asterix
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Posts
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Posts posted by asterix
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21 minutes ago, borg- said:
Needs to be accepted by @Itms.
Why u cant manual?
well, you would likely need to give him under some friend category on mod.io to be able to see it normally otherwise it is hidden.
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11 hours ago, Angen said:
hard to say @borg- might be able to tell about how to balance space for selections and taking quick actions.
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6 hours ago, l2edVipel2 said:
1) battalions
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45 minutes ago, Ozerol Notna said:
base game or the mod?
mod
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Also look here on how we develop our mods https://github.com/0ADMods
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1 minute ago, MythyCool said:
I was thinking making mods at some point.
Glad to hear it
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Just now, MythyCool said:
And to be honest this is my first RTS and pc game and I love it I like history a lot.
maybe after some time would you be inclined to help us with our mods?
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Just now, MythyCool said:
Alpha 23 Multiplayer Lobby! (OBSOLETE) in right side on my screen?
yes because there is https://play0ad.com/re-release-of-0-a-d-alpha-23-ken-wood/#more-4633
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5 minutes ago, MythyCool said:
Well i was looking for gameplay and about all you mentioned.
1 minute ago, MythyCool said:Like I seen posts that borg- made a mod or was working on one for balancing?
Well, there is https://0ad.mod.io/ then https://www.moddb.com/games/0-ad/mods plus few others here on forums made by @nani @ffffffff @Angen @borg- @wowgetoffyourcellphone and few others.
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3 hours ago, stanislas69 said:
To properly implement campaigns we are currently waiting for D11 https://code.wildfiregames.com/D11 Once it's in the groundwork will be layed
@(-_-) you might have something, correct?
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Just now, MythyCool said:
The mods I do have enabled are fgodmod-master and autociv.
Depends on what do you want the mods to do (e.g. new functionality, factions, gameplay ...)
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10 hours ago, wowgetoffyourcellphone said:
A while back, a mod was made by @s0600204... which implemented a civ selection screen. It's now way out of date, but it worked when it wasn't out of date:
Basically you could sort civs by various criteria (given in the civ.json files), and selecting the civ icon gave you a bunch of information about it. If extended, such a screen could let the player choose randomization options, such as choosing to play a civ of the "Greek" culture, but then letting the game choose which one for you. Likewise geographically or time frame or whatever.
Perhaps something like this, but better of course:
@bb_ @stanislas69 can you look into this?
@wowgetoffyourcellphone do you know the exact location of the mod repository?
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2 minutes ago, Anaxandridas ho Skandiates said:
Well there goes that contribution possibility.
well not for the main game but for our mods possibly yes @stanislas69 @wackyserious what do you think?
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3 minutes ago, wackyserious said:
So, I have this idea about incorporating the Celtiberians in the current Iberian faction. The Kushites have this Nuba Villages right? And the Carthaginians have access to Celtic Embassies. Most of the current game factions have some sort of mercenary camp which they could build. The Athenians, Spartans and Macedonians have access to the Royal Stoa. The Diadochi factions have the military colonies. What if we create a Celtic Village structure for the Iberians, where they could recruit Celtic unit rosters. This building will fuction like a military colony where resources could be dropped and could be garrisoned. This is also a great way of showcasing the Celtiberian architecture in a single structure in the game.
@Genava55 @feneur @Itms @LordGood @stanislas69 @Alexandermb
I definitely agree with this.
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9 hours ago, Lion.Kanzen said:
what is the black helmet??
I believe that is how he tried to create iron texture.
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2 hours ago, gameboy said:
Maybe we'll see a new version in a few days.
This video wil show you how the balancing is done for upcoming factions.
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Thank you for your report. We are glad that you like it. Maybe you would be interested to try this
. BTW many of us here are not native speakers.
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3 hours ago, EnclavedMicrostate said:
I've seen enough projects consistently meet predicted deadlines to know that it's no big deal that it wasn't out for Christmas. Better late and finished than early and broken. On that note, though, when might we expect to see the next version?
Well, the current estimation due to bugs is on New Years Day.
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46 minutes ago, stanislas69 said:
@stanislas69 Just as a side note is that you did not commit your models also to Han Chinese the standalone civilization in the repositories.
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3 hours ago, wowgetoffyourcellphone said:
The inside of the ship is actually a bubble bath, with Leonidas sitting in it wearing nothing but his helmet. As the kart turns and banks, bubbly water sloshes about and rubber duckies bounce around, while Leonidas drunkenly swings around a cup of wine in one hand and a xiphos in the other.
I agree with this idea. I do not want to be in the cart next to it when turns because then I would only see some guy with Greek helmet riding atop of duck in bubbles and the only thing missing would be rainbow ponies.
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2 minutes ago, LordGood said:
Yaaaaay!
Yaaaaay!
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Alternative Download?
in Help & Feedback
Posted
also https://www.indiedb.com/games/0-ad/downloads/0-ad-alpha-23-ken-wood-windows-version