real_tabasco_sauce Posted June 7, 2023 Report Share Posted June 7, 2023 (edited) Sad, but it makes sense. The release is already delayed a little (from ff) Edited June 7, 2023 by real_tabasco_sauce Quote Link to comment Share on other sites More sharing options...
Lierbex Posted June 7, 2023 Report Share Posted June 7, 2023 looks like game get a worst performance when i get vulkan. the game goes to 150fps-300 but when i see units or building performance go down VERY VERY FAST. my specs. AMD Ryzen 5 5600HNVIDIA GeForce RTX 3050 Laptop ram: 16gb 3200mhz ddr4 m.2 hk hynix 500gb, honestly no idea about speed, but is fast. Quote Link to comment Share on other sites More sharing options...
Lierbex Posted June 7, 2023 Report Share Posted June 7, 2023 i also edit itsmus corinthian with 6 players and basically is unplayable. 30fps with only constructions and barely units. Quote Link to comment Share on other sites More sharing options...
wraitii Posted June 8, 2023 Report Share Posted June 8, 2023 16 hours ago, real_tabasco_sauce said: Sad, but it makes sense. The release is already delayed a little (from ff) In my experience, merging things in feature freeze delays the release as it introduces new bugs. I don't want to do it this time. Might make an exception for the password change feature as that seems like it could lift off quite a bit of weight on the lobby mod team & Stan by proxy. 1 Quote Link to comment Share on other sites More sharing options...
vladislavbelov Posted June 8, 2023 Report Share Posted June 8, 2023 7 hours ago, Lierbex said: looks like game get a worst performance when i get vulkan. What's about the same scene but with the OpenGL backend? Quote Link to comment Share on other sites More sharing options...
LienRag Posted June 8, 2023 Report Share Posted June 8, 2023 On 05/06/2023 at 10:32 PM, andy5995 said: @LienRagI opened a ticket on the AppImage repo and replied at https://github.com/0ad-matters/0ad-appimage/issues/23 and wrote some troubleshooting steps that you could try. You can reply on that ticket if you're a registered GitHub user, or here on this forum thread. Output of the rm -v command : 'squashfs-root/usr/lib/libcurl-gnutls.so.4' supprimé Output of squashfs-root/AppRun : Erreur de segmentation (core dumped) If that helps, the segfault was immediate. 1 Quote Link to comment Share on other sites More sharing options...
Lierbex Posted June 8, 2023 Report Share Posted June 8, 2023 this is the performance using Open gl. between 15-20 vulkan performance is between 5-30. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted June 9, 2023 Report Share Posted June 9, 2023 Besides that I don't think the portrait of the fin whale is very fitting, I don't believe that whales in lakes, like here on Arctic Summer, are historically correct. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted June 10, 2023 Report Share Posted June 10, 2023 13 hours ago, Gurken Khan said: Besides that I don't think the portrait of the fin whale is very fitting, I don't believe that whales in lakes, like here on Arctic Summer, are historically correct. Bold fixed locally. Don't know if it can be committed for A27. Dfinitely A28 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted June 10, 2023 Report Share Posted June 10, 2023 Ships can only come out of a dock at a certain angle or what? Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted June 10, 2023 Report Share Posted June 10, 2023 There's probably just not enough space. Another good reason to reduce ship sizes. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted June 10, 2023 Report Share Posted June 10, 2023 14 minutes ago, real_tabasco_sauce said: There's probably just not enough space. No shute, Sherlock! That's also what the message says. I think this (small) war ship should fit next to the dock, that's why I thought maybe the ships have to leave from the front or something. (A bit frustrating, especially since other ships spawned fine.) But yeah, I agree on the ships' size; in fact I've been complaining about them for years... Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted June 11, 2023 Report Share Posted June 11, 2023 "Only Han buildings can garrison ministers." I feel that this is not correct as ministers can also enter the buildings of allies. Is it intended that they don't increase the arrow count? Quote Link to comment Share on other sites More sharing options...
andy5995 Posted June 12, 2023 Report Share Posted June 12, 2023 On 08/06/2023 at 12:07 PM, LienRag said: Output of the rm -v command : 'squashfs-root/usr/lib/libcurl-gnutls.so.4' supprimé Output of squashfs-root/AppRun : Erreur de segmentation (core dumped) If that helps, the segfault was immediate. @LienRagyou got the segfault, but not the message about missing version information from curl? I built a new AppImage using Ubuntu Focal instead of Bionic. The filename is 0ad-0.0.27-rc1-27645-alpha-2306120428-x86_64.AppImage and it's available at https://github.com/0ad-matters/0ad-appimage/releases/tag/v0.0.27-rc1-27645-alpha (I have no idea if that will make a difference for you). Quote Link to comment Share on other sites More sharing options...
hyperion Posted June 12, 2023 Report Share Posted June 12, 2023 @andy5995, just a random thought, might be a case of snap curl vs apt curl. 1 Quote Link to comment Share on other sites More sharing options...
