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asterix

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Everything posted by asterix

  1. Well, the current estimation due to bugs is on New Years Day.
  2. asterix

    Render Dump

    @stanislas69 Just as a side note is that you did not commit your models also to Han Chinese the standalone civilization in the repositories.
  3. I agree with this idea. I do not want to be in the cart next to it when turns because then I would only see some guy with Greek helmet riding atop of duck in bubbles and the only thing missing would be rainbow ponies.
  4. asterix

    Render Dump

    It looks very detailed and nice. Maybe a bit cartoony for me it appears that it came straight out of Ponies Ascendant mode.
  5. Nice idea currently I will have some time in February due to that December and January is time for exams
  6. It saddens me when I see splitting of forces, however, since I have been following this project since its beginnings this move was quite inevitable. Nonetheless, as it was already said by @(-_-) the advantages of opensource approach are limitless if you give your soul into it, that is. Moreover, I wish that you guys will bring us a new outlook, additions on RTS genre being it big or small as it was in the past decade which I would be grateful. ( I may visit you sometime to see how things are or if you need some help as well) So I wish you guys fare thee well and luck in your journey and I hope we will hear from you sometime @fatherbushido @mimo and @leper.
  7. @Alexandermb I think you can look at this if you want after your ship project since you done the original Xiongnu.
  8. Base CS:GO free https://steamcommunity.com/games/CSGO/announcements/detail/1709576801693341616
  9. Thanks for your hard work on your mod If you would like I can also help you.
  10. @Itms @stanislas69 @elexis should I test something ? I have Win 10 (latest version) (Nvidea GEFORCE GTX 970)
  11. I am also translating the game into Czech language, not sure if I am in credits or not.
  12. We would be definitely interested to work with you https://github.com/0ADMods/millenniumad (for more information you can ask me)
  13. Maybe we can ask https://gitlab.gnome.org/samm-git or @wraitii I believe also has a mac.
  14. moderately difficult (multiplatform game) and look at other posts from this guy and @vladislavbelov I wanted previously to use the system for LODS from supertuxkart engine that with small modifications could be applied.
  15. is not working because Delenda Est mod package that is in mod.io publishing site from which you automatically download the mods are map specific changes and random map libraries not completely in sync with 0.23 upstream changes. Delenda Est mod is solely developed by @wowgetoffyourcellphone so you should ask him (https://github.com/JustusAvramenko/delenda_est) not by Council of Modders group Terra Magna mod and Millenium Ad mod plus some other mods and projects are developed by Council of Modders (https://github.com/0ADMods) .https://www.moddb.com/mods/hyrule-conquest
  16. This version is not supported, supported version is SDL2 2.0.4 as seen here https://trac.wildfiregames.com/browser/ps/trunk/binaries/system?rev=20340
  17. as Lion just said just ask or ask me btw as of right now with 0.23 are compatible the ones here https://0ad.mod.io/ plus Hyrule Conquest https://www.moddb.com/games/0-ad/mods 0abc mod or even those that are on github are in constant development and are not advised to be installed if you wish to install them just ask and we might provide some instructions and ways to install them.
  18. HP is basically how long your units will survive certain attacks (the amount of life) that is decreased by every hit by certain attack calculated against armor some types of attacks are listed in code here https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/simulation/components/Attack.js?rev=20367 hack means hit by a sword or another weapon/unit that is listed in that class and pierce means hit by spear or similar weapon that can do serious damage through getting through armor . Btw there is also crush damage and so on. This might be also interesting https://trac.wildfiregames.com/changeset/20203
  19. By saying that you want us to fix it because it is a bug or unexpected behavior? @Imarok
  20. @dmzerocold do you have any comment on this? Well that portrait can be not just portrait or icon but if you make it into layers it could be main menu background as well. (when you get to first screen when you start 0AD) BTW very nice portrait. @stanislas69 I believe also Kushites do not have portraits. Sorry just noticed that they are also in your list. @dMAthena Also if you would like after you finish these for 0AD you could also take a look at heroes in our mods Terra Magna, Millennium AD and so on.
  21. yes, it is the same bug but not odd since during the development there were some movements in art repository in vanilla 0ad and in mods it was overlooked so it ended up in most of the mods maintained by Council of Modders.
  22. @Lion.Kanzen @Sundiata @Genava55 already did some research in other threads.
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