Stan` Posted May 11, 2018 Report Share Posted May 11, 2018 42 minutes ago, Lion.Kanzen said: don't forgot levels of experience. B/A/E We do not do that even for the main game. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 11, 2018 Report Share Posted May 11, 2018 Just now, stanislas69 said: We do not do that even for the main game. The ranks? Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 11, 2018 Report Share Posted May 11, 2018 1 minute ago, Lion.Kanzen said: The ranks? Not in the unit portrait. Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 11, 2018 Report Share Posted May 11, 2018 Each unit only has one portrait. We do not have one portrait per rank. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 11, 2018 Report Share Posted May 11, 2018 (edited) 2 minutes ago, stanislas69 said: Each unit only has one portrait. We do not have one portrait per rank. No I don't mean portraits, I mean don't forget show rest of units. @stanislas69 I know that. Edited May 11, 2018 by Lion.Kanzen 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 11, 2018 Report Share Posted May 11, 2018 Quote Link to comment Share on other sites More sharing options...
Tomcelmare Posted May 11, 2018 Report Share Posted May 11, 2018 2 hours ago, wowgetoffyourcellphone said: Tweaked texture colors, also using the Roman texture for rooftiles: @wowgetoffyourcellphone Yes! The colours are warmer, more vibrant, and yet, softer to the eye this way! The buildings should all be like these A golden cross on the top of the church should be good too! 4 Quote Link to comment Share on other sites More sharing options...
Sundiata Posted May 11, 2018 Report Share Posted May 11, 2018 (edited) @wowgetoffyourcellphone beautiful! @Alexandermb May I suggest 2 more windows for the front of the church, and 2 for the sides of the CC? [EDIT] and continue the white line on the CC around the corner? Edited May 11, 2018 by Sundiata 3 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted May 11, 2018 Report Share Posted May 11, 2018 5 hours ago, wowgetoffyourcellphone said: Tweaked texture colors, also using the Roman texture for rooftiles: when you look from far the texture still become dark some zones ? 1 Quote Link to comment Share on other sites More sharing options...
Sundiata Posted May 11, 2018 Report Share Posted May 11, 2018 @Alexandermb check minor edit in previous post (white line on CC) Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted May 11, 2018 Report Share Posted May 11, 2018 2 minutes ago, Sundiata said: @Alexandermb check minor edit in previous post (white line on CC) Since you are here you can lend me a hand for this little tweak on the texture i wan to add player colour in this line, but i always end with other blues or reds compared to the game base, could you edit it for add player colour lines on all buildings please? Spoiler 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted May 11, 2018 Report Share Posted May 11, 2018 Defense Tower: Spoiler 3 Quote Link to comment Share on other sites More sharing options...
Sundiata Posted May 11, 2018 Report Share Posted May 11, 2018 @Alexandermb You meant like the alpha channel thing right (0% saturation, 15-ish% opacity, contrast and level adjustment) Spoiler Example: 1 Quote Link to comment Share on other sites More sharing options...
Sundiata Posted May 11, 2018 Report Share Posted May 11, 2018 @Alexandermb Another minor suggestion for defense tower. Arched widows made to look a little more Roman/Byzantine: 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted May 11, 2018 Report Share Posted May 11, 2018 24 minutes ago, Sundiata said: @Alexandermb You meant like the alpha channel thing right (0% saturation, 15-ish% opacity, contrast and level adjustment) Thanks! but i guess we will need another texture piece for the player colour, something similar to the spartan texture but i can't copy the alpha lines on Paint.net, for now it looks like this: Spoiler and added the windows to the civil centre. 2 Quote Link to comment Share on other sites More sharing options...
Sundiata Posted May 11, 2018 Report Share Posted May 11, 2018 (edited) 8 minutes ago, Alexandermb said: and added the windows to the civil centre. Awesome! 8 minutes ago, Alexandermb said: Thanks! but i guess we will need another texture piece for the player colour, something similar to the spartan texture but i can't copy the alpha lines on Paint.net, for now it looks like this: How about 12% opacity? Or you're not happy with the texture itself? Spoiler Edited May 11, 2018 by Sundiata Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted May 11, 2018 Report Share Posted May 11, 2018 6 minutes ago, Sundiata said: Awesome! How about 12% opacity? Or you're not happy with the texture itself? Hide contents the player colour looks dark because of some irregularities on the texture itself the opacity is okay, the problem is the texture line, you have in mind another suggestion for that one ? Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted May 11, 2018 Report Share Posted May 11, 2018 (edited) Added the changes for the tower: Spoiler Edited May 11, 2018 by Alexandermb 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted May 11, 2018 Report Share Posted May 11, 2018 (edited) 6 hours ago, Lion.Kanzen said: The plumbatae is byzantine army period for ranged champion or for republican romans? If secondary attack is achieved it could be replaced from champ ranged to swordsman_e Edited May 11, 2018 by Alexandermb Quote Link to comment Share on other sites More sharing options...
wackyserious Posted May 11, 2018 Report Share Posted May 11, 2018 Try to set the color of that white line to a shade of dark gray (not a very dark one, just a slighty dark tone of gray), then set the opacity to 15% Quote Link to comment Share on other sites More sharing options...
Nescio Posted May 11, 2018 Report Share Posted May 11, 2018 34 minutes ago, Alexandermb said: Added the changes for the tower: Hide contents Such a tower would have a lot of dead angles. Perhaps you could replace the top with a (e.g. circular or octagonal) platform? 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted May 11, 2018 Report Share Posted May 11, 2018 it has the same windows direction of two other towers in vanilla: Spoiler 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted May 11, 2018 Report Share Posted May 11, 2018 Byza quiver: Spoiler 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted May 11, 2018 Report Share Posted May 11, 2018 http://www.oocities.org/egfroth1/ConcentricHelm.html Contemporary replicas Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 11, 2018 Report Share Posted May 11, 2018 3 hours ago, Alexandermb said: the player colour looks dark because of some irregularities on the texture itself the opacity is okay, the problem is the texture line, you have in mind another suggestion for that one ? Add alternate beige, whitish texture. the tower is very fine composition. Quote Link to comment Share on other sites More sharing options...
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