Lion.Kanzen Posted August 11, 2017 Report Share Posted August 11, 2017 Where are the aliens. They make the pyramids as Nexus for gathering resources with their slave robots. 1 Quote Link to comment Share on other sites More sharing options...
LordGood Posted August 11, 2017 Report Share Posted August 11, 2017 @wowgetoffyourcellphone Kushite_pyramids.zip pyramid_small.xml 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 11, 2017 Report Share Posted August 11, 2017 (edited) Synced, with a fix to the paintings actor. Used the wrong norm and spec files. Fixed now tho. 4K image: Edited August 11, 2017 by wowgetoffyourcellphone 4 Quote Link to comment Share on other sites More sharing options...
LordGood Posted August 11, 2017 Report Share Posted August 11, 2017 did I release a sentry tower? I don't remember Nvm, must have. working on a different computer with a different workspace Quote Link to comment Share on other sites More sharing options...
wackyserious Posted August 11, 2017 Report Share Posted August 11, 2017 @Sundiata 2 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 11, 2017 Report Share Posted August 11, 2017 Noice. Quote Link to comment Share on other sites More sharing options...
wackyserious Posted August 11, 2017 Report Share Posted August 11, 2017 I am eager to test the Kushite faction in DE, I'm trying to work on some textures for the Kingdom of Kush 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 11, 2017 Report Share Posted August 11, 2017 (edited) 13 minutes ago, wackyserious said: I am eager to test the Kushite faction in DE, I'm trying to work on some textures for the Kingdom of Kush I'll post some base textures so the skin colors, etc. remain consistent. kush_female_base.psd kush_male_base.psd Please make spec maps too. Examples: Edited August 11, 2017 by wowgetoffyourcellphone 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 11, 2017 Report Share Posted August 11, 2017 How accurate is this @Sundiata? Quote Link to comment Share on other sites More sharing options...
Sundiata Posted August 11, 2017 Author Report Share Posted August 11, 2017 Wow, people, all this stuff is looking fantastic... Very humbling... Those pyramids are perfect... @wackyserious, I'm a big fan of all the other work you've done for 0AD so far, and I'm very happy you want to work on the Kushites! Looking forward to what you come up with. I really need to drop some more unit-concept art soon, so you can use that. Your first attempt looks darn near perfect though... @Lion.Kanzen I forgot which one, but one of the classical writers notes that they also armed their women, but I have no clue, how they looked like, or how they were used... A female bodyguard for the builder-Queen Amanishakheto doesn't seem that far-fetched though... But let's stick to what we can attest through research. 1 Quote Link to comment Share on other sites More sharing options...
LordGood Posted August 11, 2017 Report Share Posted August 11, 2017 It's getting there, dock, wonder, and market left? 2 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 11, 2017 Report Share Posted August 11, 2017 Any special buildings / siege engines ? Quote Link to comment Share on other sites More sharing options...
LordGood Posted August 11, 2017 Report Share Posted August 11, 2017 Well we got pyramids, I remember Sundiata saying the temple of Amun should be a special building, but then I'm not sure what our wonder would be in that case. We got elephants for siege, I would support sapper units as always, but otherwise no clue on siege weapons. Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 11, 2017 Report Share Posted August 11, 2017 Scaffolds ? Armatures, and texture damage variation Or another civ Lion has posted refs for Japan and Korea if that inspires you. Wow wants scythian, and I'm working on thracian texture, awfully slowly with substance designer. 1 Quote Link to comment Share on other sites More sharing options...
LordGood Posted August 11, 2017 Report Share Posted August 11, 2017 I still got vanilla, don't worry. Sparta's next. Or simultaneous. and greek ptolemies. Damage and construction stuff. idk If i give the kushites a once over its going to be over the texture pack, it needs some TLC 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 11, 2017 Report Share Posted August 11, 2017 9 minutes ago, stanislas69 said: Scaffolds ? Armatures, and texture damage variation Or another civ Lion has posted refs for Japan and Korea if that inspires you. Wow wants scythian, and I'm working on thracian texture, awfully slowly with substance designer. I want Scythians , but for be realistic, they have complicated gameplay than art. So much design decisions. you can't help with tiny things like scaffolds, if we are lucky can ask help to @Alexander, I'm doing textures but something for save 75% to 3D artist. That's why I'm doing one by one, tomorrow may be can time free before 4pm ( -6GTM) Sunday is supermarket day. May be after my launch. Zapotecs need some balance, I understand Justus don't include them in his release. how are you doing with Millenium? Quote Link to comment Share on other sites More sharing options...
wackyserious Posted August 11, 2017 Report Share Posted August 11, 2017 @Sundiata Which animal hides did they used for clothing? I am also impressed on how you gather and present your data. 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted August 12, 2017 Report Share Posted August 12, 2017 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 12, 2017 Report Share Posted August 12, 2017 (edited) @wackyserious in Aristeia a have a Nubian African shield. Edited August 12, 2017 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 12, 2017 Report Share Posted August 12, 2017 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 12, 2017 Report Share Posted August 12, 2017 https://github.com/0ADMods/aristeia/tree/master/art/meshes/props/shields 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 12, 2017 Report Share Posted August 12, 2017 7 hours ago, LordGood said: Or another civ Lion has posted refs for Japan and Korea if that inspires you. Wow wants scythian, and I'm working on thracian texture, awfully slowly with substance designer. I'm cool with Thracians or Scythians. Scythians could be a good jumping off point for Sarmations in Part 2, and Xiongnu/Mongols to give the Han a nemesis. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 12, 2017 Report Share Posted August 12, 2017 (edited) There really needs to be some additional WIP threads, separate from this thread. This thread seems to be the reference-dump thread that would inform all the other niche threads. @Sundiata, do you just want me and others to start them? Civ Profile Shields, Helmets, and Weapons Units and Unit Textures Buildings 8 hours ago, LordGood said: It's getting there, dock, wonder, and market left? omg, ican haz files? Edited August 12, 2017 by wowgetoffyourcellphone 2 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 12, 2017 Report Share Posted August 12, 2017 (edited) 3 hours ago, wackyserious said: Noice. Looks like the Elite level, right @Sundiata, @balduin? Also, wacky, please make spec maps. as you make these. Luckily, you may be able to use 1 spec map for multiple texture varuations, for example. Edited August 12, 2017 by wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
wackyserious Posted August 12, 2017 Report Share Posted August 12, 2017 @wowgetoffyourcellphone Spec maps should will only be applied in the areas where the skin is exposed right? By looking at the sampe spec maps, does it mean that (black = not affected by spec map?) Quote Link to comment Share on other sites More sharing options...
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