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Gurken Khan

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Everything posted by Gurken Khan

  1. @ValihrAnt for example is able to do that. It was watching him play when I decided I didn't want to get into MP... I, too, don't like the delayed affirmation of input. I think @Stan` explained to me that it is because the command is acknowledged after the current cycle/at the beginning of the next turn or something; so a different mouse won't change that. I moved up the slider for when to consider a unit wounded; now when I hit [O] and do an area selection I can get my wounded units out of the battle.
  2. @Stan` Do you maybe have an idea? I really think the resources should be translated in the private messages from the AI.
  3. If that's what gets through from 10 damage and 41% resistance I think it should be 5.9. That's why dancing was nerfed. You can try it, but I think that horse is gonna die pretty quick. That's why forge upgrades and will to fight make a difference.
  4. IIRC @Stan` said scaling is not possible.
  5. I think all maps of Type: Random can be played with up to 8 players, if you'd like to have more of them on the map. And welcome to the forums.
  6. I believe we had this conversation before and I still would like to have it changed to that.
  7. @Kampot Other players don't play with that doc or mute it.
  8. Bot? Psycho? Nice entry. Otherwise: anything particular you're referring to in this 41 pages thread?
  9. I think the big battle was where you dropped the ball: you had troops just standing around, including Skiritai; instead of feeding them piecemeal to the enemy archers they could have cut through them what you did with your rams was not only a waste of resources but they were hindering you; standing in the way when you were still gathering, not getting to the front (maybe countering the enemy rams) but blocking your path; then instead of holding them back you should've sent them forward, being at least a concern or actually taking down enemy buildings make up your mind about stances and formations; I'd wager aggressive and no formations would have served you better If you review the battle I think you might agree. Minor points: don't have women around the front action maybe get farming upgrades and start gathering minerals earlier if you use towers also get their upgrades have multiple production buildings on a hotkey so you can easily reinforce Everything IMHO and not trying to be harsh but concise. HTH
  10. Just downloaded the mod (2.6.4) because I think it's nice for reviewing a game. Could the stats maybe be less spaced out?
  11. Buildings might have not cost resources, but just for houses I needed more than twice as many builders to avoid getting housed; I always wondered if the balance was positive compared to regular build times / resource gathering.
  12. @maroder lol. I was thinking about ppl copying your "exact spelling". Which one to use seems like a conundrum.
  13. @Stan` How could I check on the strings for the private messages, if they're translated or even marked for translation? Is there someone in charge?
  14. There's a "." missing in your exact spelling.
  15. I don't believe a word of that! (Did you see the second screenshot you posted? )
  16. Hello @Macromagno80, welcome to the forums. Maybe you should attach your map to your post so people can have a look at it.
  17. You need to assign a hotkey. Since I haven't done that I could only guess what then.
  18. I don't think that's true. You always win as a team, and as long as one team member has an enemy the game's not over. (IIRC)
  19. Usually all players need to have the same mod(s) active to avoid oss (I believe some GUI mods aren't affected). I haven't been there before, but alphabetical order really works nicely for 0AD, so here you go: https://mod.io/g/0ad/m/autociv
  20. It's possible to not show any blood (no blood mod) or to have bodies disappear faster; I think autociv mod does that. Maybe have a look at mod.io . hth
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