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Gurken Khan

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Everything posted by Gurken Khan

  1. Well, that answers my question: I just think he has an impressive LoS. I had him meditate in the temple, but in general I want my healers aggressive and have them attack move; problem being (again) that he frequently wanders somewhere by himself.
  2. What line of sight does Archie have/is it intended behavior? Even before those wounded units reached the position in the pic he wandered towards them. Here I'm (only) managing XP in my base, but when I'm on tour he very often strays far away from his group because he spotted a healing target way off.
  3. "If something is wet it is not dry." Idk, sounds trivial. Should we even keep it? And /or we could consider other quotes, maybe make a call for suggestions.
  4. Try what's described in the FAQ: https://gitea.wildfiregames.com/0ad/0ad/wiki/FAQ#multiplayer If that doesn't help we'd need more info (attach your logs). You can also try to find someone in the IRC chat to help you troubleshoot. HTH
  5. These small details expose pictures as AI generated:
  6. I would like it if I doublecklicked an upgradable palisade that all upgradable parts are selected and I could mass upgrade them to gates (comparable to sentry towers which can be mass upgraded to stone towers).
  7. I never liked to use cannon fodder. My main goal is zero losses.
  8. Elites had all kinds of perks, moving faster, doing more damage, greater LoS... I don't know if there's more than better capture rate and more HP now; anyway, I want to feed the XP to the lower ranks.
  9. @Vantha Do we have a tip for that? (Can't find the tips in the repository.)
  10. I don't think there currently is a way to select units by rank, but I really wish there was. When I'm advancing to a building I want to capture and there's limited opposition I want my elite units to capture and feed XP to the rest. Selecting each type of unit and then triple-click on the elites is quite tedious, especially when it's several buildings. I guess I could work with units being part of two control groups, does any mod provide that?
  11. *bump* Looks like a new release is on its way, so voice your opinion if you didn't already!
  12. I reported you. (To have the limit removed.)
  13. Just to clear it up: "had" doesn't count, they need a living hero to build a CC.
  14. I dislike large markets, I think they're a handicap; I'm miffed every time I can't place a market where I want to while a small market would've fit.
  15. Give'em another shirt, maybe add a tassel to their helmets... (Skin=the way a unit looks, re-skin=change their appearance.) But you still want to do it?
  16. Sorry, I mixed them up with the centurions. I dug through the ditches unit files on gitea and still can't really tell what they're about. (Are you playing SVN and it got something to do with Roman reforms?)
  17. For the aura? I don't know where to look it up atm and you say you tried it. I wouldn't expect champs to gain any XP and thusly never to promote to anything. I thought you could only promote elite spear and sword CS to legionary. (When I play rome I turn half of my "tower guys" into legionaries.)
  18. For a long time I've been in favor of using diacritics consistently; it's currently all over the place, for example differing from the structure tree to the diplomacy screen etc. For consistency's sake I'd be willing to drop hem completely, but there were quite extensive discussions (e.g. on trac), and I didn't want to challenge that decision. I personally would like it if we used native names (with diacritics) as much as possible with the anglicized/localized names added where appropriate. Maybe we can formulate a "vision" for this issue and then push for all parts of the game (UI and whatever) to support it.
  19. Agreed. Native + anglicized name, code querying native name.
  20. In general I agree with your above post, on this point I don't; if I spawn at the coast I always colonize it, just for the wood. Wood tends to be a little too sparse on the mainland for my taste. Any opinions regarding those? I never played Survival of the Fittest, I believe it says that it doesn't work with AI players. I'm too dumb for Jebel Barkal. On Danubius I think the Gaia ~cities are enough to chew through, as I consider the Gaia armies and flotillas materializing out of thin air complete BS I don't play it anymore.
  21. Shouldn't every player have access to the water on this version of Unknown? I assumed so. savegame-1623.0adsave
  22. I almost always expand; map's gotta be tight from the beginning if I don't. What I really don't like is scarce or no wood, it's soo sluggish; but I felt it was unnecessary to explicitly agree when you didn't rank those maps high.
  23. I usually don't play it; not a fan of that restricted basin, the paths to useful terrain are often painful. Meh. Both positions can be painful. Sometimes there's no wood for miles, sometimes the back position is extremely limited by a body of water. I actually like those, except the ~Istanbul spawn points; just the other day I re-rolled for another spawn point and then played Marmara. I like Fields of Meroe and Wild Lake. (I assume "spam spot" is supposed to be "spawn point"?) I don't see the problem with FoM. Hellas I look at the map and then decide if I want to play it (~50/50); sometimes I think the terrain is just BS, not a fan of that one Gaia siege unit. Scythian Rivulet I also look at the map and count trees, access to wood is very unbalanced; same goes for Volcanic Lands. I like Mediterranean (although it has issues) and Red Sea, never felt like the later had an issue.
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