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Posts
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Everything posted by Player of 0AD
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Indian palace still looks like bus station.
Player of 0AD replied to Akira Kurosawa's topic in Art Development
Last time more people seemed to be against a change than for it :-) https://wildfiregames.com/forum/topic/88527-replace-harmya-palace/?do=findComment&comment=512888 -
Wenn zu viele Einheiten in einem Gebäude einquartiert sind, regenerieren sich die Eroberungs-Punkte schneller als sie runtergehen. Mit Strg+Rechtsklick auf das Gebäude kann man den Soldaten auch befehlen, es zu zerstören, anstatt die Einnahme zu versuchen.
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Why would building walls strengthen the AI instead of weakening it? Which top player builds walls?
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Why do you collect stone and metal early on? Wood and food are much more important in the beginning. Plus, you need much more collectors than 20
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Yes, they coordinate attacks: They can ask their allies to attack and if they receive such a question (via diplomacy menu) they decide if they join or not. If an AI starts an attack it usually asks its allies for support
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To reduce the impact of the problem, it would be very helpful if multi-player matches could be loaded. (In case of Ddos, its possible to create an automatical savegame) Can't 0AD investigate the code of the open source game Widelands, where all of this is possible? There are even replays from loaded matches possible
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Why is selection in 0ad that bad
Player of 0AD replied to Frederick_1's topic in Gameplay Discussion
This is a bug. And the autociv mod could give you some hotkeys for selecting some additional unit types. Maybe then you could handle control groups even better... -
Actually champs are not that rare in TGs and not even in 1v1s. They are so relevant that I think that Athen and Sparta could need some cav champs, as it can be a serious disadvantage currently. Maybe that is a change which is needed, not a change for all champs. The Han civ is not big fun champion-wise, as no champs come out of their barracks and stables (same goes for Athen and Sparta btw). They need to build very expensive champ-buildings which dont even access the best kinds of champs.
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Happy newb year! May 0AD prosper and become an olympic sport ; )
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Congrats to the epic tournament win, @Feldfeld , and thanks for organizing. @seeh and @chocapoca you still have a match against each other, as well as @LetswaveaBook and @rm -rf
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Feature request for training ships
Player of 0AD replied to Player of 0AD's topic in Gameplay Discussion
I think this does not work for ships as they dont have ralley points. And even if it would work, it would be nicer if it would work automaticly. The ship should delay the spawn only if the ship is full AND its not at a coast or close to another ship. -
It's good old age-of-empires-tradition that one can shoot through buildings ;-)
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How can I load an external game replay?
Player of 0AD replied to 3leggedHorse's topic in Help & Feedback
For the latest tournament matches you will also need the newest versions of the mods "community" and "feldmap" -
Try the boonGUI Mod
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- building hotkeys
- visible corpses limiter
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letswaveabook-vs-weirdJokes
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vinme is a smart man.
Player of 0AD replied to Kampot's topic in Introductions & Off-Topic Discussion
You just deserved an upvote with this post, which increases your reputation ;-) -
BeTe-vs-weirdJokes.zip
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In some cases, yes. However, restarting the game (or the pc) seems to solve the issue
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Athenians and persians can train units in ships. This would be even better, if they could also do this if they are away from the coast. The units could simply be garrisoned inside the ship (currently the training doesnt happen unless the ship is at a coast)
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In A25, Corrals could be useful sometimes in phases 1 and 2, and in general a good option in phase 3. But then the developers decided to nerf them even more: Now they cannot produce cows before p3, and no pigs before p2. This makes corrals almost useless in p1 and p2. What about buffing them? One could think about simplyfying: Removing all animals except one type of cow per civ - always producable. And one could think about reducing the train time of the cows and test this in multiplayer matches. Corrals should be so viable that a player could decide if he goes for them or for fields.
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Since A26 it happens regularly that clones of replays appear in the replay overview. Often their duration is restricted. If you delete one of the replays, the other one will be deleted too. Am I the only player with that problem? So far it only happened with multiplayer matches.
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Start 0AD --> Click "Learn to play" --> Structure Tree --> Spartans --> Right click on "Skiritai Commando" under "Barracks" --> Class: Infantry --> Is infantry
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Now a changelog makes sense, is there any? And what about turning the macedonian storehouse-civ-bonus into an additional teambonus? The current mace team bonus is very weak, but the civ bonus is much closer to strong team bonuses like ptol and iber.
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alreVsWeirdJokes.zip
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Production Building Batch Training (Barracks and Blacksmiths)
Player of 0AD replied to kun0's topic in Bug reports
Maybe you click too often, or your batch size is too big, if you plan to make batches of three and they suddenly are batches of 5. Blacksmiths: Multiplayer lag can cause that issue. Maybe click a bit slower