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Gurken Khan

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Everything posted by Gurken Khan

  1. Ofc, and sorry for abusing your thread. Maybe, @Stan`, @Silier or @vladislavbelov would have an idea why the AI is talking to the dead?
  2. @vladislavbelov Thx for your reply. I made a ticket: https://trac.wildfiregames.com/ticket/6648#ticket Ofc I don't know if I got everything in that ticket right but still declared it a game-breaker, like every ticket I create.
  3. Do a right-click (or mac equivalent) while you have your workers selected.
  4. That's not good. Did you ever look for a solution?
  5. Is there a difficulty doing an area selection (=drawing a rectangle on the map with your cursor) while holding a key?
  6. It's an O, not a 0; but I believe [o] works. You can also change it, it's a unit selection hotkey.
  7. @ValihrAnt for example is able to do that. It was watching him play when I decided I didn't want to get into MP... I, too, don't like the delayed affirmation of input. I think @Stan` explained to me that it is because the command is acknowledged after the current cycle/at the beginning of the next turn or something; so a different mouse won't change that. I moved up the slider for when to consider a unit wounded; now when I hit [O] and do an area selection I can get my wounded units out of the battle.
  8. @Stan` Do you maybe have an idea? I really think the resources should be translated in the private messages from the AI.
  9. If that's what gets through from 10 damage and 41% resistance I think it should be 5.9. That's why dancing was nerfed. You can try it, but I think that horse is gonna die pretty quick. That's why forge upgrades and will to fight make a difference.
  10. IIRC @Stan` said scaling is not possible.
  11. I think all maps of Type: Random can be played with up to 8 players, if you'd like to have more of them on the map. And welcome to the forums.
  12. I believe we had this conversation before and I still would like to have it changed to that.
  13. @Kampot Other players don't play with that doc or mute it.
  14. Bot? Psycho? Nice entry. Otherwise: anything particular you're referring to in this 41 pages thread?
  15. I think the big battle was where you dropped the ball: you had troops just standing around, including Skiritai; instead of feeding them piecemeal to the enemy archers they could have cut through them what you did with your rams was not only a waste of resources but they were hindering you; standing in the way when you were still gathering, not getting to the front (maybe countering the enemy rams) but blocking your path; then instead of holding them back you should've sent them forward, being at least a concern or actually taking down enemy buildings make up your mind about stances and formations; I'd wager aggressive and no formations would have served you better If you review the battle I think you might agree. Minor points: don't have women around the front action maybe get farming upgrades and start gathering minerals earlier if you use towers also get their upgrades have multiple production buildings on a hotkey so you can easily reinforce Everything IMHO and not trying to be harsh but concise. HTH
  16. Just downloaded the mod (2.6.4) because I think it's nice for reviewing a game. Could the stats maybe be less spaced out?
  17. Buildings might have not cost resources, but just for houses I needed more than twice as many builders to avoid getting housed; I always wondered if the balance was positive compared to regular build times / resource gathering.
  18. @maroder lol. I was thinking about ppl copying your "exact spelling". Which one to use seems like a conundrum.
  19. @Stan` How could I check on the strings for the private messages, if they're translated or even marked for translation? Is there someone in charge?
  20. There's a "." missing in your exact spelling.
  21. I don't believe a word of that! (Did you see the second screenshot you posted? )
  22. Hello @Macromagno80, welcome to the forums. Maybe you should attach your map to your post so people can have a look at it.
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