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Faction: Byzantines


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11 hours ago, Tomcelmare said:

Byzantine buildings in the rts game: "Empires apart", available on steam:

I01Dch8.jpg

 

Byzantine buildings by Warsmithy/Catbarf for age of empires 2hd:

http://aok.heavengames.com/cgi-bin/forums/display.cgi?action=st&fn=9&tn=44098&f=9,44098,0,30&st=210

The building are too much stereotypical, mostly of them I don't like the barrack, the house, the blacksmith. the shape is very exaggerated compared with a real one, some building look to much "expensive". the gather is awful. the roof look Asian. the dock have 3 chimneys.

Edited by Lion.Kanzen
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  • 2 weeks later...

@stanislas69 @Alexandermb Should this faction be the next in the priority list?

Could we let them use Lordgood's Spartan buildings pack as their building placeholders?

If someone could create a unit roster for me, I think I can start working on their actor files.

Asking for opinions and suggestions.

@LordGood @Nescio @Sundiata @Lion.Kanzen @wowgetoffyourcellphone plus anyone else who might be interested in this development. :)

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1 hour ago, wackyserious said:

@stanislas69 @Alexandermb Should this faction be the next in the priority list?

Could we let them use Lordgood's Spartan buildings pack as their building placeholders?

If someone could create a unit roster for me, I think I can start working on their actor files.

Asking for opinions and suggestions.

@LordGood @Nescio @Sundiata @Lion.Kanzen @wowgetoffyourcellphone plus anyone else who might be interested in this development. :)

"Byzantine" is a modern term to cover twelve centuries. Rather than trying to contain all that anachronistically in a single civilization, you should chose a single period or dynasty and base your faction on that.

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21 minutes ago, Nescio said:

"Byzantine" is a modern term to cover twelve centuries. Rather than trying to contain all that anachronistically in a single civilization, you should chose a single period or dynasty and base your faction on that.

What would be the 500 - 1000 Ad most prominent faction / kingdom ?

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16 minutes ago, Nescio said:

"Byzantine" is a modern term to cover twelve centuries. Rathernew thing that you can a than trying to contain all that anachronistically in a single civilization, you should chose a single period or dynasty and base your faction on that.

A valuable thing that you want add? because we knows that. Byzantine is a modern term for eastern Romans. we can split by dynasties for now.

 

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So I tried to create a civilization .JSON file for the Byzantines. I copy-pasted a pre-existing civilization .JSON and replaced the necessary inputs. However I'm getting errors when testing them in-game.

Spoiler

{
    "Code": "byza",
    "Culture": "byza",
    "Name": "Byzantines",
    "Emblem": "session/portraits/emblems/emblem_byzantines.png",
    "History": "The Eastern Roman Empire.",
    "Music":[
            {"File":"Juno_Protect_You.ogg", "Type":"peace"},
            {"File":"Mediterranean_Waves.ogg", "Type":"peace"},
            {"File":"Elysian_Fields.ogg", "Type":"peace"},
            {"File":"The_Governor.ogg", "Type":"peace"}
        ],
    "Factions":
    [
        {
            "Name": "Byzantines",
            "Description": "The Eastern Roman Empire.",
            "Technologies":
            [
                {
                    "Name": "N/A",
                    "History": "N/A",
                    "Description": "N/A"
                }
            ],
            "Heroes":
            [
                {
                    "Name": "TBD",
                    "Class": "?",
                    "Armament": "?",
                    "Emblem": "",
                    "History": "?"
                },
                {
                    "Name": "TBD2",
                    "Class": "?",
                    "Armament": "?",
                    "Emblem": "",
                    "History": "?"
                },
                {
                    "Name": "TDB3",
                    "Class": "?",
                    "Armament": "?",
                    "Emblem": "",
                    "History": "?"                    
                }
            ]
        }
    ],
    "CivBonuses":
    [
        {
            "Name": "TBD",
            "History": "N/A",
            "Description": "?"
        },
        {
            "Name": "TBD2",
            "History": "N/A",
            "Description": "?"
        }
    ],
    "TeamBonuses":
    [
    ],
    "Structures":
    [
    ],
    "WallSets":
    [
        "other/wallset_palisade",
        "structures/spart_wallset_stone"
    ],
    "StartEntities":
    [
        {
            "Template": "structures/byza_civil_centre"
        },
        {
            "Template": "units/byza_support_female_citizen",
            "Count": 4
        },
        {
            "Template": "units/byza_infantry_archer_b",
            "Count": 2
        },
        {
            "Template": "units/byza_infantry_spearman_b",
            "Count": 2
        },
        {
            "Template": "units/byza_cavalry_spearman_b"
        }
    ],
    "Formations":
    [
        "special/formations/null",
        "special/formations/box",
        "special/formations/column_closed",
        "special/formations/line_closed",
        "special/formations/column_open",
        "special/formations/line_open",
        "special/formations/flank",
        "special/formations/skirmish",
        "special/formations/wedge",
        "special/formations/battle_line",
    ],
    "AINames":
    [
        "Emperor 1",
        "Emperor 2",
        "Emperor 3",
        "Emperor 4",
        "Emperor 5",
        "Emperor 6",
        "Emperor 7",
        "Emperor 8",
        "Emperor 9",
        "Emperor 10",
        "Emperor 11",
        "Emperor 12",
        "Emperor 13",
        "Emperor 14"
    ],
    "SkirmishReplacements":
    {
        "skirmish/units/default_cavalry" : "units/byza_cavalry_spearman_b",
        "skirmish/units/default_infantry_ranged_b": "units/byza_infantry_archer_b",
        "skirmish/structures/default_house_10" : "structures/{civ}_house"
    },
    "SelectableInGameSetup": true
}

 

 

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