LienRag Posted June 12, 2023 Report Share Posted June 12, 2023 15 hours ago, andy5995 said: @LienRagyou got the segfault, but not the message about missing version information from curl? Yep. As far as I remember, I got nothing else than the segfault. I'll try the new AppImage in a few days. Quote Link to comment Share on other sites More sharing options...
andy5995 Posted June 13, 2023 Report Share Posted June 13, 2023 2 hours ago, LienRag said: Yep. As far as I remember, I got nothing else than the segfault. I'll try the new AppImage in a few days. So... maybe not related to curl at all. If whatever's causing the segfault is fixed, the curl message would probably display just as a non-fatal warning (unless it were removed). Quote Link to comment Share on other sites More sharing options...
Mercos Posted June 13, 2023 Report Share Posted June 13, 2023 Is there some kind of testing macro? It would be nice If I could ship e.g. an AppImage together with a Macro onto different PC and other devices and could run a test case for you. May together with hw-probe (Linux devices) you may could get a lot of unified tests and may be able to detect more interesting details. I'm not so into testing manually. Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 13, 2023 Author Report Share Posted June 13, 2023 10 minutes ago, Mercos said: Is there some kind of testing macro? It would be nice If I could ship e.g. an AppImage together with a Macro onto different PC and other devices and could run a test case for you. May together with hw-probe (Linux devices) you may could get a lot of unified tests and may be able to detect more interesting details. I'm not so into testing manually. There isn't, but if you can provide a proof of concept why not. Quote Link to comment Share on other sites More sharing options...
Mercos Posted June 15, 2023 Report Share Posted June 15, 2023 difficult, Im not a evelopper. But I assume such: I download a 0AD-Testing app. appimage or other. If you wish to use id more often may an updatable tool should be used. If you run the app a Dialog open try to find an installed 0AD may ask for the path. Check if the test-macro is up-to-date may Update the test-macro update tools required for that e.g. hw-probe Check if the 0AD meet the Requirements Run the Makro Run the Macro Do a hw-probe and save either the data or the Link. Do checks acording the needs e.g. described in:https://wildfiregames.com/forum/topic/107313-alpha-27-pre-releaserelease-candidate-build-testing/?do=findComment&comment=551150 Quote Link to comment Share on other sites More sharing options...
Lierbex Posted July 1, 2023 Report Share Posted July 1, 2023 Editor not have Default structures box indications for map edition. in atlas editor. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted July 12, 2023 Report Share Posted July 12, 2023 I captured a barrack as Han and couldn't produce archers; or maybe it was crossbow men, I don't remember. If I have a barrack what is the difference with supplying my dudes with bows or crossbows? Why are the options limited? This is a general thing: I think captured buildings should give you the same options as buildings you built yourself. Is there actually any reason why that isn't the case? 1 Quote Link to comment Share on other sites More sharing options...
hyperion Posted July 12, 2023 Report Share Posted July 12, 2023 2 hours ago, Gurken Khan said: I captured a barrack as Han and couldn't produce archers; or maybe it was crossbow men, I don't remember. If I have a barrack what is the difference with supplying my dudes with bows or crossbows? Why are the options limited? This is a general thing: I think captured buildings should give you the same options as buildings you built yourself. Is there actually any reason why that isn't the case? Yes, deliberate game design. In the past the only way to train a ram as Mauryan was to capture an enemy fort for instance. Feel free to discuss this in a dedicated thread. My personal take it is fine as is. 1 Quote Link to comment Share on other sites More sharing options...
alre Posted July 12, 2023 Report Share Posted July 12, 2023 1 hour ago, hyperion said: Yes, deliberate game design. In the past the only way to train a ram as Mauryan was to capture an enemy fort for instance. Feel free to discuss this in a dedicated thread. My personal take it is fine as is. yeah it's been discussed many times and we are still stuck whith a status quo that is unexpected and easily misunderstood, even by long term players. My opinion is that it would be much more intuitive and a lot more fun if buildings trained the same units regardless of who controls them (so one could train units from other civs if they conquered buildings from other civs). 2 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted July 13, 2023 Report Share Posted July 13, 2023 I assume "Stone Throwers" are siege catapults and not slingers? I don't remember noticing that term before, but I think it would be better if we could replace it with name used in its production building. Quote Link to comment Share on other sites More sharing options...
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