Jump to content

nani

Community Members
  • Posts

    787
  • Joined

  • Last visited

  • Days Won

    8

Everything posted by nani

  1. I can already see another new faction incoming.
  2. Hello again. Made a little mod to add hotkeys for buildings. Press Space + Key to select the desired building from the panel. Hotkeys are meant to be ordered and not set per specific building. Holding pressed Space will show what key each building has in the panel (each key can be changed in user.cfg) Pyromod file here: buildings_shortcuts.pyromod Cheers and happy playing? xd *Compatible with fgod, autociv and maybe others
  3. Age of Mythology does have shared population and shared resources and is very fun to play, so why not?
  4. I vouch for @ffffffff so he can be the nubest fmod of 0ad's history.
  5. If still doesn't work try uninstalling all other versions and install this (the one I'm using and works for me) VS 2015 https://go.microsoft.com/fwlink/?LinkId=615448&clcid=0x409 (7 GB) Also clean your svn folder
  6. On the file default.cfg somewhere in your pc (see https://trac.wildfiregames.com/wiki/Manual_Settings) change the line scale = 1.0 ; GUI scaling factor, for improved compatibility with 4K displays to a value that fits your screen the best.
  7. You also have to take into account that non-formation massed units tend to collide between themselves giving an aprox 20%-50% less "walk speed".
  8. So,then, which was the original question? I thought you were referring to full fledge mods like Hyrule conquest, millennium a.d. or the wierd ponny mod (is cool btw).
  9. With a quick lookup If ranged: /** * Take damage according to the entity's armor. * @param {Object} strengths - { "hack": number, "pierce": number, "crush": number } or something like that. * @param {number} multiplier - the damage multiplier. * Returns object of the form { "killed": false, "change": -12 }. */ Armour.prototype.TakeDamage = function(strengths, multiplier = 1) { if (this.invulnerable) return { "killed": false, "change": 0 }; // Adjust damage values based on armour; exponential armour: damage = attack * 0.9^armour var armourStrengths = this.GetArmourStrengths(); // Total is sum of individual damages // Don't bother rounding, since HP is no longer integral. var total = 0; for (let type in strengths) total += strengths[type] * multiplier * Math.pow(0.9, armourStrengths[type] || 0); // Reduce health var cmpHealth = Engine.QueryInterface(this.entity, IID_Health); return cmpHealth.Reduce(total); }; strengths[type] *multiplier *(0.9^armourStrengths)
  10. @ffffffff will you make your awesome mod up to date with current alpha ?! Many fixes get rewritten by mod
  11. Loading screen is meant to entertain you so I wouldn't add a "Play" button. Maybe make it an option to see the page inside the game menu after load (only the tooltips ).
  12. Is this to be taken as a final stance on no longer collaborating in the main branch or could there be some resolution? I'm out of the loop on the past events ... pity.:(
  13. Annoys me a little that they keep using Age of Empires as naming
  14. Mod that shows you all the maps in a grid for game-setup/ease of use/map selection. Mapp browser mod is now included in the mod AutoCiv version >=0.5.0 Link:
  15. How about catapults each projectile costs 10 stone ? For bolts could be 10 wood 5 metal. *Having a starting 10(?) projectiles for each siege unit.
  16. @Edetano hola. Como ha dicho @vladislavbelov, seguramente tu tarjeta gráfica no tiene memoria suficiente para jugar con una resolución 4k. Prueba con reducir los gráficos bajando la calidad de las sombras y/o deshabilitando otras opciones de los gráficos hasta que no tengas problemas.
  17. version 0.2.10 Added: Now works for host with different language (will auto-assign civ in the language the host has set). Will also work with custom civs names (no vanilla civs) if most JavaScript code is compatible/unchanged. Bug fix : start word won't set civ as "spartan". @thankforpie ??? Profit.
  18. I don't really see an improvement imho. Looks unecessary and confusing, maybe make it optional?
  19. I like the new rainbow effect 0 A.D. has implemented 2018-11-04_0011__territory_border_line_haywire__min_20.zip
  20. "If you wanna make it loo more realistic, push the scene over the edge, again, go for an external renderer" xd
  21. Yes! I also watched all his videos when he was starting in YouTube 10 years ago. Made me progress a lot and was fun listening his anecdotes and line of thought. He even reviewed one of my renders in one of his focused reviews in vimeo XD, so funny.
×
×
  • Create New...