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Posts
2.402 -
Joined
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Days Won
51
Everything posted by Gurken Khan
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Yesterday I played on a new map, Chang Jian, and it was possible to have two way traffic on the river even next to a port. Maybe ship gameplay is improving. Still I think ships are ridiculously big and cause problems on a lot of maps.
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Loot when destroying a building in Construction-Phase
Gurken Khan replied to Frederick_1's topic in Gameplay Discussion
I think of it as "unused material"; if you only build a house halfway, then you have half the material left. It works the same way when you destroy your own buildings during construction: 0% built = 100% resources "refunded", 50% built = 50% resources refunded etc. -
Modding and Game Design
Gurken Khan replied to myou5e's topic in Game Development & Technical Discussion
Yeah, I didn't necessarily mean you personally. Wasn't there someone else who did previous trailers? -
Modding and Game Design
Gurken Khan replied to myou5e's topic in Game Development & Technical Discussion
Nah, still possible. The example from @Lion.Kanzen also showed plenty of text editing. Make a montage with pseudo editing capturing and examples of what mods we already have. Cavemen, high fantasy, cheat units, medieval... -
I'm still hoping for a proper lioness portrait. I don't know if our big cats are up to date anyway. Maybe our doggos (wolves) aren't either, but I care a little less about them.
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I just had a look at the demo campaign. On the first map, Chang Jian, both the enemy (AI) and me start with two ports and a trader, but the enemy doesn't use it. It just parked the trader a bit off the first port. I really hope our AI can do better? @Stan` You didn't reply to my last posts about diacritics, but that unit box (or whatever it's called) at the bottom also doesn't use them, but an alternative spelling of Kurush. EDIT: After some minutes the enemy AI did start trading with its merchantman.
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Sharing My Original Music and Sound Effects - Over 2000 Tracks
Gurken Khan replied to Eric Matyas's topic in Art Development
@Stan` @OmriLahav https://soundimage.org/faqs/ -
Modding and Game Design
Gurken Khan replied to myou5e's topic in Game Development & Technical Discussion
Seems contradictory to me. Wouldn't the lesson of the vids be to concentrate on single player and campaigns, while allowing the game to be modded? And add flashy swoops and explosions for spectacle. To promote mods in MP I guess it would be nice to keep the surface (lobby) running, while restarting the needed components for playing ~invisibly. -
I just looked up one place I knew had a bishop with secular power: https://en.wikipedia.org/wiki/Cologne#Middle_Ages Bruno's story reads like fantasy, might serve as inspiration or just an interesting read.
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We could try to dig deeper into Mohamad's psyche, or compare it with other contemporary marriages... But actually I just wanna see a Latin speaking mob in action! Latin speakers of the world! Unite! Go after this guy!
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Meet-up in Europe
Gurken Khan replied to CatotheCensor's topic in Introductions & Off-Topic Discussion
So Europe as well. And the country where I want to be. -
feature suggestion Repairing ships from shipyard/dock
Gurken Khan replied to andy5995's topic in Gameplay Discussion
That would be the cart Cothon. I think it's ok, although I can't remember ever using it. Maybe allow it for all civs and give the Cothon an additional bonus. AFAIK it was always the case that repairs were made while the vessel was sailing. Ofc not a dry dock situation, and one probably wouldn't be able to replace masts, but apart from that I'd actually be ok with an auto-repair up to 80%. -
Meet-up in Europe
Gurken Khan replied to CatotheCensor's topic in Introductions & Off-Topic Discussion
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Single player match loads and says "you won"!
Gurken Khan replied to Lars916's topic in Help & Feedback
That sounds odd. Maybe check your match settings if you accidentally clicked something weird there. (Settings will persist even if you un-/re-install.) Next suggestion would be to upload a replay of such a game, maybe with your logs folder. hth -
Maybe Agis could unlock a merc tec, or be able to train mercs as long as he lives. Unfortunately I haven't been able to find out what kind of mercs he brought to the battle at Megalopolis. I think for Chandragupta something with war eles would be fine.
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How has that not been changed back several versions later?
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You have to download the new version.
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I don't think any civ's names have their thingies in those screens. Take "Liu" for example. I just started a game with all the civs that have diacritics in the Structure Tree, none showed them in summary or diplomacy. Antiochus and Kurush had alternative spellings. I think "attitude" would be more appropriate, or "relation"; or maybe "stance", that would fit in that space, but we use that word somewhere else.
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Yeah, but that's probably not what we should aim for anyway, and it can't really get much worse than a totally undecipherable number. Anyway. So my (treacherous) ally is starting an attack: But after he requested an attack on that enemy, I made a gate for him: Obviously that would be the better route. I guess once the AI decides on an attack the route is determined, but since there can be a considerable delay between the decision, the gathering of troops and the actual marching off, maybe that route could be reconsidered?