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Alpha 27 Pre-release/Release Candidate Build Testing


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image.thumb.png.9164b12cd9ea3728ffb762d03c99263a.pnglooks like game get a worst performance when i get vulkan. the game goes to 150fps-300 but when i see units or building performance go down VERY VERY FAST.

my specs.

AMD Ryzen 5 5600HNVIDIA

GeForce RTX 3050 Laptop

ram: 16gb 3200mhz ddr4

m.2 hk hynix 500gb, honestly no idea about speed, but is fast.

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16 hours ago, real_tabasco_sauce said:

Sad, but it makes sense. The release is already delayed a little (from ff)

In my experience, merging things in feature freeze delays the release as it introduces new bugs. I don't want to do it this time.

Might make an exception for the password change feature as that seems like it could lift off quite a bit of weight on the lobby mod team & Stan by proxy.

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On 05/06/2023 at 10:32 PM, andy5995 said:

@LienRagI opened a ticket on the AppImage repo  and replied at https://github.com/0ad-matters/0ad-appimage/issues/23 and wrote some troubleshooting steps that you could try.

 

You can reply on that ticket if you're a registered GitHub user, or here on this forum thread.

Output of the rm -v command :

'squashfs-root/usr/lib/libcurl-gnutls.so.4' supprimé

Output of squashfs-root/AppRun :
 

Erreur de segmentation (core dumped)

If that helps, the segfault was immediate.

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14 minutes ago, real_tabasco_sauce said:

There's probably just not enough space.

No shute, Sherlock! That's also what the message says. :blum:

I think this (small) war ship should fit next to the dock, that's why I thought maybe the ships have to leave from the front or something. (A bit frustrating, especially since other ships spawned fine.)

But yeah, I agree on the ships' size; in fact I've been complaining about them for years...

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On 08/06/2023 at 12:07 PM, LienRag said:

Output of the rm -v command :

'squashfs-root/usr/lib/libcurl-gnutls.so.4' supprimé

Output of squashfs-root/AppRun :
 

Erreur de segmentation (core dumped)

If that helps, the segfault was immediate.

@LienRagyou got the segfault, but not the message about missing version information from curl?

 

I built a new AppImage using Ubuntu Focal instead of Bionic. The filename is
0ad-0.0.27-rc1-27645-alpha-2306120428-x86_64.AppImage  and it's available at https://github.com/0ad-matters/0ad-appimage/releases/tag/v0.0.27-rc1-27645-alpha (I have no idea if that will make a difference for you).

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2 hours ago, LienRag said:

Yep. As far as I remember, I got nothing else than the segfault.

I'll try the new AppImage in a few days.

So... maybe not related to curl at all. If whatever's causing the segfault is fixed, the curl message would probably display just as a non-fatal warning (unless it were removed).

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Is there some kind of testing macro? It would be nice If I could ship e.g. an AppImage together with a Macro onto different PC and other devices and could run a test case for you. May together with hw-probe (Linux devices) you may could get a lot of unified tests and may be able to detect more interesting details.

I'm not so into testing manually.

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10 minutes ago, Mercos said:

Is there some kind of testing macro? It would be nice If I could ship e.g. an AppImage together with a Macro onto different PC and other devices and could run a test case for you. May together with hw-probe (Linux devices) you may could get a lot of unified tests and may be able to detect more interesting details.

I'm not so into testing manually.

There isn't, but if you can provide a proof of concept why not.

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difficult, Im not a evelopper. But I assume such:

  1. I download a 0AD-Testing app.
    appimage or other. If you wish to use id more often may an updatable tool should be used. If you run the app
    1. a Dialog open
    2. try to find an installed 0AD may ask for the path.
    3. Check if the test-macro is up-to-date
      1. may Update the test-macro
      2. update tools required for that e.g. hw-probe
    4. Check if the 0AD meet the Requirements
    5. Run the Makro
  2. Run the Macro
    1. Do a hw-probe and save either the data or the Link.
    2. Do checks acording the needs
      e.g. described in:
      https://wildfiregames.com/forum/topic/107313-alpha-27-pre-releaserelease-candidate-build-testing/?do=findComment&comment=551150
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  • 3 weeks later...
  • 2 weeks later...

I captured a barrack as Han and couldn't produce archers; or maybe it was crossbow men, I don't remember. If I have a barrack what is the difference with supplying my dudes with bows or crossbows? Why are the options limited?

This is a general thing: I think captured buildings should give you the same options as buildings you built yourself. Is there actually any reason why that isn't the case?

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2 hours ago, Gurken Khan said:

I captured a barrack as Han and couldn't produce archers; or maybe it was crossbow men, I don't remember. If I have a barrack what is the difference with supplying my dudes with bows or crossbows? Why are the options limited?

This is a general thing: I think captured buildings should give you the same options as buildings you built yourself. Is there actually any reason why that isn't the case?

Yes, deliberate game design. In the past the only way to train a ram as Mauryan was to capture an enemy fort for instance. Feel free to discuss this in a dedicated thread. My personal take it is fine as is.

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1 hour ago, hyperion said:

Yes, deliberate game design. In the past the only way to train a ram as Mauryan was to capture an enemy fort for instance. Feel free to discuss this in a dedicated thread. My personal take it is fine as is.

yeah it's been discussed many times and we are still stuck whith a status quo that is unexpected and easily misunderstood, even by long term players. My opinion is that it would be much more intuitive and a lot more fun if buildings trained the same units regardless of who controls them (so one could train units from other civs if they conquered buildings from other civs).

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