
asterix
-
Posts
987 -
Joined
-
Last visited
-
Days Won
9
Posts posted by asterix
-
-
1 hour ago, MythyCool said:
This mod will have a counter system based off of real life counter system to troops.
Troop type: What it counters.
Spearman: Cavalry and Elephants
Swordsman: Spearman
Cavalry: Archers and Javelinists
Archers and Javelinists: Swordsman, Spearman and Elephants
Elephants: Swordsman and Cavalry
It will only be a 2x damage buff to these units since it will counter them but you can still win if you totally out number your enemy
if you want to have the counter system look at
-
1
-
-
5 hours ago, Rolf Dew said:
Thank you! I will ask you if I need some assistance!
@stanislas69 @Angen the foundation is finished https://github.com/0ADMods/A-Mythology-mod-f-or-0-A.D.
-
2
-
-
14 minutes ago, Rolf Dew said:
I have put a link to the mod's discord channel in the first post. All current information will be in that post.
already there
-
1
-
-
18 minutes ago, Imperator Ferrum Princeps I said:
*checks GitHub* (is there a proper forum topic for this project yet?)
-
I think yes only thing that is missing is god powers and embedded video for cutscenes.
-
2
-
-
6 hours ago, Razor1911 said:
Hello,
Is there any way to Download the Game without Torrent? Torrent is banned and highly illegal in my Country
also https://www.indiedb.com/games/0-ad/downloads/0-ad-alpha-23-ken-wood-windows-version
-
21 minutes ago, borg- said:
Needs to be accepted by @Itms.
Why u cant manual?
well, you would likely need to give him under some friend category on mod.io to be able to see it normally otherwise it is hidden.
-
-
11 hours ago, Angen said:
hard to say @borg- might be able to tell about how to balance space for selections and taking quick actions.
-
6 hours ago, l2edVipel2 said:
1) battalions
-
1
-
-
45 minutes ago, Ozerol Notna said:
base game or the mod?
mod
-
-
Also look here on how we develop our mods https://github.com/0ADMods
-
1 minute ago, MythyCool said:
I was thinking making mods at some point.
Glad to hear it
-
Just now, MythyCool said:
And to be honest this is my first RTS and pc game and I love it I like history a lot.
maybe after some time would you be inclined to help us with our mods?
-
Just now, MythyCool said:
Alpha 23 Multiplayer Lobby! (OBSOLETE) in right side on my screen?
yes because there is https://play0ad.com/re-release-of-0-a-d-alpha-23-ken-wood/#more-4633
-
5 minutes ago, MythyCool said:
Well i was looking for gameplay and about all you mentioned.
1 minute ago, MythyCool said:Like I seen posts that borg- made a mod or was working on one for balancing?
Well, there is https://0ad.mod.io/ then https://www.moddb.com/games/0-ad/mods plus few others here on forums made by @nani @ffffffff @Angen @borg- @wowgetoffyourcellphone and few others.
-
3 hours ago, stanislas69 said:
To properly implement campaigns we are currently waiting for D11 https://code.wildfiregames.com/D11 Once it's in the groundwork will be layed
@(-_-) you might have something, correct?
-
Just now, MythyCool said:
The mods I do have enabled are fgodmod-master and autociv.
Depends on what do you want the mods to do (e.g. new functionality, factions, gameplay ...)
-
10 hours ago, wowgetoffyourcellphone said:
A while back, a mod was made by @s0600204... which implemented a civ selection screen. It's now way out of date, but it worked when it wasn't out of date:
Basically you could sort civs by various criteria (given in the civ.json files), and selecting the civ icon gave you a bunch of information about it. If extended, such a screen could let the player choose randomization options, such as choosing to play a civ of the "Greek" culture, but then letting the game choose which one for you. Likewise geographically or time frame or whatever.
Perhaps something like this, but better of course:
@bb_ @stanislas69 can you look into this?
@wowgetoffyourcellphone do you know the exact location of the mod repository?
-
2 minutes ago, Anaxandridas ho Skandiates said:
Well there goes that contribution possibility.
well not for the main game but for our mods possibly yes @stanislas69 @wackyserious what do you think?
-
1
-
-
3 minutes ago, wackyserious said:
So, I have this idea about incorporating the Celtiberians in the current Iberian faction. The Kushites have this Nuba Villages right? And the Carthaginians have access to Celtic Embassies. Most of the current game factions have some sort of mercenary camp which they could build. The Athenians, Spartans and Macedonians have access to the Royal Stoa. The Diadochi factions have the military colonies. What if we create a Celtic Village structure for the Iberians, where they could recruit Celtic unit rosters. This building will fuction like a military colony where resources could be dropped and could be garrisoned. This is also a great way of showcasing the Celtiberian architecture in a single structure in the game.
@Genava55 @feneur @Itms @LordGood @stanislas69 @Alexandermb
I definitely agree with this.
-
2
-
-
-
9 hours ago, Lion.Kanzen said:
what is the black helmet??
I believe that is how he tried to create iron texture.
Empire's of Glory and Honor Mod Discussion
in Game Modification
Posted
do you have some repository where you developing your mod? github, gitlab for instance.