asterix
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Everything posted by asterix
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https://www.khronos.org/registry/vulkan/specs/1.1/html/vkspec.html here it is said
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what operating system do you have? also look at https://trac.wildfiregames.com/wiki/Modding_Guide
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yes it is possible to edit in rmgen look at
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@wowgetoffyourcellphone seems like your mod is getting more popular
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Welcome to the forums and nice to see you we have few mods as mentioned by Stan also look here
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Do not forget to sent @Itms a private message that you need to sign your latest versions of mods.
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many thanks
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@Lion.Kanzen or @feneur could you pin this?
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The Council is both happy and proud to announce a special new release!!! What is it? Millennium A.D. is a total conversion mod for 0 A.D. focusing on the Middle Ages. It is divided into two parts, this first one is focusing on the first half of the Middle Ages; the timeframe of Charlemagne and the Viking Age. The name of this release is Xýlo. This is a byzantine word for wood, in recognition of vanilla 0AD’s founder (Play0ad.com ). That is respectful for the new release. What is new? Thanks to Alexandermb talented modder is responsible for the majority of the new models, Wackyserious our versatile texture artist, Stanislas69 our artist and Lion.Kanzen icon and texture artist, we are happy to introduce you to two new civilizations Byzantines and Carolingians as well as Anglo-Saxons and Norse faction are updated this release. Byzantines The mighty civilization which has its roots in Eastern Roman Empire dawns this release. This release Byzantines got a new market, variation of houses, corral, blacksmith, civ centre and many other buildings. Also, Byzantines use new units and ships including fire ships. Carolingians The time of Charlemagne has come and you will witness the might of his Franks. Last release Carolingians were hidden and worked on by Stanislas69 and this release thanks to fully redone building set and remodeled units are available. You can look forward to Cathedral of Aachen and Carolingian church or docks. From units, we can mention the Catholic priest. Anglo-Saxons This release Anglo-Saxons got Bixworth church(wonder) enabled and Offa of Mercia as their hero that together with his axeman will break through the lines of defense. The Norse Prepare for the new naval battles with the Norse. Since last release the Norse got new longboats and ships are fully animated. Many smaller changes were made in this release too, but it would be too elaborate to list them all. Who are we? The Council of Modders was formed up of two small modding teams and a few newcomers: Aristeia (about the bronze age), Millennium A.D. (about medieval times), Rise of the East (East civilizations, Current Terra Magna) and Ponies Ascendant (Pony factions) CoM aims to create an umbrella for all wannabee modders and help everyone needed and of course create their own projects. How to: Unzip the download but leave the inner archive intact. Place the unzipped folder into /binaries/data/mods. You'll see another folder there called 'public'. Launch the game and enable the mod in Options>Mod Selection. Press 'Start Mods'. Enjoy the mod! Download: ModIO installation: Main menu -> Configuration -> Mods -> Download -> doubleclick Pyromod installation: Download pyromod file, open with pyrogenesis.exe Zip installation: Download the zip file from here, drag and drop on pyrogenesis.exe In the last few years, some members retired leaving us shorthanded. We are currently especially in the need of artists. So if you're a talented artist with a passion for history and you would like to help us out, please contact us using a PM or (preferably) in this thread: Wildfiregames...showtopic=18412 Thanks in advance! Our thanks go to everyone that helped us to achieve this mod through contributing, playtesting or in another way! If you have tips / suggestions, feel free to let us know. Also if you find bugs, let them know too. Support 0 A.D. if you like us: Play0ad.com The main menu background is made by Alexlinde from Deviantart. You can find him here: Alexlinde.deviantart.com The soundtracks are created by Antti Martikainen. You can find more of his work here: Anttimartikainen.bandcamp.com and Youtube.com
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@Lion.Kanzen it is already released for 0.23 https://www.moddb.com/mods/millennium-ad/downloads/millenniumad and for 0.22 https://www.moddb.com/mods/millennium-ad/downloads/dellingr-22 @ThuleDragonIf you have windows os put your downloaded files into documents/my games/0ad/mods then start pyrogenesis.exe look there for mod selection screen and it should show up above after you selected it click enable and it should appear under public mod (do not change the order) then safe configuration and click on start mod. as seen here https://www.youtube.com/watch?v=ae526B248aM
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Unfortunately, that is hard to balance, we try to our best experience to be accurate to the timeframe, of course we would like that at the end. @Tomcelmare https://www.moddb.com/mods/millennium-ad/downloads/millenniumad
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@stanislas69 @Alexandermb I think that Delenda Est mod is using them and I think that Thebans are in Atlas but not used, about Spartan pikes it should be upated very likely hmm...https://www.moddb.com/mods/millennium-ad/news/xlo-23-now-available
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@RomuloSinRemo
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That is quite normal and we hear this for almost two decades, this lag is caused by many factors 0AD runs on the single thread, another thing is pathfinding and the other thing is graphics (rendering, how detailed the object is and so on ). We tried to address these issues every single release https://trac.wildfiregames.com/wiki/Changelogs , https://trac.wildfiregames.com/wiki/GamePerformance .
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Here they are Changelog Millennium AD 0.23.rtf Millenniumad 23 draft.docx Terra Magna 0.23 changelog.rtf Terra Magna Announcement 0.23.docx
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@stanislas69 I also found nothing so you can put them on moddb since @Itms is maybe on holidays.
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@elexis can you help?
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Wow's and Wow Jr.'s Awesome Gameplay Wishes
asterix replied to wowgetoffyourcellphone's topic in Gameplay Discussion
It uses this https://github.com/AlexanderOlkhovskiy/0ad-civ-choices-mod -
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Ok, here I attaching new screenshots that I made and updated Announcement. @stanislas69 Millenniumad__23_draft_.rtf
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Nice would you please also fix in map Brytonnic Road (2) the treasures and also farmstead for Anglo-Saxons ( it errors again about mud look at attached log) @Alexandermb @wackyserious or @stanislas69 in the latest release (fjord map is already fixed, thanks). interestinglog.html crashlog.txt
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I forgot, here is the latest Announcement that was put here https://www.moddb.com/mods/0-ad-ponies-ascendant and it is lately gaining some popularity @stanislas69 and @Angen did an amazing job for fixing it up lately. Ponies Ascendant Announcement.rtf
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Additional lighting in engine
asterix replied to vladislavbelov's topic in Game Development & Technical Discussion
it definitely will for Gohma (eg. eggs, glowing eyes ...) and other civs, which means it would be useful to be able to make settings for this in Atlas editor such as brightness or where to attach it ... -
@wraitii @temple