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Posts
2.410 -
Joined
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Days Won
51
Everything posted by Gurken Khan
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@UltraMan Seems kinda obvious to me that you should have a melee front line.
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Current climate change
Gurken Khan replied to Genava55's topic in Introductions & Off-Topic Discussion
Another horror story about a new nuclear plant: https://www.heise.de/tp/features/Atomland-Bangladesch-es-wird-ernst-6229253.html It's about a plant in Ruppur/Bangladesh. Partly built with Chernobyl technology. Besides all other horrible and horrifying facts in that article: the building costs have more than tripled (4bn USD > 12.65bn USD) so far (still two more years of construction), and electricity will be more than twice as expensive than solar power (7cents, 3cents). Has there been any nuclear power plants in the recent years that actually stayed close to their projected costs? I only know of examples to the opposite, that's one reason why I don't trust anyone who says that nuclear power is oh so cheap. -
I try to help out in that regard. I absolutely hated the turn times in a24 and I'm absolutely not looking forward to them potentially re-introduced with acceleration 'feature'.
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I thought that was already possible, but a recent game proved me wrong...
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I'm having trouble doing the correct clicks with the merchants as well. I'm now using the highest possible concentration when doing it and I pay attention to the tooltip at my cursor. I sometimes have to redo it but mostly the problem is solved for me.
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@Stan` @user1
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I abandoned the game because I couldn't place a marketplace. Screw that. I doubt that I could have produced Egyptian units from the military colony as advertised, but since I won't capture it I won't know for sure.
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I don't know who screwed up what, but Wild Lake in a25 just sucks. Is anybody actually enjoying the 'feature' that you can't build anything around your CC? With the India biome it was so terrible that I abandoned the game. With the Agean-Anatolian biome I hoped it would be better, but it still is terrible. Not only is it still a pain in the averywhere to build anything, but it also somehow breaks the AI. Repeatedly I had workers like this one neither being idle nor clearing the terrain but just standing around. THE HECK??!? (Wild Lake never was nor is balanced, just given the distribution of treasures and Gaia units.)
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'Thought police' & 'spoiling the children'... Gee. I'd consider it basic decency not to massively use foul language around minors. Granted, in some ways I'm old & conservative. How do 'servers' play into this?
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'Regulation on the delegation of authority concerning land conveyance permissions' (According to dict.cc, and it was a real thing.)
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I might be wrong but I've got the feeling there's not much manpower in the lobby moderation. Anyway I think there should be a three strike rule (warning - time ban - perma ban); doesn't require a real time response and might help a bit.
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When I mark a word, do a right click and go to the search engine I trust (duckduckgo.com) I pretty much find any word I wanna look up. ;p
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That's fine for you (and me), but since the game is also aimed at minors I think a nanny-bot like in the forums would be ok. (It's not perfect and can get ridiculous, but better than nothing.) Don't know how difficult implementing that would be. @Stan` @user1 ?
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Did they actually collect left hands as trophies?
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English text strings
Gurken Khan replied to Ceres's topic in Game Development & Technical Discussion
@Ceres Irgendwo werden die hotkeys doch übersetzt; weiss aber nicht an welcher Stelle. Hinter "Aufträge" fehlt 'n Punkt. Vllt. ist es Dir nach @Freagarachs Link schon klar, aber: das Pausen-Symbol ist ja generisch, d.h. es kann sich auf ein beliebiges Objekt bzw. Auftrag beziehen; werden solche GUI-Hinweise generell in Klammern angezeigt? Im Handbuch finden sich übrigens noch etliche englische Wörter, wenn Du von unten kuckst stößt Du schnell drauf (Delete, MouseMiddle...). -
What do we think of citizen cavalry archers.
Gurken Khan replied to LetswaveaBook's topic in Gameplay Discussion
I never produce horse archers. I'd rather take the damage than the range. Ever since I saw an camel archer chase a gazelle literally over a whole normal sized map I resent them. Playing as ptol I begrudgingly take them as half of my ranged cav because I usually can't afford mercs only. -
@AcanthisI'd like a neat fighting formation, but whenever my units were in formation I just wanted to turn it off immediately. So I don't even have the experience that I could give an as detailed feedback as yours.
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Alright. But I think ruins v. whole buildings and sacred/magic v. mundane sites are fundamental questions decisive for the art to come up with.
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I like the idea. Controlling the (majority of) Caravanserais would also appeal to my more 'wordly' understanding of the world, rather than the 'magical'.
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I'm also curious about that; I don't know of any way. ??? I've never had an ally build a single building in my territory. I guess one has to bank on the generosity of the ally. The AI is omniscient, and I too believe there's some check coded for what I'm low on. That also goes the other way round, when it requests resources it's something I have a bunch of; unpleasant when I'm saving for sth specific, like Will to Fight... I noticed that in a25 the ally will ask for resources even if it has several hundreds or even >1000.
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I was wondering if any of our civs would consider ruins of old and dead civs as sacred. Whatever works, I guess.
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[Feature Request] More control over garrisoned units
Gurken Khan replied to LetswaveaBook's topic in General Discussion
Haven't forgotten, just took me a bit to reproduce it: I didn't cut off the empty space to illustrate how much space there is to present the stats. I guess I have to hit six digits (here xxxxx.5) so it gets cut off.