinketos Posted October 9, 2019 Report Share Posted October 9, 2019 13 hours ago, Stan` said: @Alexandermb Do you think it's convincing ? Maybe you need parts of the roof thrown inside the structure and some outside. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 10, 2019 Report Share Posted October 10, 2019 6 hours ago, Trinketos said: Maybe you need parts of the roof thrown inside the structure and some outside Yeah probably Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 10, 2019 Report Share Posted October 10, 2019 Using this https://www.creativebloq.com/control-how-objects-shatter-blender-26-8134076 We might be able to create chunks of the model. So process to generate destruction variant would be as follow. Import the mesh using my importer Duplicate the main mesh On the first duplicate do the boolean thing . then add a solidify modifier and an edge split. you might want to control what vertex are gonna be solidified as to not induce too many polygons On the second mesh do the converse. Create another object a cube for instance and substract the boolean then use the new object to only keep the parts of the mesh that were removed by the boolean on the first model. Then apply solidify Now using the cell breaking stuff split the second models into pieces. You can then place them randomly over the place. I guess you could also split every single piece and let them fall using gravity. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 11, 2019 Report Share Posted October 11, 2019 @Alexandermb 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted October 11, 2019 Author Report Share Posted October 11, 2019 6 hours ago, Stan` said: @Alexandermb Thats good, specially when sculpting with zbrush (generative sculpting) yet i haven't learned to use it. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 19, 2019 Report Share Posted October 19, 2019 @Alexandermb https://twitter.com/floatvoid/status/1185438548092047360?s=20 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted October 19, 2019 Author Report Share Posted October 19, 2019 25 minutes ago, Stan` said: @Alexandermb https://twitter.com/floatvoid/status/1185438548092047360?s=20 Thats impressive! thats way better for shields or walls. sometimes the height isn't baked properly in the normal map and count them as a plain (look the rim for example) Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted October 19, 2019 Author Report Share Posted October 19, 2019 2 hours ago, Stan` said: @Alexandermb https://twitter.com/floatvoid/status/1185438548092047360?s=20 Have been thinking on it and, it could really help getting normal maps on chainmail on bodies also, or belts. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted November 2, 2019 Author Report Share Posted November 2, 2019 @Stan` procedural clouds: Spoiler https://drive.google.com/file/d/1lry0QVvjzXYM5-S6zDTsrjIoXwvbuQvM/edit Quote Link to comment Share on other sites More sharing options...
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